Valve's KeyValue for .NET
This library aims to be fully compatible with Valve's various implementations of KeyValues format parsing (believe us, it's not consistent).
KeyValues1
Used by Steam and the Source engine.
Deserializing text
Basic deserialization
var stream = File.OpenRead("file.vdf"); // or any other Stream
var kv = KVSerializer.Create(KVSerializationFormat.KeyValues1Text);
KVObject data = kv.Deserialize(stream);
Console.WriteLine(data["some key"]);
Typed deserialization
public class SimpleObject
{
public string Name { get; set; }
public string Value { get; set; }
}
var stream = File.OpenRead("file.vdf"); // or any other Stream
var kv = KVSerializer.Create(KVSerializationFormat.KeyValues1Text);
KVObject data = kv.Deserialize<SimpleObject>(stream);
Options
Deserialize
method also accepts an KVSerializerOptions
object.
By default, operating system specific conditionals are enabled based on the OS the code is running on (RuntimeInformation
).
KVSerializerOptions
accepts has the following options:
Conditions
- List of conditions to use to match conditional values.HasEscapeSequences
- Whether the parser should translate escape sequences (e.g.\n
,\t
).EnableValveNullByteBugBehavior
- Whether invalid escape sequences should truncate strings rather than throwing aInvalidDataException
.FileLoader
- Provider for referenced files with#include
or#base
directives.
var options = new KVSerializerOptions
{
HasEscapeSequences = true,
};
options.Conditions.Clear(); // Remove default conditionals set by the library
options.Conditions.Add("X360WIDE");
var stream = File.OpenRead("file.vdf");
var kv = KVSerializer.Create(KVSerializationFormat.KeyValues1Text);
var data = kv.Deserialize(stream, options);
Deserializing binary
Essentially the same text, just change KeyValues1Text
to KeyValues1Binary
.
Serializing to text
class DataObject
{
public string Name { get; set; }
public string Developer { get; set; }
[KVProperty("description")]
public string Summary { get; set; }
[KVIgnore]
public string ExtraData { get; set; }
}
var data = new DataObject
{
Developer = "Valve Software",
Name = "Dota 2",
Summary = "Dota 2 is a complex game.",
ExtraData = "This will not be serialized."
};
using var stream = File.OpenWrite("file.vdf");
var kv = KVSerializer.Create(KVSerializationFormat.KeyValues1Text);
kv.Serialize(stream, data, "root object name");
Serializing to binary
Essentially the same text, just change KeyValues1Text
to KeyValues1Binary
.