Use your Flutter knowledge to generate videos, animations and slideshows!
Automate your video production with server-side rendering.
Footage is still in early stage! Use it at your own risks, and APIs are subject to change.
Quickstart
Install footage
with pub.
dart pub global activate footage
Create a directory for your project, like my_video
, and from this directory, run the footage init
command.
mkdir my_video
cd my_video
footage init
This will initialize a flutter project, with footage default pre-configured template.
To start the preview mode, simply run the lib/main.dart
like any regular Flutter app.
flutter run lib/main.dart -d macOS
Code your animations
Composition
The composition root object describes your video general properties.
Composition(
fps: 30,
duration: const Time.frames(90),
width: 1920,
height: 1080,
child: const MyScene(),
);
Current frame and configuration
Any Composition
descendant can then access the current frame and video properties through the context.video
extension.
@override
Widget build(BuildContext context) {
final frame = context.video.currentFrame;
final fps = context.video.config.fps;
final videoWidth = context.video.config.width;
// ...
}
Sequence
Sequences are small sections in finite time that make up your video clip. By using a sequence, you can time-shift the animations of your children.
Sequence(
name: 'Circle', // For preview editor
from: Time.frames(10),
duration: Time.frames(20),
child: Builder(
builder: (context) {
final frame = context.video.frame; // From 0 to 20 (since sequence starts at 10 and ends at 30)
// ...
},
),
);
Loop
Repeats all children animations during the given duration.
Loop(
name: 'Repeated circles', // For preview editor
duration: Time.frames(20),
child: Builder(
builder: (context) {
final frame = context.video.frame; // From 0 to 20, every 20 frames
// ...
},
),
);
Render your video
As png frames
Form your project directory, run the
footage render
You will find the output frame images in your build/video/frames
.
Under the hood, the rendering process uses
flutter_test
to render each frame as an individual image, thanks to golden tests. This allows rendering without the need to run the app.
As a video
To render a video you first need to install ffmpeg command line tool.
Basic
Bring a -f
format option to the render
command.
They are simply shorcuts for ffmpeg
commands :
webm
:ffmpeg -i build/video/frames/%d.png -pix_fmt yuva420p -filter:v fps=<fps> build/video/out.webm
footage render -f webm
The resulting video is build/video/out.webm
.
Advanced
Use the ffmpeg
tool from your frame files.
footage render
ffmpeg -i build/video/frames/%d.png -pix_fmt yuva420p -filter:v fps=30 build/video/out.webm
Examples
Basic
Hello Waves
Slidedeck
Roadmap
- Asset management when rendering
- Asynchronous frame rendering
- More default ffmpeg video rendering options
- Embeddable player for Flutter apps
- Audio support
- Preview speed (x0.25, x0.5, x2)
- Slideshow preview mode for presentation
- More examples
- Website
Thanks
Massive thanks to the Remotion project which inspired me a lot of concepts.