imgcache.js
The purpose of this JS library is to provide a nice interface for locally storing images for offline apps using PhoneGap/Cordova or browsers supporting the new html5 File API (e.g. Chrome).
This library is especially useful for mobile web applications using Phonegap/Cordova where the normal browser cache cannot be relied upon and where offline navigation is quite common.
Used with imagesloaded as shown in examples/example2.html
, you can see that it can automatically:
- store images in cache
- replace images with cached version if they fail to load (offline / busy server..)
This is the best solution I have found so far to provide easy caching of images within a phonegap web app.
This library works with Phonegap/Cordova (v >= 1.7), the supported platforms being:
- Android
- iOS
- Windows Phone 8.1
- Amazon Fire OS
Most methods are ASYNCHRONOUS : use callbacks if required.
This library uses plain old ES5 JavaScript with no transpiler and has no dependency.
Using imgcache.js
Optional Dependencies
- jQuery (any version from 1.6 should do), Zepto or AngularJS (jQueryLite) optional
- Phonegap/Cordova (v >= v1.7) optional
- [imagesloaded] (http://desandro.github.com/imagesloaded/) optional
Installation
Note: You can use bower or npm to add this library as a dependency to your project (repository name: imgcache.js
).
To start to use this library, import lib/imgcache.js
within your html file:
<script src="lib/imgcache.js"></script>
Using with PhoneGap/Cordova: see CORDOVA.md.
Using with Chrome or other browsers that support the [html5 filesystem API]:
- Beware of cross domain ajax issue! retrieve image from the same domain or set CORS solutions with the server...
- If the page is opened locally (file:// ..), Chrome needs to be loaded with the following flags:
--allow-file-access-from-files --allow-file-access
otherwise the local filesystem will not be accessible (security error) - To navigate through the local filesystem open a new tab with filesystem:http://yourSiteDomain/persistent/ or filesystem:http://yourSiteDomain/temporary/
Using as AMD / CommonJS modules
- To use this library with AMD:
define(function (require) {
var ImgCache = require("imgcache");
});
- To use this library with CommonJS:
var cache = require("imgcache");
Setup your cache
Before initializing the cache, you must specify any default option you wish to override:
// write log to console
ImgCache.options.debug = true;
// increase allocated space on Chrome to 50MB, default was 10MB
ImgCache.options.chromeQuota = 50*1024*1024;
// Instead of using the PERSISTENT or TEMPORARY filesystems, use one of the
// Cordova File plugin's app directories
// (https://github.com/apache/cordova-plugin-file#where-to-store-files).
// This is friendlier in a mobile application environment as we are able to store
// files in the correct platform-recommended/enforced directories.
// WARNING: Make sure this points to a __directory__!
// NOTE: Only has effect when running in a Cordova environment
ImgCache.options.cordovaFilesystemRoot = cordova.file.dataDirectory;
See ImgCache.options
at the top of the source file for more settings.
After setting any custom configuration, initialize the cache:
ImgCache.init(function () {
alert('ImgCache init: success!');
// from within this function you're now able to call other ImgCache methods
// or you can wait for the ImgCacheReady event
}, function () {
alert('ImgCache init: error! Check the log for errors');
});
If the cache successfully initializes, ImgCache.ready
will be set to true
. You can also watch for the triggered ImgCacheReady
event.
If you're using imgcache.js with PhoneGap/Cordova, ImgCache.init()
must be called after the onDeviceReady
event has been triggered, not before!
Note that in Chrome, the user will be prompted to give permission to the page for accessing the local filesystem (which will run the error callback if they refuse).
Storing images
Images are stored into the local folder specified by ImgCache.options.localCacheFolder
. To add a file to the cache:
ImgCache.cacheFile('http://my-cdn.com/users/2/profile.jpg');
To cache an image defined as a background image, you can either use cacheFile or use the helper function ImgCache.cacheBackground
that accepts a DOM/jQuery element, retrieves its background attribute and cache that file.
Using cached images
Once an image is stored in the cache, you can replace the file displayed in an img element by the cached one:
var target = $('img#profile');
ImgCache.cacheFile(target.attr('src'), function () {
ImgCache.useCachedFile(target, function () {
alert('now using local copy');
}, function(){
alert('could not load from cache');
})
});
To check if a file is stored locally:
ImgCache.isCached(target.attr('src'), function(path, success) {
if (success) {
// already cached
ImgCache.useCachedFile(target);
} else {
// not there, need to cache the image
ImgCache.cacheFile(target.attr('src'), function () {
ImgCache.useCachedFile(target);
});
}
});
When you no longer want to use the locally cached file:
var target = $('img#profile');
ImgCache.useOnlineFile(target);
Clearing the cache
To remove all cached files, clear the local cache folder:
ImgCache.clearCache(function () {
// continue cleanup...
}, function () {
// something went wrong
});
There is currently no way to invalidate single images from the cache.
High level API
- ImgCache.init() -- initialises the local cache
- ImgCache.cacheFile() -- writes a copy of a file into the local cache
- ImgCache.isCached() -- checks if a the given image exists in the cache - does not check if the latest version of that file is cached
- ImgCache.getCachedFile() -- returns the cached file
- ImgCache.getCachedFileURL() -- returns the URL of the cached version of a file
- ImgCache.getCachedFileBase64Data() -- returns the base64 data of a cached file
- ImgCache.useCachedFile() -- replaces the img src with the cached version
- ImgCache.useCachedFileWithSource() -- similar to useCachedFile but with the image source url as extra parameter
- ImgCache.useOnlineFile() -- replaces back the img src with the original (online) version // synchronous method
- ImgCache.clearCache() -- clears the local cache folder
- ImgCache.isBackgroundCached() -- checks if a the given element background image exists in the cache - does not check if the latest version of that file is cached
- ImgCache.cacheBackground() -- caches the background image of an element
- ImgCache.useCachedBackground() -- replaces the background image source of the given element with the cached version
- ImgCache.useCachedBackgroundWithSource() -- similar to useCachedBackground but with the image source url as extra parameter
- ImgCache.useBackgroundOnlineFile() -- replaces back a background image with the original (online) version
- ImgCache.removeFile() -- removes a given file from the cache
- ImgCache.getCurrentSize() -- returns the current size of the ImgCache cache in bytes // synchronous method
Private methods are accessible through:
- ImgCache.helpers -- general helper methods
- ImgCache.domHelpers -- DOM manipulation helper functions
- ImgCache.private -- private methods
Options
See ImgCache.options at the top of the source file for the list of options. Options can be overridden from your own script, no need to modify the library!
Overridable methods
- The hash method used by default in ImgCache is SHA-1. It was chosen for its near absence of collision. Though it might slow things down if you have a large number of files to cache (see #81). You can plug-in your own method by overriding ImgCache.overridables.hash.
- If logging is enabled, ImgCache output some log entries in the console by default. You can override ImgCache.overridables.log in order to change this behaviour.
Promises
Include the imgcache-promise.js wrapper into your project to be able to use ES6-compatible Promises (using Bluebird for instance) if you don't like callbacks and prefer to use the simpler then/catch methods.
This wrapper also makes sure the init method is always called first, so you SHOULDN'T call this method yourself when using this wrapper.
Check out the sample code.
Unit tests and code samples
Run a local server:
npm install
npm start
Then open the given url in your Chrome browser (index.html
) and click 'Start unit tests' to launch unit tests.
You will be able to find several code samples.
To lint the main javascript code, you can run npm test
to start eslint
Release Notes
See CHANGELOG for the complete release notes.
Troubleshooting
Make sure you first read carefully this documentation. If you are still having issues follow this checklist:
- Set debug ON (
ImgCache.options.debug = true;
) and follow the output within the console carefully. - Is init the first method of ImgCache to be called? (check out the console with debug ON to make sure of that)
- Add alert/console.log calls throughout your code to see what gets called and what doesn't.
- Am I running the latest version of ImgCache? If not, try with the latest version or look into the changelog for fixes related to your problem in newer releases.
If using Cordova/Phonegap, make sure you read this documentation first, then double check the following:
- Are all the required plugins activated ? (config.xml)
- Are the correct permissions set? (config.xml)
- Is my code running AFTER the "deviceready" event is launched?
If you are still stuck, look for a similar problem within existing issues.
If you cannot find any, open an issue with a description of your problem, a simpler version of your code if you can.
Whenever you post an issue it's IMPORTANT you add the following details to get a quicker answer:
- ImgCache version
- Options used
- JS frameworks used with it (jQuery / Angular / Ionic ..)
- Environment : Chrome or Cordova
- If Cordova is used:
- Its version
- The version of the plugins
- The target OS (iOS / Android..)
- The target OS version (e.g: iOS 8.1)
Known issues
See KNOWN_ISSUES for a list of known issues.
See also
Wrappers for AngularJS:
Wrapper for Ionic Framework:
Ionic example:
License
Copyright 2012-2018 (c) Christophe BENOIT
Apache License - see LICENSE.md
Code from http://code.google.com/p/tiny-sha1/ is being used which is under the MIT License. The copyright for this part belongs to the creator of this work.