function qualityGuide () {
A quality conscious and organic JavaScript quality guide
This style guide aims to provide the ground rules for an application's JavaScript code, such that it's highly readable and consistent across different developers on a team. The focus is put on quality and coherence across the different pieces of your application.
Goal
These suggestions aren't set in stone, they aim to provide a baseline you can use in order to write more consistent codebases. To maximize effectiveness, share the styleguide among your co-workers and attempt to enforce it. Don't become obsessed about code style, as it'd be fruitless and counterproductive. Try and find the sweet spot that makes everyone in the team comfortable developing for your codebase, while not feeling frustrated that their code always fails automated style checking because they added a single space where they weren't supposed to. It's a thin line, but since it's a very personal line I'll leave it to you to do the drawing.
Use together with bevacqua/css for great good!
Feel free to fork this style guide, or better yet, send Pull Requests this way!
Table of Contents
- Modules
- Strict Mode
- Spacing
- Semicolons
- Style Checking
- Linting
- Strings
- Variable Declaration
- Conditionals
- Equality
- Ternary Operators
- Functions
- Prototypes
- Object Literals
- Array Literals
- Regular Expressions
console
Statements- Comments
- Variable Naming
- Polyfills
- Everyday Tricks
- License
Modules
This style guide assumes you're using a module system such as CommonJS, AMD, ES6 Modules, or any other kind of module system. Modules systems provide individual scoping, avoid leaks to the global
object, and improve code base organization by automating dependency graph generation, instead of having to resort to manually creating multiple <script>
tags.
Module systems also provide us with dependency injection patterns, which are crucial when it comes to testing individual components in isolation.
Strict Mode
Always put 'use strict';
at the top of your modules. Strict mode allows you to catch nonsensical behavior, discourages poor practices, and is faster because it allows compilers to make certain assumptions about your code.
Spacing
Spacing must be consistent across every file in the application. To this end, using something like .editorconfig
configuration files is highly encouraged. Here are the defaults I suggest to get started with JavaScript indentation.
# editorconfig.org
root = true
[*]
indent_style = space
indent_size = 2
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true
[*.md]
trim_trailing_whitespace = false
Settling for either tabs or spaces is up to the particularities of a project, but I recommend using 2 spaces for indentation. The .editorconfig
file can take care of that for us and everyone would be able to create the correct spacing by pressing the tab key.
Spacing doesn't just entail tabbing, but also the spaces before, after, and in between arguments of a function declaration. This kind of spacing is typically highly irrelevant to get right, and it'll be hard for most teams to even arrive at a scheme that will satisfy everyone.
function () {}
function( a, b ){}
function(a, b) {}
function (a,b) {}
Try to keep these differences to a minimum, but don't put much thought to it either.
Where possible, improve readability by keeping lines below the 80-character mark.
;
SemicolonsThe majority of JavaScript programmers prefer using semicolons. This choice is done to avoid potential issues with Automatic Semicolon Insertion (ASI). If you decide against using semicolons, make sure you understand the ASI rules.
Regardless of your choice, a linter should be used to catch unnecessary or unintentional semicolons.
Style Checking
Don't. Seriously, this is super painful for everyone involved, and no observable gain is attained from enforcing such harsh policies.
Linting
On the other hand, linting is sometimes necessary. Again, don't use a linter that's super opinionated about how the code should be styled, like jslint
is. Instead use something more lenient, like jshint
or eslint
.
A few tips when using JSHint.
- Declare a
.jshintignore
file and includenode_modules
,bower_components
, and the like - You can use a
.jshintrc
file like the one below to keep your rules together
{
"curly": true,
"eqeqeq": true,
"newcap": true,
"noarg": true,
"noempty": true,
"nonew": true,
"sub": true,
"undef": true,
"unused": true,
"trailing": true,
"boss": true,
"eqnull": true,
"strict": true,
"immed": true,
"expr": true,
"latedef": "nofunc",
"quotmark": "single",
"indent": 2,
"node": true
}
By no means are these rules the ones you should stick to, but it's important to find the sweet spot between not linting at all and not being super obnoxious about coding style.
Strings
Strings should always be quoted using the same quotation mark. Use '
or "
consistently throughout your codebase. Ensure the team is using the same quotation mark in every portion of JavaScript that's authored.
Bad
var message = 'oh hai ' + name + "!";
Good
var message = 'oh hai ' + name + '!';
Usually you'll be a happier JavaScript developer if you hack together a parameter-replacing method like util.format
in Node. That way it'll be far easier to format your strings, and the code looks a lot cleaner too.
Better
var message = util.format('oh hai %s!', name);
You could implement something similar using the piece of code below.
function format () {
var args = [].slice.call(arguments);
var initial = args.shift();
function replacer (text, replacement) {
return text.replace('%s', replacement);
}
return args.reduce(replacer, initial);
}
To declare multi-line strings, particularly when talking about HTML snippets, it's sometimes best to use an array as a buffer and then join its parts. The string concatenating style may be faster but it's also much harder to keep track of.
var html = [
'<div>',
format('<span class="monster">%s</span>', name),
'</div>'
].join('');
With the array builder style, you can also push parts of the snippet and then join everything together at the end. This is in fact what some string templating engines like Jade prefer to do.
Variable Declaration
Always declare variables in a consistent manner, and at the top of their scope. Keeping variable declarations to one per line is encouraged. Comma-first, a single var
statement, multiple var
statements, it's all fine, just be consistent across the project, and ensure the team is on the same page.
Bad
var foo = 1,
bar = 2;
var baz;
var pony;
var a
, b;
var foo = 1;
if (foo > 1) {
var bar = 2;
}
Good
Just because they're consistent with each other, not because of the style
var foo = 1;
var bar = 2;
var baz;
var pony;
var a;
var b;
var foo = 1;
var bar;
if (foo > 1) {
bar = 2;
}
Variable declarations that aren't immediately assigned a value are acceptable to share the same line of code.
Acceptable
var a = 'a';
var b = 2;
var i, j;
Conditionals
Brackets are enforced. This, together with a reasonable spacing strategy will help you avoid mistakes such as Apple's SSL/TLS bug.
Bad
if (err) throw err;
Good
if (err) { throw err; }
It's even better if you avoid keeping conditionals on a single line, for the sake of text comprehension.
Better
if (err) {
throw err;
}
Equality
Avoid using ==
and !=
operators, always favor ===
and !==
. These operators are called the "strict equality operators," while their counterparts will attempt to cast the operands into the same value type.
Bad
function isEmptyString (text) {
return text == '';
}
isEmptyString(0);
// <- true
Good
function isEmptyString (text) {
return text === '';
}
isEmptyString(0);
// <- false
Ternary Operators
Ternary operators are fine for clear-cut conditionals, but unacceptable for confusing choices. As a rule, if you can't eye-parse it as fast as your brain can interpret the text that declares the ternary operator, chances are it's probably too complicated for its own good.
jQuery is a prime example of a codebase that's filled with nasty ternary operators.
Bad
function calculate (a, b) {
return a && b ? 11 : a ? 10 : b ? 1 : 0;
}
Good
function getName (mobile) {
return mobile ? mobile.name : 'Generic Player';
}
In cases that may prove confusing just use if
and else
statements instead.
Functions
When declaring a function, always use the function declaration form instead of function expressions. Because hoisting.
Bad
var sum = function (x, y) {
return x + y;
};
Good
function sum (x, y) {
return x + y;
}
That being said, there's nothing wrong with function expressions that are just currying another function.
Good
var plusThree = sum.bind(null, 3);
Keep in mind that function declarations will be hoisted to the top of the scope so it doesn't matter the order they are declared in. That being said, you should always keep functions at the top level in a scope, and avoid placing them inside conditional statements.
Bad
if (Math.random() > 0.5) {
sum(1, 3);
function sum (x, y) {
return x + y;
}
}
Good
if (Math.random() > 0.5) {
sum(1, 3);
}
function sum (x, y) {
return x + y;
}
function sum (x, y) {
return x + y;
}
if (Math.random() > 0.5) {
sum(1, 3);
}
If you need a "no-op" method you can use either Function.prototype
, or function noop () {}
. Ideally a single reference to noop
is used throughout the application.
Whenever you have to manipulate an array-like object, cast it to an array.
Bad
var divs = document.querySelectorAll('div');
for (i = 0; i < divs.length; i++) {
console.log(divs[i].innerHTML);
}
Good
var divs = document.querySelectorAll('div');
[].slice.call(divs).forEach(function (div) {
console.log(div.innerHTML);
});
However, be aware that there is a substantial performance hit in V8 environments when using this approach on arguments
. If performance is a major concern, avoid casting arguments
with slice
and instead use a for
loop.
Bad
var args = [].slice.call(arguments);
Good
var i;
var args = new Array(arguments.length);
for (i = 0; i < args.length; i++) {
args[i] = arguments[i];
}
Don't declare functions inside of loops.
Bad
var values = [1, 2, 3];
var i;
for (i = 0; i < values.length; i++) {
setTimeout(function () {
console.log(values[i]);
}, 1000 * i);
}
var values = [1, 2, 3];
var i;
for (i = 0; i < values.length; i++) {
setTimeout(function (i) {
return function () {
console.log(values[i]);
};
}(i), 1000 * i);
}
Good
var values = [1, 2, 3];
var i;
for (i = 0; i < values.length; i++) {
setTimeout(function (i) {
console.log(values[i]);
}, 1000 * i, i);
}
var values = [1, 2, 3];
var i;
for (i = 0; i < values.length; i++) {
wait(i);
}
function wait (i) {
setTimeout(function () {
console.log(values[i]);
}, 1000 * i);
}
Or even better, just use .forEach
which doesn't have the same caveats as declaring functions in for
loops.
Better
[1, 2, 3].forEach(function (value, i) {
setTimeout(function () {
console.log(value);
}, 1000 * i);
});
Whenever a method is non-trivial, make the effort to use a named function declaration rather than an anonymous function. This will make it easier to pinpoint the root cause of an exception when analyzing stack traces.
Bad
function once (fn) {
var ran = false;
return function () {
if (ran) { return };
ran = true;
fn.apply(this, arguments);
};
}
Good
function once (fn) {
var ran = false;
return function run () {
if (ran) { return };
ran = true;
fn.apply(this, arguments);
};
}
Avoid keeping indentation levels from raising more than necessary by using guard clauses instead of flowing if
statements.
Bad
if (car) {
if (black) {
if (turbine) {
return 'batman!';
}
}
}
if (condition) {
// 10+ lines of code
}
Good
if (!car) {
return;
}
if (!black) {
return;
}
if (!turbine) {
return;
}
return 'batman!';
if (!condition) {
return;
}
// 10+ lines of code
Prototypes
Hacking native prototypes should be avoided at all costs, use a method instead. If you must extend the functionality in a native type, try using something like poser instead.
Bad
String.prototype.half = function () {
return this.substr(0, this.length / 2);
};
Good
function half (text) {
return text.substr(0, text.length / 2);
}
Avoid prototypical inheritance models unless you have a very good performance reason to justify yourself.
- Prototypical inheritance boosts puts need for
this
through the roof - It's way more verbose than using plain objects
- It causes headaches when creating
new
objects - Needs a closure to hide valuable private state of instances
- Just use plain objects instead
Object Literals
Instantiate using the egyptian notation {}
. Use factories instead of constructors, here's a proposed pattern for you to implement objects in general.
function util (options) {
// private methods and state go here
var foo;
function add () {
return foo++;
}
function reset () { // note that this method isn't publicly exposed
foo = options.start || 0;
}
reset();
return {
// public interface methods go here
uuid: add
};
}
Array Literals
Instantiate using the square bracketed notation []
. If you have to declare a fixed-dimension array for performance reasons then it's fine to use the new Array(length)
notation instead.
It's about time you master array manipulation! Learn about the basics. It's way easier than you might think.
Learn and abuse the functional collection manipulation methods. These are so worth the trouble.
Regular Expressions
Keep regular expressions in variables, don't use them inline. This will vastly improve readability.
Bad
if (/\d+/.test(text)) {
console.log('so many numbers!');
}
Good
var numeric = /\d+/;
if (numeric.test(text)) {
console.log('so many numbers!');
}
Also learn how to write regular expressions, and what they actually do. Then you can also visualize them online.
console
statements
Preferably bake console
statements into a service that can easily be disabled in production. Alternatively, don't ship any console.log
printing statements to production distributions.
Comments
Comments aren't meant to explain what the code does. Good code is supposed to be self-explanatory. If you're thinking of writing a comment to explain what a piece of code does, chances are you need to change the code itself. The exception to that rule is explaining what a regular expression does. Good comments are supposed to explain why code does something that may not seem to have a clear-cut purpose.
Bad
// create the centered container
var p = $('<p/>');
p.center(div);
p.text('foo');
Good
var container = $('<p/>');
var contents = 'foo';
container.center(parent);
container.text(contents);
megaphone.on('data', function (value) {
container.text(value); // the megaphone periodically emits updates for container
});
var numeric = /\d+/; // one or more digits somewhere in the string
if (numeric.test(text)) {
console.log('so many numbers!');
}
Commenting out entire blocks of code should be avoided entirely, that's why you have version control systems in place!
Variable Naming
Variables must have meaningful names so that you don't have to resort to commenting what a piece of functionality does. Instead, try to be expressive while succinct, and use meaningful variable names.
Bad
function a (x, y, z) {
return z * y / x;
}
a(4, 2, 6);
// <- 3
Good
function ruleOfThree (had, got, have) {
return have * got / had;
}
ruleOfThree(4, 2, 6);
// <- 3
Polyfills
Where possible use the native browser implementation and include a polyfill that provides that behavior for unsupported browsers. This makes the code easier to work with and less involved in hackery to make things just work.
If you can't patch a piece of functionality with a polyfill, then wrap all uses of the patching code in a globally available method that is accessible from everywhere in the application.
Everyday Tricks
Use ||
to define a default value. If the left-hand value is falsy then the right-hand value will be used. Be advised, that because of loose type comparison, inputs like false
, 0
, null
or ''
will be evaluated as falsy, and converted to default value. For strict type checking use if (value === void 0) { value = defaultValue }
.
function a (value) {
var defaultValue = 33;
var used = value || defaultValue;
}
Use .bind
to partially-apply functions.
function sum (a, b) {
return a + b;
}
var addSeven = sum.bind(null, 7);
addSeven(6);
// <- 13
Use Array.prototype.slice.call
to cast array-like objects to true arrays.
var args = Array.prototype.slice.call(arguments);
Use event emitters on all the things!
var emitter = contra.emitter();
body.addEventListener('click', function () {
emitter.emit('click', e.target);
});
emitter.on('click', function (elem) {
console.log(elem);
});
// simulate click
emitter.emit('click', document.body);
Use Function()
as a "no-op".
function (cb) {
setTimeout(cb || Function(), 2000);
}
License
MIT
Fork away!