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godot-utils-and-other
random code that I made/use for godotvulkan-shadertoy-launcher
using C, no external dependenciesnanogui-GLES-wasm
nanogui port for GLES and WASMGPU-my-list-of-bugs
Vulkan and other GPU API bugs I found.GLSL-howto
random code that I use/writecard-game-GLSL
card game in the single GLSL shaderflat-maze
thousands particle collision logic, demoe-ani
game using godotcputests
wasm/javascript/java/C++ testsGodot-particles-collision
particles with collision for Godotvulkan-shader-launcher
using C, no external dependenciesKrita-StableDiffusion-WebUI-Colab
Colab script for Krita Stable Diffusion pluginWebGL-image-slider
Very simple image-slider, using JavaScript and WebGL and GLSLWebUI-Colab-AUTOMATIC1111-stable-diffusion-webui
Colab script for AUTOMATIC1111 stable-diffusion-webuiCastle-game
Using Box2d and GLSL to make thisgetting-over-glsl
Getting Over ... like game, using GLSL and WASMnanovg-vulkan-min-integration-demo
Example of NanoVG Vulkan render pass integration to custom render pass.nanovg-vulkan-glfw-integration-demo
Example code from Vulkan-tutorial Depth buffering modified adding NanoVG integration. Using C++ and GLFW.danilw.github.io
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