WarriOrb source code
WarriOrb is a hardcore action platformer where you play as a demon who is trapped in an unlikely body. The game mixes the difficulty and level design of Dark Souls with an unique ball-based platforming mechanics.
Links
π Website
Steam
Xbox
Switch
π₯ Trailer
π§ Unreal Plugins
Dialogue System Plugin (Open Source)
π¬ Discord
About
WarriOrb is an action platformer where you play as a mighty demon trapped in an unlikely body! Make your way through the ravaged world to regain your freedom and sanity β meeting demons, giants, mutants and all sorts of magical and crazy creatures along the way.
Key Features:
- Trapped in a Ball: Explore a tragic story of loss and desperation hidden behind a comic tale.
- Sweet Freedom: Run, jump, bounce and roll your way to freedom!
- Platforming Skills: It feels like everything is out to get you β¦ - You got that right! Challenge your skills and reflexes against the deadliest of traps.
- Think, Think, Think: Solve challenging puzzles in between traps!
- Get Social: The world is ending! Chat with friendly and unfriendly fellows along the way about it.
Source code
- NOTE: the MIT License only applies to the code in this repository and does not include the actual commercial WarriOrb game or assets.
- This repository only contains the code but NO Assets and some missing plugins.
- So you can't build easily from this source code.
- This source code is only for educational purposes.
- All of the
π§ Not Yet: Unreal Plugins were developed while working on WarriOrb- Only the
π¬ Not Yet: Dialogue System Plugin is free and open source.
- Only the
Building
We provide these sources for our customers, and as a reference for Unreal Engine developers. You won't be able to run the game from this repository alone, as the game contents are not included. Building from source is only useful if you want to replace the game executable with your modifications.
Required dependencies
You will need the following tools to build WarriOrb from the source code:
- Unreal Engine 4 as the game engine. You will need to sign up and download the Epic Games launcher. In the launcher library for Unreal Engine, install version 4.22.
- Setup Visual Studio 2017 for Unreal Engine - You can download Visual Studio 2017 Community edition from here
- or after you sign in, directly from this link as Microsoft makes it hard to download VS 2017 (for some reason).
- Download the FMOD plugin (version 1.10.19) for UE 4.22 and copy the libs Binaries from it, inside
Plugins/FMODStudio/Binaries
directory.- You should copy
FMODStudio/Binaries
(after downloading and unzipping) toPlugins/FMODStudio/Binaries
- You should copy
Build
1. Run UnrealBuildTool
The Build command looks like this:
<engine_install_path>/Engine/Binaries/DotNET/UnrealBuildTool.exe <project_name><target_type> <platform> <build_type> -project=<uproject_absolute_file_path> -progress
To build just the Game for Windows 64 run for example:
"c:/dev/UE/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe" Warriorb Win64 Development -project="C:/dev/WarriOrb/Warriorb.uproject" -progress
NOTE: If you want clean the project before you build, just add the -clean
flag.
For example:
"c:/dev/UE/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe" Warriorb Win64 Development -project="C:/dev/WarriOrb/Warriorb.uproject" -progress -clean
NOTE: You can also build the game by opening the .sln
file in Visual Studio 2017 and building the Development Game
target.
2. Copy Binaries
The resulting binaries and debug files will be generated inside Binaries/Win64/
and can replace the equivalent files in your existing game folder (located at <install_path>/Warriorb/Binaries/Win64/
)
Run
1. Unarchive pak
The game has the Content inside a .pak
file which is just an archive. You need to unarchive it with the UnrealPak
utility.
The pak command utility can be found here:
<engine_install_path>/Engine/Binaries/Win64/UnrealPak.exe
The pak file can be located here:
<install_path>/Warriorb/Content/Paks/Warriorb-WindowsNoEditor.pak
Extract the pak file:
<engine_install_path>/Engine/Binaries/Win64/UnrealPak.exe <install_path>/Warriorb/Content/Paks/Warriorb-WindowsNoEditor.pak -Extract <install_path>
NOTE: All paths must be absolute otherwise this won't work.
For Example:
"c:/dev/UE/UE_4.22/Engine/Binaries/Win64/UnrealPak.exe" "C:/Program Files (x86)/Steam/steamapps/common/WarriOrb/Warriorb/Content/Paks/Warriorb-WindowsNoEditor.pak" -Extract "C:/Program Files (x86)/Steam/steamapps/common/WarriOrb/"
2. Rename paks folder
This is required so that the executable only reads the unarchived files but not the archive itself.
Rename the <install_path>/Warriorb/Content/Paks/
directory to something like <install_path>/Warriorb/Content/_OLD_Paks/
AuraSDKPlugin
3. Disable Open the <install_path>/Warriorb/Warriorb.uproject
file and set the Enabled
field for the AuraSDKPlugin
plugin to false
.
The section should look like this:
{
"Name": "AuraSDKPlugin",
"Enabled": false
}
4. Run the game
Now you can run the game with the modified executable you built above.
<install_path>/Warriorb/Binaries/Win64/Warriorb.exe
Or just the launcher executable in the root directory which calls the above path:
<install_path>/Warriorb.exe