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My-Basic-ML-Models
I create several ML models using the datasets I generate under the repository https://github.com/ebrarkiziloglu/My-Databases-MySQLML-Notes-and-Workshops
I attend a winter camp on Fundamentals of Machine Learning organized by @bogaziciai. I collect my notes and workshops code in this directory.Use-Several-Threads-Cmpe-322
MarketSimulation-Cmpe-160
Scheme-interpreter-for-a-calculator-Cmpe-260
PortSimulation-Cmpe-160
This is an OOP Project for the CmpE160 (Introduction To Object Oriented Programming) Course @ Bogazici University. The main objective is to properly implement inheritance and encapsulation in Java OOP.Interpreter-to-C-Cmpe-230
Project 1ExcelFed-DES-Project-Cmpe-250
This is a DES (Discrete Event Simulation) Project for CmpE250 -Data Structures & Algorithms- Course.Mutex-PThreads-Project-Cmpe-322
My-Databases-MySQL
I create several database using MySQL. For each database, I generate a complete random data and a more logical data. I use these datasets in training basic Machine Learning models, to observe the difference between completely random data and more reasonable data. ML is under https://github.com/ebrarkiziloglu/Machine-Learning-Basic-Project/MPI-Parallel-Programming-Project-Cmpe-300
ASCII-Atari_Like_Game-Cmpe-150
This project was my homework assignment at the CmpE150 (Introduction to Computing) course at Bogazici University. I coded the implementation of an ASCII Atari-like game where a spaceship navigates and shoots asteroids using three parameters: x as the length of the asteroid cluster, y as the width of the asteroid cluster, and g, as the current distance to the asteroid cluster. These parameters are given by the user at the beginning of the game. The game is played with three actions: left to go one space left, right to go one space right, and fire to shoot a laser to destroy an asteroid in front of the spaceship. There is also an exit action to exit the game. These actions are also taken from the user at each step of the game. My goal is to follow the game board, print the current position after each move of the user, and determine whether the user wins at the end.Love Open Source and this site? Check out how you can help us