• This repository has been archived on 05/Dec/2021
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  • Rank 281,044 (Top 6 %)
  • Language
    C++
  • License
    MIT License
  • Created about 6 years ago
  • Updated almost 3 years ago

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Repository Details

Fast video playback on Unity using GPU Decoding

Note .

Thanks to xue-fei for identifying the original authors of the CPP code. Please refer to MediaPlayback for a more suitable solution.

This repository is not being actively maintained. Issues may not be addressed.

GPUVideoPlayer

Alternative to Unity's VideoPlayer component. Run HEVC/H265 videos with GPU decoding, lower loading times and better performance.

API/Usage

The GPUVideoPlayer class derives from MonoBehaviour and needs to be on the scene. GPUVideoPlayer component also provides some primitive auto play features.

Methods:

  • Load(string) : void
    Where the passed parameter is the URL or path of the video
  • Play() : bool
    Which plays (or resumes) the video playback and returns a boolean based on whether the command was successful
  • Pause() : bool
    Pauses the video and returns if the command was successful
  • Stop() : bool
    Stops the video playback and returns if the command was successful
  • GetPlaybackRate() : double
    Returns the rate at which the video is being played
  • GetDuration() : long
    Returns the length of the video in 1/10^7 seconds
  • SeekByRatio(float ratio) : bool
    Sets the position of the video player at ratio completion stage and returns if the attempt was successful
  • SeekByTime(long position) : bool
    Sets the position of the video player at position time. position is in 1/10^7 second units

C# Properties:

  • MediaTexture
    Returns the Texture2D object that is updated by the plugin with video frames
  • MediaDescription
    Returns some information of the video being played. These include the video width, height, duration and whether it can be seeked on.

States and Events:

The states of a GPUVideoPlayer instance is represented using an enum called `GPUVideoPlayer.State' and has the following values:

  • Idle
  • Loaded
  • Failed
  • Playing
  • Paused
  • Stopped
  • Ended

The current state can be obtained using GPUVideoPlayer.MediaState which derives from UnityEvent<GPUVideoPlayer.State>

Performance

  • GPUVideoPlayer was tested with an 800mb 8192x4096 30FPS H265 MP4 video file. Loading took 195 ms. Video playback was at 30FPS with Unity's framerate at 60.

Getting Started

  • A simple video player app with load, pause, stop, 5sec FWD, 5sec BWD is available inside the Demo folder. The demo should be a good example to see how to get started.

Notes

  • Currently runs only on Microsoft Windows. Tested on 64 bit OS.
  • May require HEVC Video Extensions based on your usage.

Contact

@github
@www

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