SGUserGuide
SGUserGuide is a framework for programmers to make steps to guide users, every step will restrict users to do a specific operation by adding masks to other regions. The framework can help you implement this without breaking the structure of the project based on AOP and KeyPath.
A Simple Guide ScreenShot
You can implement a step just by creating an SGGuideNode
object and add it to node list.
How To Get Started
- Download SGUserGuide and try out the included iPhone example app.
Installation
Drag the SGUserGuide
folder to your project.
Usage
Import header
#import "SGGuideDispatcher.h"
Create a node to describe a step
@interface SGGuideNode : NSObject
@property (nonatomic, assign) Class controllerClass;
@property (nonatomic, strong) NSString *permitViewPath;
@property (nonatomic, copy) NSString *message;
@property (nonatomic, assign) BOOL reverse;
+ (instancetype)nodeWithController:(Class)controller permitViewPath:(NSString *)permitViewPath message:(NSString *)message reverse:(BOOL)reverse;
+ (instancetype)endNodeWithController:(Class)controller;
@end
A Node has four main properties:
1.controllerClass: The class of the controller displaying for this step.
2.permitViewPath: The keyPath of the view which is permit to interactive of the controller, for example, if the tableViewController has a subview topView, and the topView has a subview btn, you can pass topView.btn
to it.
3.message: The message showing on the screen to tell uses how to do.
4.reverse: Reverse the mask and the allow region.
Create steps by node array
Create nodes in an array and pass it to the singleton SGGuideDispatcher
, if this step trig a switch of the view, it can be handled automatically, every node list must have a endNode, it's the end of the guide.
For example:
SGGuideDispatcher *dp = [SGGuideDispatcher sharedDispatcher];
dp.nodes = @[
[SGGuideNode nodeWithController:[ESHomeViewController class] permitViewPath:@"tabBarController.tabBar" message:@"Please Choose '公告'(Notice) Item on Bottom Bar" reverse:NO],
[SGGuideNode nodeWithController:[SGNoticeTableViewController class] permitViewPath:@"navigationItem.rightBarButtonItem" message:@"Please Click the '发布'(POST) Button" reverse:NO],
[SGGuideNode nodeWithController:[SGNoticePublishViewController class] permitViewPath:@"navigationController.navigationBar" message:@"Type anything you like" reverse:YES],
[SGGuideNode nodeWithController:[SGNoticePublishViewController class] permitViewPath:@"navigationItem.rightBarButtonItem" message:@"Please Click the '发布'(POST) Button" reverse:NO],
[SGGuideNode endNodeWithController:[SGNoticeTableViewController class]]
];
There are four steps, it describes the steps below.
Attention Please: If a step occured without a switch of view, such as the 2th(start from 0) step 'Type anything you like' above , you must handle this step yourself by calling the next
method in the singleton SGGuideDispatcher
.
Don't worry about surplus calls of next, the dispatcher will filter them.
- (void)textViewDidChange:(UITextView *)textView {
self.publishBtn.enabled = textView.text.length != 0;
[[SGGuideDispatcher sharedDispatcher] next];
}
Reset guide steps
The framework will record the steps that has been made using NSUserDefaults
, you can reset it by calling reset
method in the singleton SGGuideDispatcher
.
You must reset steps before pass node array to the dispatcher
SGGuideDispatcher *dp = [SGGuideDispatcher sharedDispatcher];
[dp reset];
Custom Settings
The color of the mask and the region which allow interactive.
These properties are in the singleton SGGuideDispatcher
.
The attributes of the messageLabel
You can access the label in the singleton SGGuideMaskView
.
UILabel *messageLabel = [SGGuideMaskView sharedMask].messageLabel;