Opinionated Framework for Building Hyper-Scalable Blockchains on Avalanche
The freedom to create your own Virtual Machine (VM), or blockchain runtime, is one of the most exciting and powerful aspects of building on Avalanche, however, it is difficult and time-intensive to do from scratch. Forking existing Avalanche VMs makes it easier to get started, like spacesvm or subnet-evm, but is time-consuming and complex to ensure correctness as changes occur upstream (in repos which often weren't meant to be used as a library).
The hypersdk
is the first (of many) frameworks dedicated to making it
faster, safer, and easier to launch your own optimized blockchain on an Avalanche
Subnet. By hiding much of the complexity of building your own blockchain
runtime behind Avalanche-optimized data structures and algorithms, the
hypersdk
enables builders to focus their attention on the aspects of their
runtime that make their project unique (and override the defaults only if needed).
For example, a DEX-based project should focus on implementing a novel trading
system and not on transaction serialization, assuming that is already done
efficiently for them.
This opinionated design methodology means that most runtimes built on the
hypersdk
, called a hypervm
, only need to implement 500-1000 lines of their own
code to add custom interaction patterns (and don't need to copy-paste code from upstream
that they need to keep up-to-date). However, if you do want to provide your own
mechanism, you can always override anything you are using upstream if you can
compose something better suited for your application. That same DEX-based
project may wish to implement custom block building logic that prioritizes the
inclusions of trades of certain partners or that interact with certain order
books.
Last but certainly not least, the usage of these Avalanche-optimized data structures
and algorithms means that your hyperchain
can process thousands of transactions per second
without needing to hire a team of engineers to optimize it or understanding
anything about how it works under the hood...but you can certainly achieve
higher throughput if you do ;).
Terminology
hypersdk
: framework for building high-performance blockchains on Avalanchehypervm
: Avalanche Virtual Machine built using thehypersdk
hyperchain
:hypervm
deployed on the Avalanche Network
Status
hypersdk
is considered ALPHA software and is not safe to use in
production. The framework is under active development and may change
significantly over the coming months as its modules are optimized and
audited.
Features
Efficient State Management
All hypersdk
state is stored using x/merkledb
,
a path-based merkelized radix tree implementation provided by avalanchego
. This high-performance
data structure minimizes the on-disk footprint of any hypervm
out-of-the-box by deleting
any data that is no longer part of the current state (without performing any costly reference counting).
The use of this type of data structure in the blockchain context was pioneered by the go-ethereum team in an effort to minimize the on-disk footprint of the EVM. We wanted to give a Huge shoutout to that team for all the work they put into researching this approach.
Dynamic State Sync
Instead of requiring nodes to execute all previous transactions when joining
any hyperchain
(which may not be possible if there is very high throughput on a Subnet),
the hypersdk
just syncs the most recent state from the network. To avoid falling
behind the network while syncing this state, the hypersdk
acts as an Avalanche Lite
Client and performs consensus on newly processed blocks without verifying them (updating its
state sync target whenever a new block is accepted).
The hypersdk
relies on x/sync
,
a bandwidth-aware dynamic sync implementation provided by avalanchego
, to
sync to the tip of any hyperchain
.
Block Pruning
By default, the hypersdk
only stores what is necessary to build/verfiy the next block
and to help new nodes sync the current state (not execute all historical state transitions).
If the hypersdk
did not limit block storage grwoth, the storage requirements for validators
would grow at an alarming rate each day (making running any hypervm
impractical).
Consider the simple example where we process 25k transactions per second (assume each
transaction is ~400 bytes). This would would require the hypersdk
to store 10MB per
second (not including any overhead in the database for doing so). This works out to
864GB per day or 315.4TB per year.
In practice, this means the hypersdk
only stores the last 768 accepted blocks the genesis block,
and the last 256 revisions of state (the ProposerVM
also stores the last 768 blocks). With a 100ms MinimumBlockGap
, the hypersdk
must
store at least ~600 blocks to allow for the entire ValidityWindow
to be backfilled (otherwise
a fully-synced, restarting hypervm
will not become "ready" until it accepts a block at
least ValidityWindow
after the last accepted block).
The number of blocks and/or state revisions that the hypersdk
stores, the AcceptedBlockWindow
, can
be tuned by any hypervm
. It is not possible, however, to configure the hypersdk
to store
all historical blocks (the AcceptedBlockWindow
is pinned to memory).
PebbleDB
Instead of employing goleveldb
, the
hypersdk
uses CockroachDB's pebble
database for
on-disk storage. This database is inspired by LevelDB/RocksDB but offers a few
improvements.
Unlike other Avalanche VMs, which store data inside avalanchego's
root
database, hypervms
store different types of data (state, blocks, metadata, etc.) under
a set of distinct paths in avalanchego's
provided chainData
directory.
This structure enables anyone running a hypervm
to employ multiple logical disk
drives to increase a hyperchain's
throughput (which may otherwise be capped by a single disk's IO).
Optimized Block Execution Out-of-the-Box
The hypersdk
is primarily about an obsession with hyper-speed and
hyper-scalability (and making it easy for developers to achieve both by
wrapping their work in opinionated and performant abstractions).
Developers don't care how easy it is to launch or maintain their own
blockchain if it can't process thousands of transactions per second with low
time-to-finality. For this reason, most development time on the hypersdk
thus far has been dedicated to making block verification and state management
as fast and efficient as possible, which both play a large role in making this
happen.
State Pre-Fetching
hypersdk
transactions must specify the keys they will touch in state (read
or write) during execution and authentication so that all relevant data can be
pre-fetched before block execution starts, which ensures all data accessed during
verification of a block is done so in memory). Notably, the keys specified here
are not keys in a merkle trie (which may be quite volatile) but are instead the
actual keys used to access data by the storage engine (like your address, which
is much less volatile and not as cumbersome of a UX barrier).
This restriction also enables transactions to be processed in parallel as distinct, ordered transaction sets can be trivially formed by looking at the overlap of keys that transactions will touch.
Parallel transaction execution was originally included in hypersdk
but
removed because the overhead of the naΓ―ve mechanism used to group transactions
into execution sets prior to execution was slower than just executing transactions
serially with state pre-fetching. Rewriting this mechanism has been moved to the
Future Work
section and we expect to re-enable this functionality soon.
Deferred Root Generation
All hypersdk
blocks include a state root to support dynamic state sync. In dynamic
state sync, the state target is updated to the root of the last accepted block while
the sync is ongoing instead of staying pinned to the last accepted root when the sync
started. Root block inclusion means consensus can be used to select the next state
target to sync to instead of using some less secure, out-of-consensus mechanism (i.e.
Avalanche Lite Client).
Dynamic state sync is required for high-throughput blockchains because it relieves the nodes that serve state sync queries from storing all historical state revisions (if a node doesn't update its sync target, any node serving requests would need to store revisions for at least as long as it takes to complete a sync, which may require significantly more storage).
type StatefulBlock struct {
Prnt ids.ID `json:"parent"`
Tmstmp int64 `json:"timestamp"`
Hght uint64 `json:"height"`
Txs []*Transaction `json:"txs"`
StateRoot ids.ID `json:"stateRoot"`
WarpResults set.Bits64 `json:"warpResults"`
}
Most blockchains that store a state root in the block use the root of a merkle tree of state post-exectution, however, this requires waiting for state merklization to complete before block verification can finish. If merklization was fast, this wouldn't be an issue, however, this process is typically the most time consuming aspect of block verification.
hypersdk
blocks instead include the merkle root of the post-execution state of a block's
parent rather than a merkle root of their own post-execution state. This design enables the
hypersdk
to generate the merkle root of a block's post-execution state anchronously
while the consensus engine is working on other tasks that typically are network-bound rather
than CPU-bound, like merklization, making better use of all available resources.
[Optional] Parallel Signature Verification
The Auth
interface (detailed below) exposes a function called AsyncVerify
that
the hypersdk
may call concurrently (may invoke on other transactions in the same
block) at any time prior/during block execution. Most hypervms
perform signature
verification in this function and save any state lookups for the full Auth.Verify
(which has access to state, unlike AsyncVerify
). The generic support for performing certain
stateless activities during execution can greatly reduce the e2e verification
time of a block when running on powerful hardware.
[Optional] Batch Signature Verification
Some public-key signature systems, like Ed25519, provide
support for verifying batches of signatures (which can be more much efficient than
verifying each signature individually). The hypersdk
generically supports this
capability for any Auth
module that implements the AuthBatchVerifier
interface,
even parallelizing batch computation for systems that only use a single-thread to
verify a batch.
Multidimensional Fee Pricing
Instead of mapping transaction resource usage to a one-dimensional unit (i.e. "gas"
or "fuel"), the hypersdk
utilizes five independently parameterized unit dimensions
(bandwidth, compute, storage[read], storage[create], storage[modify]) to meter
activity on each hypervm
. Each unit dimension has a unique metering schedule
(i.e. how many units each resource interaction costs), target, and max utilization
per rolling 10 second window.
When network resources are independently metered, they can be granularly priced
and thus better utilized by network participants. Consider a simple example of a
one-dimensional fee mechanism where each byte is 2 units, each compute cycle is 5 units,
each storage operation is 10 units, target usage is 7,500 units per block, and the max
usage in any block is 10,000 units. If someone were to use 5,000 bytes of block data
without utilizing any CPU/storing data in state, they would exhaust the block capacity
without using 2 of the 3 available resources. This block would also increase the price
of each unit because usage is above the target. As a result, the price to use compute
and storage in the next block would be more expensive although neither has been used.
In the hypersdk
, only the price of bandwidth would go up and the price of CPU/storage
would stay constant, a better reflection of supply/demand for each resource.
So, why go through all this trouble? Accurate and granular resource metering is required to safely increase the throughput of a blockchain. Without such an approach, designers need to either overprovision the network to allow for one resource to be utilized to maximum capacity (max compute unit usage may also allow unsustainable state growth) or bound capacity to a level that leaves most resources unused. If you are interested in reading more analysis of multidimensional fee pricing, Dynamic Pricing for Non-fungible Resources: Designing Multidimensional Blockchain Fee Markets is a great resource.
Invisible Support
Developers must have to implement a ton of complex code to take advantage of this fee mechanism, right? Nope!
Multidimensional fees are abstracted away from hypervm
developers and managed
entirely by the hypersdk
. hypervm
designers return the fee schedule, targets,
and max usage to use in Rules
(allows values to change depending on timestamp) and
the hypersdk
will handle the rest:
GetMinUnitPrice() Dimensions
GetUnitPriceChangeDenominator() Dimensions
GetWindowTargetUnits() Dimensions
GetMaxBlockUnits() Dimensions
GetBaseComputeUnits() uint64
GetBaseWarpComputeUnits() uint64
GetWarpComputeUnitsPerSigner() uint64
GetOutgoingWarpComputeUnits() uint64
GetColdStorageKeyReadUnits() uint64
GetColdStorageValueReadUnits() uint64 // per chunk
GetWarmStorageKeyReadUnits() uint64
GetWarmStorageValueReadUnits() uint64 // per chunk
GetStorageKeyCreateUnits() uint64
GetStorageValueCreateUnits() uint64 // per chunk
GetColdStorageKeyModificationUnits() uint64
GetColdStorageValueModificationUnits() uint64 // per chunk
GetWarmStorageKeyModificationUnits() uint64
GetWarmStorageValueModificationUnits() uint64 // per chunk
An example configuration may look something like:
MinUnitPrice: chain.Dimensions{100, 100, 100, 100, 100},
UnitPriceChangeDenominator: chain.Dimensions{48, 48, 48, 48, 48},
WindowTargetUnits: chain.Dimensions{20_000_000, 1_000, 1_000, 1_000, 1_000},
MaxBlockUnits: chain.Dimensions{1_800_000, 2_000, 2_000, 2_000, 2_000},
BaseComputeUnits: 1,
BaseWarpComputeUnits: 1_024,
WarpComputeUnitsPerSigner: 128,
OutgoingWarpComputeUnits: 1_024,
ColdStorageKeyReadUnits: 5,
ColdStorageValueReadUnits: 2,
WarmStorageKeyReadUnits: 1,
WarmStorageValueReadUnits: 1,
StorageKeyCreateUnits: 20,
StorageValueCreateUnits: 5,
ColdStorageKeyModificationUnits: 10,
ColdStorageValueModificationUnits: 3,
WarmStorageKeyModificationUnits: 5,
WarmStorageValueModificationUnits: 3,
Avoiding Complex Construction
Historically, one of the largest barriers to supporting multidimensional fees has been the complex UX it can impose on users. Setting a one-dimensional unit price and max unit usage already confuses most, how could you even consider adding more?
The hypersdk
takes a unique approach and requires users to set a
single Base.MaxFee
field, denominated in tokens rather than usage.
The hypersdk
uses this fee to determine whether or not a transaction
can be executed and then only charges what it actually used. For
example, a user may specify to use up to 5 TKN but may only be charged
1 TKN, depending on their transaction's unit usage and the price of
each unit dimension during execution. This approach is only possible
because the hypersdk
requires transactions to be "fully specified"
before execution (i.e. an executor can determine the maximum amount
of units that will be used by each resource without simulating the
transaction).
It is important to note that the resource precomputation can be quite
pessimistic (i.e. assumes the worse) and can lead to the maximum fee
for a transaction being ~2x as large as the fee it uses on-chain (depending
on the usage of cold/warm storage, as discussed later). In practice,
this means that accounts may need a larger balance than they otherwise
would to issue transactions (as the MaxFee
must be payable during
execution). In the future, it will also be possible to optionally
specify a max usage of each unit dimension to better bound this pessimism.
No Priority Fees
Transactions are executed in FIFO order by each validator and there is no
way for a user to specify some "priority" fee to have their transaction
included in a block sooner. If a transaction cannot be executed when
it is pulled from the mempool (because its MaxFee
is insufficient), it will
be dropped and must be reissued.
Aside from FIFO handling being dramatically more efficient for each validator,
price-sorted mempools are not particularly useful in high-throughput
blockchains where the expected mempool size is ~0 or there is a bounded transaction
lifetime (60 seconds by default on the hypersdk
).
Separate Metering for Storage Reads, Creations, Modifications
To make the multidimensional fee implementation for the hypersdk
simpler,
it would have been possible to unify all storage operations (read, create,
modify) into a single unit dimension. We opted not to go this route, however,
because hypervm
designers often wish to regulate state growth much differently
than state reads or state modification.
Fundamentally, it makes sense to combine resource usage into a single unit dimension if different operations are scaled substitutes of each other (an executor could translate between X units of one operation to Y units of another). It is not clear how to compare, for example, the verification of a signature with the storage of a new key in state but is clear how to compare the verification of a signature with the addition of two numbers (just different CPU cycle counts).
Although more nuanced, the addition of new data to state is a categorically different operation than reading data from state and cannot be compared on a single plane. In other words, it is not clear how many reads a developer would or should trade for writes and/or that they are substitutes for each other in some sort of disk resource (by mapping to a single unit dimension, performing a bunch of reads would make writes more expensive).
Size-Encoded Storage Keys
To compute the maximum amount of storage units that a transaction could use,
it must be possible to determine how much data a particular key can read/write
from/to state. The hypersdk
requires that all state keys are suffixed with
a big-endian encoded uint16
of the number of "chunks" (each chunk is 64 bytes)
that can be read/stored to satisfy this requirement.
This constraint is equivalent to deciding whether to use a uint8
, uint16
, uint32
,
uint64
, etc. when storing an unsigned integer value in memory. The tighter a
hypervm
developer bounds the max chunks to the chunks they will store, the cheaper
the estimate will be for a user to interact with state. Users are only charged, however,
based on the amount of chunks actually read/written from/to state.
Block-Based Storage Access Discounts
If a state key has already been accessed in a given block, future access
by the same transaction/future transactions will be more efficient for the
hypersdk
to handle because the corresponding state is already sitting in memory.
The hypersdk
automatically tracks which state has already been loaded from disk (whether
read or modified) over an entire block and charges different fees accordingly.
For example, if a transaction modifies a key and then another transaction
is executed which modifies the same value, the net cost for modifying the key
to the hypervm
(and to the entire network) is much cheaper than modifying a
new key.
Account Abstraction
The hypersdk
makes no assumptions about how Actions
(the primitive for
interactions with any hyperchain
, as explained below) are verified. Rather,
hypervms
provide the hypersdk
with a registry of supported Auth
modules
that can be used to validate each type of transaction. These Auth
modules can
perform simple things like signature verification or complex tasks like
executing a WASM blob.
Nonce-less and Expiring Transactions
hypersdk
transactions don't use nonces
to protect against replay attack like many other account-based blockchains. This means users
can submit transactions concurrently from a single account without worrying about ordering them properly
or getting stuck on a transaction that was dropped by the mempool.
Additionally, hypersdk
transactions contain a time past which they can no longer be included inside
of a hypersdk
block. This makes it straightforward to take advantage of temporary situations on a
hyperchain
(if you only wanted your transaction to be valid for a few seconds) and removes
the need to broadcast replacement transactions (if the fee changes or you want
to cancel a transaction).
On the performance side of things, a lack of transaction nonces makes the mempool more performant (as we no longer need to maintain multiple transactions for a single account and ensure they are ordered) and makes the network layer more efficient (we can gossip any valid transaction to any node instead of just the transactions for each account that can be executed at the moment).
Avalanche Warp Messaging Support
hypersdk
provides support for Avalanche Warp Messaging (AWM) out-of-the-box. AWM enables any
Avalanche Subnet to send arbitrary messages to any other Avalanche Subnet in just a few
seconds (or less) without relying on a trusted relayer or bridge (just the validators of the Subnet sending the message).
You can learn more about AWM and how it works
here.
AWM is a primitive provided by the Avalanche Network used to verify that a particular BLS Multi-Signatures is valid and signed by some % of the stake weight of a particular Avalanche Subnet (typically the Subnet where the message originated). Specifying when an Avalanche Custom VM produces a Warp Message for signing, defining the format of Warp Messages sent between Subnets, implementing some mechanism to gather individual signatures from validators (to aggregate into a BLS Multi-Signature) over this user-defined message, articulating how an imported Warp Message from another Subnet is handled on a destination (if the destination chooses to even accept the message), and enabling retries in the case that a message is dropped or the BLS Multi-Signature expires are just a few of the items left to the implementer.
The hypersdk
handles all of the above items for you except for defining when
you should emit a Warp Message to send to another Subnet (i.e. what an export looks like on-chain),
what this Warp Message should look like (i.e. what do you want to send to another Subnet), and
what you should do if you receive a Warp Message (i.e. mint assets if you
receive an import).
Easy Functionality Upgrades
Every object that can appear on-chain (i.e. Actions
and/or Auth
) and every chain
parameter (i.e. Unit Price
) is scoped by block timestamp. This makes it
possible to easily modify existing rules (like how much people pay for certain
types of transactions) or even disable certain types of Actions
altogether.
Launching your own blockchain is the first step of a long journey of continuous evolution. Making it straightforward and explicit to activate/deactivate any feature or config is critical to making this evolution safely.
Proposer-Aware Gossip
Unlike the Virtual Machines live on the Avalanche Primary Network (which gossip
transactions uniformly to all validators), the hypersdk
only gossips
transactions to the next few preferred block proposers (using Snowman++'s
lookahead logic).
This change greatly reduces the amount of unnecessary transaction gossip
(which we define as gossiping a transaction to a node that will not produce
a block during a transaction's validity period) for any hyperchain
out-of-the-box.
If you prefer to employ a different gossiping mechanism (that may be more
aligned with the Actions
you define in your hypervm
), you can always
override the default gossip technique with your own. For example, you may wish
to not have any node-to-node gossip and just require validators to propose
blocks only with the transactions they've received over RPC.
Transaction Results and Execution Rollback
The hypersdk
allows for any Action
to return a result from execution
(which can be any arbitrary bytes), the amount of fee units it consumed, and
whether or not it was successful (if unsuccessful, all state changes are rolled
back). This support is typically required by anyone using the hypersdk
to
implement a smart contract-based runtime that allows for cost-effective
conditional execution (exiting early if a condition does not hold can be much
cheaper than the full execution of the transaction).
The outcome of execution is not stored/indexed by the hypersdk
. Unlike most other
blockchains/blockchain frameworks, which provide an optional "archival mode" for historical access,
the hypersdk
only stores what is necessary to validate the next valid block and to help new nodes
sync to the current state. Rather, the hypersdk
invokes the hypervm
with all execution
results whenever a block is accepted for it to perform arbitrary operations (as
required by a developer's use case). In this callback, a hypervm
could store
results in a SQL database or write to a Kafka stream.
Support for Generic Storage Backends
When initializing a hypervm
, the developer explicitly specifies which storage backends
to use for each object type (state vs blocks vs metadata). As noted above, this
defaults to CockroachDB's pebble
but can be swapped with experimental storage
backends and/or traditional cloud infrastructure. For example, a hypervm
developer may wish to manage state objects (for the Path-Based Merkelized Radix
Tree) on-disk but use S3 to store blocks and PostgreSQL to store transaction metadata.
Continuous Block Production
Unlike other VMs on Avalanche, hypervms
produce blocks continuously (even if empty).
While this may sound wasteful, it improves the "worst case" AWM verification cost (AWM verification
requires creating a reverse diff to the last referenced P-Chain block), prevents a fallback to leaderless
block production (which can lead to more rejected blocks), and avoids a prolonged post-bootstrap
readiness wait (hypersdk
waits to mark itself as ready until it has seen a ValidityWindow
of blocks).
Looking ahead, support for continuous block production paves the way for the introduction of chain/validator-driven actions, which should be included on-chain every X seconds (like a price oracle update) regardless of how many user-submitted transactions are present.
Unified Metrics, Tracing, and Logging
It is functionally impossible to improve the performance of any runtime without
detailed metrics and comprehensive tracing. For this reason, the hypersdk
provides both to any hypervm
out-of-the-box. These metrics and traces are
aggregated by avalanchego and can be accessed using the
/ext/metrics
endpoint. Additionally, all logs in the hypersdk
use the standard avalanchego
logger
and are stored alongside all other runtime logs. The unification of all of
these functions with avalanchego means existing avalanchego monitoring tools
work out of the box on your hypervm
.
Examples
We've created three hypervm
examples, of increasing complexity, that demonstrate what you
can build with the hypersdk
(with more on the way).
When you are ready to build your own hypervm
, we recommend using the morpheusvm
as a template!
Beginner: morpheusvm
Who is Morpheus ("The Matrix")?
The morpheusvm
provides the first glimpse into the world of the hypersdk
.
After learning how to implement native token transfers in a hypervm
(one of the simplest Custom VMs
you could make), you will have the choice to go deeper (red pill) or to turn back to the VMs that you
already know (blue pill).
To ensure the hypersdk
remains reliable as we optimize and evolve the codebase,
we also run E2E tests in the morpheusvm
on each PR to the hypersdk
core modules.
Moderate: tokenvm
We created the tokenvm
to showcase how to use the
hypersdk
in an application most readers are already familiar with, token minting
and token trading.
The tokenvm
lets anyone create any asset, mint more of
their asset, modify the metadata of their asset (if they reveal some info), and
burn their asset. Additionally, there is an embedded on-chain exchange that
allows anyone to create orders and fill (partial) orders of anyone else. To
make this example easy to play with, the tokenvm
also bundles a powerful CLI
tool and serves RPC requests for trades out of an in-memory order book it
maintains by syncing blocks. If you are interested in the intersection of
exchanges and blockchains, it is definitely worth a read (the logic for filling
orders is < 100 lines of code!).
To ensure the hypersdk
remains reliable as we optimize and evolve the codebase,
we also run E2E tests in the tokenvm
on each PR to the hypersdk
core modules.
Expert: indexvm
[DEPRECATED]
The indexvm
will be rewritten using the new WASM Programs module.
The indexvm
is much more complex than
the tokenvm
(more elaborate mechanisms and a new use case you may not be
familiar with). It was built during the design of the hypersdk
to test out the
limits of the abstractions for building complex on-chain mechanisms. We recommend
taking a look at this hypervm
once you already have familiarity with the hypersdk
to gain an
even deeper understanding of how you can build a complex runtime on top of the hypersdk
.
The indexvm
is dedicated to increasing the usefulness of the world's
content-addressable data (like IPFS) by enabling anyone to "index it" by
providing useful annotations (i.e. ratings, abuse reports, etc.) on it.
Think up/down vote on any static file on the decentralized web.
The transparent data feed generated by interactions on the indexvm
can
then be used by any third-party (or yourself) to build an AI/recommender
system to curate things people might find interesting, based on their
previous interactions/annotations.
Less technical plz? Think TikTok/StumbleUpon over arbitrary IPFS data (like NFTs) but all your previous likes (across all services you've ever used) can be used to generate the next content recommendation for you.
The fastest way to expedite the transition to a decentralized web is to make it
more fun and more useful than the existing web. The indexvm
hopes to play
a small part in this movement by making it easier for anyone to generate
world-class recommendations for anyone on the internet, even if you've never
interacted with them before.
We'll use both of these hypervms
to explain how to use the hypersdk
below.
How It Works
To use the hypersdk
, you must import it into your own hypervm
and implement the
required interfaces. Below, we'll cover some of the ones that your
hypervm
must implement.
Note:
hypersdk
requires a minimum Go version of 1.20
Controller
type Controller interface {
Initialize(
inner *VM, // hypersdk VM
snowCtx *snow.Context,
gatherer ametrics.MultiGatherer,
genesisBytes []byte,
upgradeBytes []byte,
configBytes []byte,
) (
config Config,
genesis Genesis,
builder builder.Builder,
gossiper gossiper.Gossiper,
vmDB database.Database,
stateDB database.Database,
handler Handlers,
actionRegistry chain.ActionRegistry,
authRegistry chain.AuthRegistry,
authEngines map[uint8]AuthEngine,
err error,
)
Rules(t int64) chain.Rules // ms
// StateManager is used by the VM to request keys to store required
// information in state (without clobbering things the Controller is
// storing).
StateManager() chain.StateManager
// Anything that the VM wishes to store outside of state or blocks must be
// recorded here
Accepted(ctx context.Context, blk *chain.StatelessBlock) error
Rejected(ctx context.Context, blk *chain.StatelessBlock) error
// Shutdown should be used by the [Controller] to terminate any async
// processes it may be running in the background. It is invoked when
// `vm.Shutdown` is called.
Shutdown(context.Context) error
}
The Controller
is the entry point of any hypervm
. It initializes the data
structures utilized by the hypersdk
and handles both Accepted
and
Rejected
block callbacks. Most hypervms
use the default Builder
,
Gossiper
, Handlers
, and Database
packages so this is typically a lot of
boilerplate code.
You can view what this looks like in the tokenvm
by clicking this
link.
Registry
ActionRegistry *codec.TypeParser[Action, *warp.Message, bool]
AuthRegistry *codec.TypeParser[Auth, *warp.Message, bool]
The ActionRegistry
and AuthRegistry
inform the hypersdk
how to
marshal/unmarshal bytes on-the-wire. If the Controller
did not provide these,
the hypersdk
would not know how to extract anything from the bytes it was
provided by the Avalanche Consensus Engine.
In the future, we will provide an option to automatically marshal/unmarshal
objects if an ActionRegistry
and/or AuthRegistry
is not provided using
a default codec.
Genesis
type Genesis interface {
Load(context.Context, atrace.Tracer, state.Mutable) error
}
Genesis
is typically the list of initial balances that accounts have at the
start of the network and a list of default configurations that exist at the
start of the network (fee price, enabled txs, etc.). The serialized genesis of
any hyperchain
is persisted on the P-Chain for anyone to see when the network
is created.
You can view what this looks like in the tokenvm
by clicking this
link.
Action
type Action interface {
// GetTypeID uniquely identifies each supported [Action]. We use IDs to avoid
// reflection.
GetTypeID() uint8
// ValidRange is the timestamp range (in ms) that this [Action] is considered valid.
//
// -1 means no start/end
ValidRange(Rules) (start int64, end int64)
// MaxComputeUnits is the maximum amount of compute a given [Action] could use. This is
// used to determine whether the [Action] can be included in a given block and to compute
// the required fee to execute.
//
// Developers should make every effort to bound this as tightly to the actual max so that
// users don't need to have a large balance to call an [Action] (must prepay fee before execution).
MaxComputeUnits(Rules) uint64
// OutputsWarpMessage indicates whether an [Action] will produce a warp message. The max size
// of any warp message is [MaxOutgoingWarpChunks].
OutputsWarpMessage() bool
// StateKeys is a full enumeration of all database keys that could be touched during execution
// of an [Action]. This is used to prefetch state and will be used to parallelize execution (making
// an execution tree is trivial).
//
// All keys specified must be suffixed with the number of chunks that could ever be read from that
// key (formatted as a big-endian uint16). This is used to automatically calculate storage usage.
//
// If any key is removed and then re-created, this will count as a creation instead of a modification.
StateKeys(auth Auth, txID ids.ID) []string
// StateKeysMaxChunks is used to estimate the fee a transaction should pay. It includes the max
// chunks each state key could use without requiring the state keys to actually be provided (may
// not be known until execution).
StateKeysMaxChunks() []uint16
// Execute actually runs the [Action]. Any state changes that the [Action] performs should
// be done here.
//
// If any keys are touched during [Execute] that are not specified in [StateKeys], the transaction
// will revert and the max fee will be charged.
//
// An error should only be returned if a fatal error was encountered, otherwise [success] should
// be marked as false and fees will still be charged.
Execute(
ctx context.Context,
r Rules,
mu state.Mutable,
timestamp int64,
auth Auth,
txID ids.ID,
warpVerified bool,
) (success bool, computeUnits uint64, output []byte, warpMessage *warp.UnsignedMessage, err error)
// Marshal encodes an [Action] as bytes.
Marshal(p *codec.Packer)
// Size is the number of bytes it takes to represent this [Action]. This is used to preallocate
// memory during encoding and to charge bandwidth fees.
Size() int
}
Actions
are the heart of any hypervm
. They define how users interact with
the blockchain runtime. Specifically, they are "user-defined" element of
any hypersdk
transaction that is processed by all participants of any
hyperchain
.
You can view what a simple transfer Action
looks like here
and what a more complex "fill order" Action
looks like here.
Result
type Result struct {
Success bool
Output []byte
Consumed Dimensions
Fee uint64
WarpMessage *warp.UnsignedMessage
}
Actions
emit a Result
at the end of their execution. This Result
indicates if the execution was a Success
(if not, all effects are rolled
back), how many Units
were used (failed execution may not use all units an
Action
requested), an Output
(arbitrary bytes specific to the hypervm
),
and optionally a WarpMessage
(which Subnet Validators will sign).
Auth
type Auth interface {
// GetTypeID uniquely identifies each supported [Auth]. We use IDs to avoid
// reflection.
GetTypeID() uint8
// ValidRange is the timestamp range (in ms) that this [Auth] is considered valid.
//
// -1 means no start/end
ValidRange(Rules) (start int64, end int64)
// MaxComputeUnits is the maximum amount of compute a given [Auth] could use. This is
// used to determine whether the [Auth] can be included in a given block and to compute
// the required fee to execute.
//
// Developers should make every effort to bound this as tightly to the actual max so that
// users don't need to have a large balance to call an [Auth] (must prepay fee before execution).
//
// MaxComputeUnits should take into account [AsyncVerify], [CanDeduct], [Deduct], and [Refund]
MaxComputeUnits(Rules) uint64
// StateKeys is a full enumeration of all database keys that could be touched during execution
// of an [Auth]. This is used to prefetch state and will be used to parallelize execution (making
// an execution tree is trivial).
//
// All keys specified must be suffixed with the number of chunks that could ever be read from that
// key (formatted as a big-endian uint16). This is used to automatically calculate storage usage.
StateKeys() []string
// AsyncVerify should perform any verification that can be run concurrently. It may not be run by the time
// [Verify] is invoked but will be checked before a [Transaction] is considered successful.
//
// AsyncVerify is typically used to perform cryptographic operations.
AsyncVerify(msg []byte) error
// Verify performs any checks against state required to determine if [Auth] is valid.
//
// This could be used, for example, to determine that the public key used to sign a transaction
// is registered as the signer for an account. This could also be used to pull a [Program] from disk.
Verify(
ctx context.Context,
r Rules,
im state.Immutable,
action Action,
) (computeUnits uint64, err error)
// Payer is the owner of [Auth]. It is used by the mempool to ensure that there aren't too many transactions
// from a single Payer.
Payer() []byte
// CanDeduct returns an error if [amount] cannot be paid by [Auth].
CanDeduct(ctx context.Context, im state.Immutable, amount uint64) error
// Deduct removes [amount] from [Auth] during transaction execution to pay fees.
Deduct(ctx context.Context, mu state.Mutable, amount uint64) error
// Refund returns [amount] to [Auth] after transaction execution if any fees were
// not used.
//
// Refund will return an error if it attempts to create any new keys. It can only
// modify or remove existing keys.
//
// Refund is only invoked if [amount] > 0.
Refund(ctx context.Context, mu state.Mutable, amount uint64) error
// Marshal encodes an [Auth] as bytes.
Marshal(p *codec.Packer)
// Size is the number of bytes it takes to represent this [Auth]. This is used to preallocate
// memory during encoding and to charge bandwidth fees.
Size() int
}
Auth
shares many similarities with Action
(recall that authentication is
abstract and defined by the hypervm
) but adds the notion of some abstract
"payer" that must pay fees for the operations that occur in an Action
. Any
fees that are not consumed can be returned to said "payer" if specified in the
corresponding Action
that was authenticated.
The Auth
mechanism is arguably the most powerful core module of the
hypersdk
because it lets the builder create arbitrary authentication rules
that align with their goals. The indexvm
, for example, allows users to rotate
their keys and to enable others to perform specific actions on their behalf. It also
lets accounts natively pay for the fees of other accounts. These features are particularly
useful for server-based accounts that want to implement a periodic key rotation
scheme without losing the history of their rating activity on-chain (which
determines their reputation).
You can view what direct (simple account signature) Auth
looks like
here and what
delegate (acting on behalf of another account) Auth
looks like
here. The
indexvm
provides an "authorize" Action
that an account owner can call to perform any ACL modifications.
Rules
type Rules interface {
// Should almost always be constant (unless there is a fork of
// a live network)
NetworkID() uint32
ChainID() ids.ID
GetMinBlockGap() int64 // in milliseconds
GetMinEmptyBlockGap() int64 // in milliseconds
GetValidityWindow() int64 // in milliseconds
GetMinUnitPrice() Dimensions
GetUnitPriceChangeDenominator() Dimensions
GetWindowTargetUnits() Dimensions
GetMaxBlockUnits() Dimensions
GetBaseComputeUnits() uint64
GetBaseWarpComputeUnits() uint64
GetWarpComputeUnitsPerSigner() uint64
GetOutgoingWarpComputeUnits() uint64
// Controllers must manage the max key length and max value length
GetColdStorageKeyReadUnits() uint64
GetColdStorageValueReadUnits() uint64 // per chunk
GetWarmStorageKeyReadUnits() uint64
GetWarmStorageValueReadUnits() uint64 // per chunk
GetStorageKeyCreateUnits() uint64
GetStorageValueCreateUnits() uint64 // per chunk
GetColdStorageKeyModificationUnits() uint64
GetColdStorageValueModificationUnits() uint64 // per chunk
GetWarmStorageKeyModificationUnits() uint64
GetWarmStorageValueModificationUnits() uint64 // per chunk
GetWarpConfig(sourceChainID ids.ID) (bool, uint64, uint64)
FetchCustom(string) (any, bool)
}
Rules
govern block validity and are requested from the Controller
prior to
executing any block. The hypersdk
performs this request so that the
Controller
can modify any Rules
on-the-fly. Many common rules are provided
directly in the interface but there is also an option to provide custom rules
that can be accessed during Auth
or Action
execution.
You can view what this looks like in the indexvm
by clicking
here. In the
case of the indexvm
, the custom rule support is used to set the cost for
adding anything to state (which is a very hypervm-specific
value).
Avalanche Warp Messaging
To add AWM support to a hypervm
, an implementer first specifies whether a
particular Action
/Auth
item expects a *warp.Message
when registering
them with their corresponding registry (false
if no expected and true
if
so):
ActionRegistry.Register(&actions.Transfer{}, actions.UnmarshalTransfer, false)
ActionRegistry.Register(&actions.ImportAsset{}, actions.UnmarshalImportAsset, true)
You can view what this looks like in the tokenvm
by clicking
here. The hypersdk
uses this
boolean to enforce the existence/non-existence of a *warp.Message
on the
chain.Transaction
that wraps the Action
(marking a block as invalid if there is
something unexpected).
Actions
can use the provided *warp.Message
in their registered unmarshaler
(in this case, the provided *warp.Message
is parsed into a format specified
by the tokenvm
):
func UnmarshalImportAsset(p *codec.Packer, wm *warp.Message) (chain.Action, error) {
var (
imp ImportAsset
err error
)
imp.Fill = p.UnpackBool()
if err := p.Err(); err != nil {
return nil, err
}
imp.warpMessage = wm
imp.warpTransfer, err = UnmarshalWarpTransfer(imp.warpMessage.Payload)
if err != nil {
return nil, err
}
// Ensure we can fill the swap if it exists
if imp.Fill && imp.warpTransfer.SwapIn == 0 {
return nil, ErrNoSwapToFill
}
return &imp, nil
}
This WarpTransfer
object looks like:
type WarpTransfer struct {
To crypto.PublicKey `json:"to"`
Asset ids.ID `json:"asset"`
Value uint64 `json:"value"`
// Return is set to true when a warp message is sending funds back to the
// chain where they were created.
Return bool `json:"return"`
// Reward is the amount of [Asset] to send the [Actor] that submits this
// transaction.
Reward uint64 `json:"reward"`
// SwapIn is the amount of [Asset] we are willing to swap for [AssetOut].
SwapIn uint64 `json:"swapIn"`
// AssetOut is the asset we are seeking to get for [SwapIn].
AssetOut ids.ID `json:"assetOut"`
// SwapOut is the amount of [AssetOut] we are seeking.
SwapOut uint64 `json:"swapOut"`
// SwapExpiry is the unix timestamp at which the swap becomes invalid (and
// the message can be processed without a swap.
SwapExpiry int64 `json:"swapExpiry"`
// TxID is the transaction that created this message. This is used to ensure
// there is WarpID uniqueness.
TxID ids.ID `json:"txID"`
}
You can view what the import Action
associated with the above examples looks like
here
As mentioned above, it is up to the hypervm
to implement a message format
that it can understand (so that it can parse inbound AWM messages). In the
future, we expect that there will be common message definitions that will be
compatible with most hypervms
(and maintained in the hypersdk
).
Star History
Community Posts
This is a collection of posts from the community about the hypersdk
and how to use it in your own hypervm
.
- Introducing HyperSDK
- HyperSDK - Chorus One
- An Analysis of the Developing State of Avalancheβs Technology
- Launching Custom Tokens With HyperSDK By Avalanche
- Avalanche VMs deep-dive #1: HyperSDK/tokenvm
HyperSDK Projects π
This is a gallery of community projects currently building on top of the HyperSDK.
- NodeKit: Decentralizing The L2 Sequencer on a Subnet
- OracleVM: Providing OffChain Data to the Avalanche Ecosystem
- ShuttleVM: Trusted Execution Environment for Wasm Programs to run distributed workloads on a subnet
Future Work
If you want to take the lead on any of these items, please start a discussion or reach out on the Avalanche Discord.
- Use pre-specified state keys to process transactions in parallel (txs with no overlap can be processed at the same time, create conflict sets on-the-fly instead of before execution)
- Create an embedded explorer and wallet that is compatible with any hypervm
- Add support for Fixed-Fee Accounts (pay set unit price no matter what)
- Use a memory arena (pre-allocated memory) to avoid needing to dynamically allocate memory during block and transaction parsing
- Add a module that does Data Availability sampling on top of the networking interface exposed by AvalancheGo (only store hashes in blocks but leave VM to fetch pieces as needed on its own)
- Implement support for S3 and PostgreSQL storage backends
- Provide optional auto-serialization/deserialization of
Actions
andAuth
if only certain types are used in their definition - Add a module that could be used to track the location of various pieces
of data across a network (see consistent
hasher)
of
hypervm
participants (even better if this is made abstract to any implementer such that they can just register and request data from it and it is automatically handled by the network layer). This module should make it possible for an operator to use a single backend (like S3) to power storage for multiple hosts. - Only set
export CGO_CFLAGS="-O -D__BLST_PORTABLE__"
when running on MacOS/Windows (will make Linux much more performant)