• Stars
    star
    237
  • Rank 169,885 (Top 4 %)
  • Language
    Python
  • License
    MIT License
  • Created almost 7 years ago
  • Updated over 6 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

Train an RL agent to execute natural language instructions in a 3D Environment (PyTorch)

Gated-Attention Architectures for Task-Oriented Language Grounding

This is a PyTorch implementation of the AAAI-18 paper:

Gated-Attention Architectures for Task-Oriented Language Grounding
Devendra Singh Chaplot, Kanthashree Mysore Sathyendra, Rama Kumar Pasumarthi, Dheeraj Rajagopal, Ruslan Salakhutdinov
Carnegie Mellon University

Project Website: https://sites.google.com/view/gated-attention

example

This repository contains:

  • Code for training an A3C-LSTM agent using Gated-Attention
  • Code for Doom-based language grounding environment

Dependencies

(We recommend using Anaconda)

Usage

Using the Environment

For running a random agent:

python env_test.py

To play in the environment:

python env_test.py --interactive 1

To change the difficulty of the environment (easy/medium/hard):

python env_test.py -d easy

Training Gated-Attention A3C-LSTM agent

For training a A3C-LSTM agent with 32 threads:

python a3c_main.py --num-processes 32 --evaluate 0

The code will save the best model at ./saved/model_best.

To the test the pre-trained model for Multitask Generalization:

python a3c_main.py --evaluate 1 --load saved/pretrained_model

To the test the pre-trained model for Zero-shot Task Generalization:

python a3c_main.py --evaluate 2 --load saved/pretrained_model

To the visualize the model while testing add '--visualize 1':

python a3c_main.py --evaluate 2 --load saved/pretrained_model --visualize 1

To test the trained model, use --load saved/model_best in the above commands.

All arguments for a3c_main.py:

  -h, --help            show this help message and exit
  -l MAX_EPISODE_LENGTH, --max-episode-length MAX_EPISODE_LENGTH
                        maximum length of an episode (default: 30)
  -d DIFFICULTY, --difficulty DIFFICULTY
                        Difficulty of the environment, "easy", "medium" or
                        "hard" (default: hard)
  --living-reward LIVING_REWARD
                        Default reward at each time step (default: 0, change
                        to -0.005 to encourage shorter paths)
  --frame-width FRAME_WIDTH
                        Frame width (default: 300)
  --frame-height FRAME_HEIGHT
                        Frame height (default: 168)
  -v VISUALIZE, --visualize VISUALIZE
                        Visualize the envrionment (default: 0, use 0 for
                        faster training)
  --sleep SLEEP         Sleep between frames for better visualization
                        (default: 0)
  --scenario-path SCENARIO_PATH
                        Doom scenario file to load (default: maps/room.wad)
  --interactive INTERACTIVE
                        Interactive mode enables human to play (default: 0)
  --all-instr-file ALL_INSTR_FILE
                        All instructions file (default:
                        data/instructions_all.json)
  --train-instr-file TRAIN_INSTR_FILE
                        Train instructions file (default:
                        data/instructions_train.json)
  --test-instr-file TEST_INSTR_FILE
                        Test instructions file (default:
                        data/instructions_test.json)
  --object-size-file OBJECT_SIZE_FILE
                        Object size file (default: data/object_sizes.txt)
  --lr LR               learning rate (default: 0.001)
  --gamma G             discount factor for rewards (default: 0.99)
  --tau T               parameter for GAE (default: 1.00)
  --seed S              random seed (default: 1)
  -n N, --num-processes N
                        how many training processes to use (default: 4)
  --num-steps NS        number of forward steps in A3C (default: 20)
  --load LOAD           model path to load, 0 to not reload (default: 0)
  -e EVALUATE, --evaluate EVALUATE
                        0:Train, 1:Evaluate MultiTask Generalization
                        2:Evaluate Zero-shot Generalization (default: 0)
  --dump-location DUMP_LOCATION
                        path to dump models and log (default: ./saved/)

Demostration videos:

Multitask Generalization video: https://www.youtube.com/watch?v=YJG8fwkv7gA

Zero-shot Task Generalization video: https://www.youtube.com/watch?v=JziCKsLrudE

Different stages of training: https://www.youtube.com/watch?v=o_G6was03N0

Cite as

Chaplot, D.S., Sathyendra, K.M., Pasumarthi, R.K., Rajagopal, D. and Salakhutdinov, R., 2017. Gated-Attention Architectures for Task-Oriented Language Grounding. arXiv preprint arXiv:1706.07230. (PDF)

Bibtex:

@article{chaplot2017gated,
  title={Gated-Attention Architectures for Task-Oriented Language Grounding},
  author={Chaplot, Devendra Singh and Sathyendra, Kanthashree Mysore and Pasumarthi, Rama Kumar and Rajagopal, Dheeraj and Salakhutdinov, Ruslan},
  journal={arXiv preprint arXiv:1706.07230},
  year={2017}
}

Acknowledgements

This repository uses ViZDoom API (https://github.com/mwydmuch/ViZDoom) and parts of the code from the API. The implementation of A3C is borrowed from https://github.com/ikostrikov/pytorch-a3c. The poisson-disc code is borrowed from https://github.com/IHautaI/poisson-disc.

More Repositories

1

Neural-SLAM

Pytorch code for ICLR-20 Paper "Learning to Explore using Active Neural SLAM"
Python
643
star
2

Neural-Localization

Train an RL agent to localize actively (PyTorch)
Python
210
star
3

Object-Goal-Navigation

Pytorch code for NeurIPS-20 Paper "Object Goal Navigation using Goal-Oriented Semantic Exploration"
Python
177
star
4

TicketMaster

TicketMaster Chrome Extension - Quick Easy Automatic Ticket Booking on IRCTC (Including tatkal)
JavaScript
18
star
5

Toonification

Android Application to convert an image to a cartoon
Java
10
star
6

Stock-Exchange-Web-App

Stock Exchange Web Application that simulates the real world Stock Market using MySQL.
CSS
7
star
7

8-Puzzle-Solver

The project is a graphical application made on Qt, which solves the famous 8-Puzzle using two algorithms -- A* and IDA*, and 2 heuristics -- Manhattan Distance and Number of misplaced tiles.
C++
4
star
8

Battle-Tanks

Battle Tanks is a graphical game similar to Pocket Tanks
C
2
star
9

CFG-Language-Processor-And-Compiler

Generating executable Spim Assembly language program from gcc Control Flow Graph(CFG) Dumps
C++
2
star
10

String-and-Tree-Kernels

Course Project of Statistical Relational Learning
C
2
star
11

Virtual-Memory-Management

Extending the base implementation of OS161 to include Virtual Memory system.
C
1
star
12

Device-Detection-from-Accelerometer-data

Investigating feasibility of using accelerometer data as a biometric for identifying users of mobile devices
Java
1
star
13

Spell-Correction

Spell correction through Statiscal and Knowledge-based approaches
Java
1
star
14

ProZip

ProZip is graphical application capable of compressing and decompressing files using various algorithms like LZW, Huffman, and Shannon -- Fanon
Racket
1
star