Tilt Brush Toolkit
The Tilt Brush Toolkit is a collection of scripts and assets that allow you to use Tilt Brush data in your creative projects. If you simply want to import Tilt Brush geometry into Unity, this package is mostly superseded by Poly Toolkit.
Contents
Unity SDK
Scripts, shaders and tools for importing and manipulating Tilt Brush .fbx exports in Unity. Unless you specifically need to use .fbx -- for instance, because Maya is part of your workflow -- try Poly Toolkit first.
- Easily import sketches into Unity
- Brush shaders and materials
- Audio reactive features
- Examples and reusable scripts to create animations and add interactivity
Click here to download the latest version of the Tilt Brush Unity SDK
Check out the Documentation to get started !
Command Line Tools
Python 2.7 code and scripts for advanced Tilt Brush data manipulation.
bin
- command-line toolsdump_tilt.py
- Sample code that uses the tiltbrush.tilt module to view raw Tilt Brush data.geometry_json_to_fbx.py
- Sample code that shows how to postprocess the raw per-stroke geometry in various ways that might be needed for more-sophisticated workflows involving DCC tools and raytracers. This variant packages the result as a .fbx file.geometry_json_to_obj.py
- Sample code that shows how to postprocess the raw per-stroke geometry in various ways that might be needed for more-sophisticated workflows involving DCC tools and raytracers. This variant packages the result as a .obj file.tilt_to_strokes_dae.py
- Converts .tilt files to a Collada .dae containing spline data.unpack_tilt.py
- Converts .tilt files from packed format (zip) to unpacked format (directory) and vice versa, optionally applying compression.
Python
- Put this in yourPYTHONPATH
tiltbrush
- Python package for manipulating Tilt Brush data.export.py
- Parse the legacy .json export format. This format contains the raw per-stroke geometry in a form intended to be easy to postprocess.tilt.py
- Read and write .tilt files. This format contains no geometry, but does contain timestamps, pressure, controller position and orientation, metadata, and so on -- everything Tilt Brush needs to regenerate the geometry.unpack.py
- Convert .tilt files from packed format to unpacked format and vice versa.