C Hotloading
Quick example of compiling a "game's" main loop into a DLL with the ability to reload the DLL at run-time whenever the DLL has changed. A batch file is used to allow compilation while the debugger is attached to the main executable. Idea taken from the Handmade Hero videos + forums.
I've included notes on how to add a hotkey (I used alt + f5) to recompile while running the executable from within Visual Studio, even while the debugger is attached.
Windows only demo. Batch file setup for MSVC 2013 (v12); easily modifiable for other version.
Instructions
- Open solution
- f5
- Edit game.cpp
- Alt + f5 (after setting up the hotkey, see notes folder)