foster
A WebGL + TypeScript 2D Game framework with a Scene -> Entity -> Component model.
β still very work in progress β and has frequent, breaking changes. Not worrying about backwards compatability with updates. Use at own risk.
Goals
- Lightweight framework to be easily used for GameJam games
- Foster should run in the Browser and in Electron without any changes on the game-side
- ES6 all the way. Not worrying about being backwards compatible.
- Frame-based animation, with atlas loading (Aseprite, Texture Packer, etc)
- AABB Collision system, with simple Physics component to handle motion
Todo
- BlendModes (additive, multiply, subtract, etc)
- Comment everything (and generate Docs somehow?)
- Add lots of helper / usability methods (ex. Audio fade in/out, built in screen transitions, more atlas loaders, etc)
How to use
npm install foster-engine
- Import it in your own project, ex.
import * as Foster from "foster-engine";
- Make sure your compiled project has the Foster code (either include the node_module, or use one of the pre-compiled JS builds)
Javascript Builds
- foster.js : compiled UMD JS file
- foster.module.js : compiled module JS file