• Stars
    star
    337
  • Rank 125,272 (Top 3 %)
  • Language Haxe
  • License
    Other
  • Created almost 12 years ago
  • Updated over 4 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

UI engine for Haxe OpenFL designed to give as much freedom as possible in customizing UI

StablexUI

Google group: https://groups.google.com/forum/#!forum/stablexui

Macro driven ui engine for Haxe OpenFL It's designed to give developer as much freedom as possible in customizing UI. Supported targets: cpp (iOS, Android, Blackberry, webOS, Windows, Linux, MacOS), flash, html5, neko.

Online docs for API and basic features: http://ui.stablex.ru/doc

Demo with android-4.x-like theme (written completely in xml): http://ui.stablex.ru/demo/demo_flash/

Projects using StablexUI

Simple demos: http://ui.stablex.ru/demo

Features:

  • Easy integration with any project. Just addChild StablexUI to any Sprite or Stage.
  • Separate "view" from "controller". Create all UI via xml (but you still can create ui with plain haxe);
  • Compile time xml parsing. All xmls can be preprocessed at compile time, so your app is loading faster. Also everything is still strictly typed ;)
  • Run time xml parsing. You can update UI in already published apps without updating whole app.
  • Custom meta tags for xml to implement functionality you need, but wich is not implemented in StablexUI;
  • Writing handlers (plain haxe code) right in xml;
  • Really crossplatform! Works in cpp, flash, html5;
  • Easy Drag'n'Drop;
  • Relative positioning (you can define position by any border of element - left, right, top, bottom in pixels or percentage of parent's size. Define width/height in percentage etc);
  • You can write haxe code right in attributes in xml to acces anything from anywhere! For example:
<Text text="'Hello world!'" x="flash.Lib.current.stage.stageWidth/2" />
  • Easy skinning with 3-slice-scaling, 9-slice-scaling, tiling with texture, filling with color, gradient fill or your own custom skin processor;
  • Flexible layout system (including custom layouts);
  • Don't worry about forgotten eventListeners. Just use widget.free() method to let GC destroy the object;
  • Ability to create custom classes for skinning, transitions, tooltips, etc;
  • There is more! Some features are described in docs: http://ui.stablex.ru/doc;

Implemented widgets:

  • Text: normal and input;
  • Buttons: simple, toggle, multiple states;
  • Checkbox;
  • Radio;
  • Bitmaps;
  • VBox, HBox;
  • Scroll container;
  • Progress bar;
  • Tabs;
  • Tooltips;
  • Sliders;
  • Switch (on/off toggle);
  • Options box (picker list / drop-down)
  • View stacks (only one visible child at every moment);
  • Clock (display time, display constant time value, countdown);
  • More will be available soon ;)