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    787
  • Rank 55,981 (Top 2 %)
  • Language
    C#
  • License
    MIT License
  • Created over 6 years ago
  • Updated almost 6 years ago

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Repository Details

❄️ Test of a frosted glass material in Unity.

unity-frosted-glass License Donate

This code reproduce a frosted glass effect in Unity (as seen in DOOM 2k16). It use a CommandBuffer attached to the main camera to render the scene in global rendertextures. A grayscale mask is then used to sample between these rendertextures in order to apply the desired blur.

screenshot

Limitations

  • Editor view don't render the effect.
  • Tested with Unity version 2017.1.1f1

Further Reading

License

MIT, see LICENSE for details.