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GDC23_PracticalMobileRendering
Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)real-time-seamless-object-space-shading
Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"VirtualBlueNoiseLighting
Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"Mesh-Colors
implementation of the paper "Mesh Colors"shader_toy_playground
a shadertoy shader playground based on rust languageJobSystemPhysics
a physics solver based on Unity's job systemReSTIRPass
ReSTIR Pass For FalcorKnightSoul
a basic 2d game framework, work in progressvscode-tips-and-tricks-cn
chinese version of vscode tips and tricksKnightRayTracer
A very basic ray tracer written in Swift3 language, still in developingmo-gfx
an api agnostic graphics api(WIP)mo
an interactive rendering engineMemoryAllocator
a MemoryAllocator implementationPathTracer
a cpu path tracerECS
A tiny ECS library which mimics EnTT's API.BRDFVisualizer
VPLPapers
MeshUnwrapper
a wrapper of xatlasvulkan-starter-template
Vulkan Starter Templateweakknight.github.io
LightWork
a simple tcp network framework for unity developerPoissonDiskSampler
PathTracerRTX
a simple rtx path tracer powerd by FalcorCPURT
ColorScienceNotes
my notes and thoughts about color scienceShaderCompiler
a Slang Compiler wrapperMonoKnight
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