Protothread.h, a C++ "port" of Adam Dunkels' protothreads library
Adam Dunkels invented protothreads, a nifty set
of C macros for helping write super-light, stackless threads. What
protothreads give you is the ability to write procedural, thread-style code,
but without the overhead of real threads. The kind of thing embedded
programmers normally use switch
state machines for.
This is a port of Adam's protothread library to C++. If you're using C++, this might be the way to go, as there are a few advantages over protothreads in C:
- You can make a Protothread class, so you don't need to pass the
struct pt*
around everywhere. - You can use instance variables where you might have used statics, making your protothreads easy to multi-instance.
- You can write classes derived from Protothread that add helper variables and macros to read and wait for timers, specific I/O ports, etc.
Okay, so show us an example. Fair call.
Below is a C++-style protothread that implements a simple packet protocol. Each packet has a sync byte, a length byte, n data bytes, and a checksum byte. Packets are only processed if they’re good and complete:
bool UartThread::Run()
{
PT_BEGIN();
while (true) {
// wait for sync byte
PT_WAIT_UNTIL(ReadByte(ch));
if (ch == Sync) {
// read length byte, ensure packet not too big
PT_WAIT_UNTIL(ReadByte(ch));
len = ch;
if (len <= MaxLength) {
// read n data bytes
for (i = 0; i < len; i++) {
PT_WAIT_UNTIL(ReadByte(ch));
data[i] = ch;
}
// read checksum, dispatch packet if valid
PT_WAIT_UNTIL(ReadByte(ch));
if (ValidChecksum(data, len, ch))
Dispatch(data, len);
}
}
}
PT_END();
}
Not bad, eh? Even with comments it’s much shorter and sweeter than the equivalent state machine version (which, incidentally, is pretty much what the protothread macros expand to):
bool UartThread::Run()
{
while (true) {
switch (state) {
case StateSync:
if (!ReadByte(ch))
return true;
if (ch != Sync)
break;
state = StateLength;
case StateLength:
if (!ReadByte(ch))
return true;
len = ch;
if (len > MaxLength) {
state = StateSync;
break;
}
i = 0;
state = StateData;
case StateData:
while (i < len) {
if (!ReadByte(ch))
return true;
data[i] = ch;
i++;
}
state = StateChecksum;
case StateChecksum:
if (!ReadByte(ch))
return true;
if (ValidChecksum(data, len, ch))
Dispatch(data, len);
state = StateSync;
}
}
}
So there you go. I know which version I’d rather write and maintain.
The Protothread.h header file I put together from Adam Dunkels’ C version should have all you need to get started. I’ve left writing a “protothread scheduler” as an exerciser for the reader, as it would be both simple and application- dependent.
Just a final word: I’m not suggesting protothreads are a replacement for threads -- they’re not. But when you need the appearance of threads, or you’re dealing with embedded micros and don’t have screeds of RAM, give them a try.
Read my original blog entry or check out the source.