Nintendo GameCube Emulator
Dolwin is work-in-progress emulator of Nintendo GameCube console.
The goal of the emulator is to research the hardware features of GameCube and reverse engineer technologies used to develop games for this platform. GameCube is the hardware masterpiece of Nintendo/ArtX engineers and it's a pleasure to explore this device and discover something new for yourself.
This project is revived from 2004 in 2020.
Build
Windows version
Build using Visual Studio 2019. To build, open Dolwin_VS2019.sln and click Build.
Windows Playground version
Build using Visual Studio 2019. To build, open DolwinPlayground_VS2019.sln and click Build.
Generic Linux (Ubuntu) version
cd ~
git clone https://github.com/ogamespec/dolwin.git
cd dolwin
cmake ./
cmake --build ./
Requirements: CMake, pthread.
Currently only Playground build supported (no UI, Null backends).
Third-party code
Try not to use third-party libraries without special need.
(This does not apply to UI and backends.)
Why "Dolwin"?
Dolwin was originally stands for "Nintendo Dolphin Emulator for Windows" (Dolphin is GameCube codename).
Later Dolphin
was changed to GameCube
, so that there is no confusion with another emulator - Dolphin-emu.
Later public is interested in the possibility of launching and porting Dolwin in other OSes.
Therefore, a small rebranding was made, now Dolwin stands for "Nintendo GameCube Emulator not only for Windows". Lol.
Now it's easier to count Dolwin as a common noun that doesn't mean anything.
Docs
All documentation is now stored in a separate repository: https://github.com/ogamespec/dolwin-docs
Greets
We would like to say Thanks to people, who helped us to make Dolwin:
- Costis: gcdev.com and some valuable information
- Titanik: made GC development possible
- tmbinc: details of GC bootrom and first working GX demos
- DesktopMan: nice GC demos
- groepaz: YAGCD and many other
- FiRES and ector for Dolphin-emulator, nice chats and information
- Masken: some ideas from WhineCube
- monk: some ideas from gcube
- Alex Raider: basic Windows Console code
- segher: Bootrom descrambler
- Duddie: For DSP reversing and docs
And also to people, we have forgot or who wanted to stay anonymous :)
Many thanks to our Beta-testers, for bug and compatibility reports. Dolwin Beta-team: Chrono, darkreign, Jeil, Knuckles, MasterPhW and Posty.
Thanks to Martin for web-hosting on Emulation64.com
Contacts
- Official Discord channel: https://discord.gg/Ehz8PYA
Dolwin 0.10 Team:
- hotquik (http://www.hotsoft.com.ve/about/), responsible for memory cards emulation, Bootrom fonts and UI.
- org (ogamespec), responsible for the rest;