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SpectralEmbeddings
spectralembeddings is a python library which is used to generate node embeddings from Knowledge graphs using GCN kernels and Graph Autoencoders. Variations include VanillaGCN,ChebyshevGCN and Spline GCN along with SDNe based Graph Autoencoder.BERTSimilarity
Sentential Semantic Similarity measurement library using BERT Embeddings for spatial distance evaluation.Deep_Reinforcement_Learning_Trading
Deep Reinforcement Learning for Tradingnd013-c1-vision-starter-main
Course Submission Material for Resnet based object detection for Udacity Self Driving NanoDegree.Deep-Graph-Learning
A notebook containing implementations of different graph deep node embeddings along with benchmark graph neural network models in tensorflow. This has been taken from https://www.kaggle.com/abhilash1910/nlp-workshop-ml-india-deep-graph-learning to apply GNNs/node embeddings on NLP task.nd0130-c2-fusion-starter-midterm
Course submission material for Lidar point cloud based 3D Detection using Yolo for Udacity Self Driving NanodegreeMiniAttention
Hierarchical Attention Layer for Keras for document classification.Accelerated_Deep_Learning
K-means-clustering-for-WSN
CPP code for K means clustering for wireless sensor networks which are to be applied to optimal path to sink algorithm.Unite-India-2019
The github repository containing all the shader optimizations and codes presented in Unite-India-2019DistilBERT--SQuAD-v1-Notebook
Notebook (Demonstration) for training Distilbert on Glue, and uploading model to Huggingface.MiniClassifier
Deep Learning Library for Text Classification.Transformers-Workshop
Transformers Workshop on behalf of ML India. Contains resource notebook for training/inferring large scale transformer models for different downstream taskPlaying-With-Transformers--NLP-Workshop
ndd0130-c2-fusion-starter
Course submission material for Sensor Fusion and Camera based tracking using Extended Kalman Filters for Udacity Self Driving Nanodegree.Q-Learning-in-Unity
Template for Q-Learning in Unity with C# for developing state based gamesGraphAttentionNetworks
This package is a Tensorflow2/Keras implementation for Graph Attention Network embeddings and also provides a Trainable layer for Multihead Graph Attention.LongPegasus
LongPegasus package is used for inducing longformer self attention over base pegasus abstractive summarization model to increase the token limit and performance.Datahour_Diffusion
Presentation of the session on Diffusion Principles on behalf of Analytics Vidhya datahour. Youtube: https://www.youtube.com/watch?v=DIdbsfzK7IUtube:Multi-Armed-Bandit-C-
Contains C# implementation of the Multi-Armed-Bandit algorithm for RL .This uses standard UCB and epsilon greedy algorithm as a hybrid measure to trade between exploration and exploitationNLP-Workshop-ML-India
NLP Workshop -ML IndiaNexGCN
Sigmoid Spectral GCN library for binary classification on Networkx Graphs using statistical (centrality,distributions)/external featuresclip_zeroshot_tf2
TextProcessingApp
App is a text processing app made in android studio using google play servicesGenerative-Modelling
Unity-Shader-Source-Codes
Source codes of some of the most popular unity shadersFace_Detection
Face detection of an image in drawable folderNITDGPopensource-HashedSnapshots
A secure way to encrypt images based on hashed passwordsMath_Engine
Math_engine is a part of a central game engine which deals with vectors,matrix, and quarternion calculations.Shaders
Contains source codes and implementations of many shaders in UnityRender-Engine-2.0
OpenGL based render engine having separate 2d and 3d features with camera properties and normal lightingAbhilash1_optimizers_package
Stochastic Optimizers for gradient convergence algorithms with activation functionsAI-Geometric-Learning
Simple-Raytracer
A primitive raytracer made using ray-sphere intersections and Lambert Cosine diffused reflection law.DeepGenerator
Sentence Sequence Transduction Library (Seq to Seq) for text generation using sequential generative Vanilla RNN using numpyModel-D-Engine-OpenGl
3d Model Engine made with opengl as an extension to the game engine developmentRender_Engine
The render engine is an essential part of a game engine.It is based on Opengl API and is the primary design which allows user to create any coloured figures by specifying coordinate points in X-Y plane.All the rasterization complexity has been included in headers of the engine .More features are yet to be added.Credit_Card_Fraud_Kaggle
This repository contains the possible solutions to the Credit Card Fraud problem set in Kaggle. It contains EDA, including dimensionality reduction,visualisations, sampling techniques , synthetic oversampling. A contrastive k fold analysis of decision trees,neighbors classifier, regression and discriminant analysis along with their confusion matrices. Alternative solutions using boosting trees and forests(lightgbm classifiers) are also used. A neural network of 4 intermediate hidden odes with relu and sigmoid activations is also provided as an alternative approach to get a higher accuracy.EuroPython-21-QuantumDeepLearning
Materials and Resources for the EuroPython 21 Talk on "Introduction to Quantum Deep Learning" on 28/7/2021.TFModelQuantizer
A model weights quantization library which converts weights to fp32, fp16 or calibrated int8 for faster inference using Nvidia Tensor-rt backend . Compatible with vision models inside keras applications.Love Open Source and this site? Check out how you can help us