Note: Graphmesh is still a very early WIP. Expect a lot of missing / incomplete features.
Graphmesh
A graph-based solution for procedural mesh inside the unity editor. Ideal for level design. Works in conjunction with existing assets to create detailed procedural assets.
Join the Discord server to leave feedback or get support. Feel free to also leave suggestions/requests in the issues page. Graphmesh is built upon UnityNodeEditorCore.