• This repository has been archived on 08/Feb/2019
  • Stars
    star
    123
  • Rank 290,145 (Top 6 %)
  • Language
    Objective-C
  • License
    Apache License 2.0
  • Created over 9 years ago
  • Updated almost 6 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

Contains the source code for the Push Plugin.

Push Plugin for NativeScript


This plugin is deprecated. Feel free to use the Firebase Plugin for implementing push notifications in your NativeScript app. If you already have an app that use the Push Plugin, read the migrate-to-firebase doc for initial guidance.


Build Status

The code for the Push Plugin for NativeScript.

Installation

In the Command prompt / Terminal navigate to your application root folder and run:

tns plugin add nativescript-push-notifications

Configuration

Android

See the Android Configuration for using Firebase Cloud Messaging for information about how to add Firebase to your project.

  • Edit the package.json file in the root of application, by changing the bundle identifier to match the Firebase's project package name. For example:

    "id": "org.nativescript.PushNotificationApp"
  • Edit the app/App_Resources/Android/app.gradle file of your application, by changing the application ID to match the bundle identifier from the package.json. For example:

    android {
    // ...
        defaultConfig {
            applicationId = "org.nativescript.PushNotificationApp"
        }
    // ...
    }
  • Go to the application folder and add the Android platform to the application

    tns platform add android
  • Add the google-settings.json file with the FCM configuration to the app/App_Resources/Android folder in your app. If this file is not added, building the app for android will fail.

The plugin will default to version 12.0.1 of the firebase-messaging SDK. If you need to change the version, you can add a project ext property firebaseMessagingVersion:

    // in the root level of /app/App_Resources/Android/app.gradle:
    project.ext {
        firebaseMessagingVersion = "+" // OR the version you wish
    }

iOS

  • Ensure you have set up an App in your Apple Developer account, with Push Notifications enabled and configured. More on this in the Apple's AddingCapabilities documentation > Configuring Push Notifications section.

  • Edit the package.json file in the root of application, by changing the bundle identifier to match the App ID. For example:

    "id": "org.nativescript.PushNotificationApp"
  • Go to the application folder and add the iOS platform to the application

    tns build ios
  • Go to (application folder)/platforms/ios and open the XCode project. Enable Push Notifications in the project Capabilities options. In case you don't have XCode, go to (application folder)/platforms/ios/(application folder name) , find *.entitlements file and add to it aps-environment key and its value as shown below:

    <plist version="1.0">
    <dict>
        <key>aps-environment</key>
        <string>development</string>
    </dict>
    </plist>

Usage

Using the plugin in Android

Add code in your view model or component to subscribe and receive messages (don't forget to enter your Firebase Cloud Messaging Sender ID in the options of the register method):

TypeScript

import * as pushPlugin from "nativescript-push-notifications";
private pushSettings = {
    senderID: "<ENTER_YOUR_PROJECT_NUMBER>", // Required: setting with the sender/project number
    notificationCallbackAndroid: (stringifiedData: String, fcmNotification: any) => {
        const notificationBody = fcmNotification && fcmNotification.getBody();
        this.updateMessage("Message received!\n" + notificationBody + "\n" + stringifiedData);
    }
};
pushPlugin.register(pushSettings, (token: String) => {
    alert("Device registered. Access token: " + token);;
}, function() { });

Javascript

var pushPlugin = require("nativescript-push-notifications");
var pushSettings = {
        senderID: "<ENTER_YOUR_PROJECT_NUMBER>", // Required: setting with the sender/project number
        notificationCallbackAndroid: function (stringifiedData, fcmNotification) {
            var notificationBody = fcmNotification && fcmNotification.getBody();
            _this.updateMessage("Message received!\n" + notificationBody + "\n" + stringifiedData);
        }
    };
pushPlugin.register(pushSettings, function (token) {
    alert("Device registered. Access token: " + token);
}, function() { });
  • Run the app on the phone or emulator:

    tns run android
  • The access token is written in the console and displayed on the device after the plugin sucessfully subscribes to receive notifications. When a notification comes, the message will be displayed in the notification area if the app is closed or handled directly in the notificationCallbackAndroid callback if the app is open.

Using the plugin in iOS

Add code in your view model or component to subscribe and receive messages:

TypeScript

import * as pushPlugin from "nativescript-push-notifications";
const iosSettings = {
    badge: true,
    sound: true,
    alert: true,
    interactiveSettings: {
        actions: [{
            identifier: 'READ_IDENTIFIER',
            title: 'Read',
            activationMode: "foreground",
            destructive: false,
            authenticationRequired: true
        }, {
            identifier: 'CANCEL_IDENTIFIER',
            title: 'Cancel',
            activationMode: "foreground",
            destructive: true,
            authenticationRequired: true
        }],
        categories: [{
            identifier: 'READ_CATEGORY',
            actionsForDefaultContext: ['READ_IDENTIFIER', 'CANCEL_IDENTIFIER'],
            actionsForMinimalContext: ['READ_IDENTIFIER', 'CANCEL_IDENTIFIER']
        }]
    },
    notificationCallbackIOS: (message: any) => {
        alert("Message received!\n" + JSON.stringify(message));
    }
};

pushPlugin.register(iosSettings, (token: String) => {
    alert("Device registered. Access token: " + token);

    // Register the interactive settings
    if(iosSettings.interactiveSettings) {
        pushPlugin.registerUserNotificationSettings(() => {
            alert('Successfully registered for interactive push.');
        }, (err) => {
            alert('Error registering for interactive push: ' + JSON.stringify(err));
        });
    }
}, (errorMessage: any) => {
    alert("Device NOT registered! " + JSON.stringify(errorMessage));
});

Javascript

var pushPlugin = require("nativescript-push-notifications");
var iosSettings = {
    badge: true,
    sound: true,
    alert: true,
    interactiveSettings: {
        actions: [{
            identifier: 'READ_IDENTIFIER',
            title: 'Read',
            activationMode: "foreground",
            destructive: false,
            authenticationRequired: true
        }, {
            identifier: 'CANCEL_IDENTIFIER',
            title: 'Cancel',
            activationMode: "foreground",
            destructive: true,
            authenticationRequired: true
        }],
        categories: [{
            identifier: 'READ_CATEGORY',
            actionsForDefaultContext: ['READ_IDENTIFIER', 'CANCEL_IDENTIFIER'],
            actionsForMinimalContext: ['READ_IDENTIFIER', 'CANCEL_IDENTIFIER']
        }]
    },
    notificationCallbackIOS: function (data) {
        alert("message", "" + JSON.stringify(data));
    }
};

pushPlugin.register(iosSettings, function (data) {
    alert("Device registered. Access token" + data);

    // Register the interactive settings
        if(iosSettings.interactiveSettings) {
            pushPlugin.registerUserNotificationSettings(function() {
                alert('Successfully registered for interactive push.');
            }, function(err) {
                alert('Error registering for interactive push: ' + JSON.stringify(err));
            });
        }
}, function() { });
  • Run the app on the phone or simulator:

    tns run ios
  • [HINT] Install the pusher app to send notifications to the device being debugged on. In the 'device push token' field paste the device access token generated in the {N} CLI / XCode debug console after launching the app.

API Reference

Methods

register(options, successCallback, errorCallback) - subscribe the device with Apple/Google push notifications services so the app can receive notifications

Option Platform Type Description
senderID Android String The Sender ID for the FCM project. This option is required for Android.
notificationCallbackAndroid Android Function Callback to invoke, when a push is received on Android.
badge iOS Boolean Enable setting the badge through Push Notification.
sound iOS Boolean Enable playing a sound.
alert iOS Boolean Enable creating a alert.
clearBadge iOS Boolean Enable clearing the badge on push registration.
notificationCallbackIOS iOS Function Callback to invoke, when a push is received on iOS.
interactiveSettings iOS Object Interactive settings for use when registerUserNotificationSettings is used on iOS.

The interactiveSettings object for iOS can contain the following:

Option Type Description
actions Array A list of iOS interactive notification actions.
categories Array A list of iOS interactive notification categories.

The actions array from the iOS interactive settings contains:

Option Type Description
identifier String Required. String identifier of the action.
title String Required. Title of the button action.
activationMode String Set to either "foreground" or "background" to launch the app in foreground/background and respond to the action.
destructive Boolean Enable if the action is destructive. Will change the action color to red instead of the default.
authenticationRequired Boolean Enable if the device must be unlocked to perform the action.
behavior String Set if the action has a different behavior - e.g. text input.

The categories array from the iOS interactive settings contains:

Option Type Description
identifier String Required. String identifier of the category.
actionsForDefaultContext Array Required. Array of string identifiers of actions.
actionsForMinimalContext Array Required. Array of string identifiers of actions.

For more information about iOS interactive notifications, please visit the Apple Developer site

var settings = {
    badge: true,
    sound: true,
    alert: true,
    interactiveSettings: {
        actions: [{
            identifier: 'READ_IDENTIFIER',
            title: 'Read',
            activationMode: "foreground",
            destructive: false,
            authenticationRequired: true
        }, {
        identifier: 'CANCEL_IDENTIFIER',
            title: 'Cancel',
            activationMode: "foreground",
            destructive: true,
            authenticationRequired: true
        }],
        categories: [{
            identifier: 'READ_CATEGORY',
            actionsForDefaultContext: ['READ_IDENTIFIER', 'CANCEL_IDENTIFIER'],
            actionsForMinimalContext: ['READ_IDENTIFIER', 'CANCEL_IDENTIFIER']
        }]
    },
    notificationCallbackIOS: function(message) {
        alert(JSON.stringify(message));
    }
};


pushPlugin.register(settings,
    // Success callback
    function(token){
        // Register the interactive settings
        if(settings.interactiveSettings) {
            pushPlugin.registerUserNotificationSettings(function() {
                alert('Successfully registered for interactive push.');
            }, function(err) {
                alert('Error registering for interactive push: ' + JSON.stringify(err));
            });
        }
    },
    // Error Callback
    function(error){
        alert(error.message);
    }
);

unregister(successCallback, errorCallback, options) - unsubscribe the device so the app stops receiving push notifications. The options object is the same as on the register method

Parameter Platform Type Description
successCallback iOS Function Called when app is successfully unsubscribed. Has one object parameter with the result.
successCallback Android Function Called when app is successfully unsubscribed. Has one string parameter with the result.
errorCallback Android Function Called when app is NOT successfully unsubscribed. Has one parameter containing the error.
options Android Function Called when app is NOT successfully unsubscribed. Has one parameter containing the error.
pushPlugin.unregister(
    // Success callback
    function(result) {
        alert('Device unregistered successfully');
    },
    // Error Callback
    function(errorMessage) {
        alert(errorMessage);
    },
    // The settings from the registration phase
    settings
);

areNotificationsEnabled(successCallback) - check if push notifications are enabled (iOS only, always returns true on Android)

Parameter Platform Type Description
successCallback iOS/Android Function Called with one boolean parameter containing the result from the notifications enabled check.
pushPlugin.areNotificationsEnabled(function(areEnabled) {
        alert('Are Notifications enabled: ' + areEnabled);
    });

Android only

onMessageReceived(callback) DEPRECATED - register a callback function to execute when receiving a notification. You should set this from the notificationCallbackAndroid registration option instead

Parameter Type Description
stringifiedData String A string containing JSON data from the notification
fcmNotification Object iOS/Android

The fcmNotification object contains the following methods:

Method Returns
getBody() String
getBodyLocalizationArgs() String[]
getBodyLocalizationKey() String
getClickAction() String
getColor() String
getIcon() String
getSound() String
getTag() String
getTitle() String
getTitleLocalizationArgs() String[]
getTitleLocalizationKey() String

onTokenRefresh(callback) - register a callback function to execute when the old token is revoked and a new token is obtained. Note that the token is not passed to the callback as an argument. If you need the new token value, you'll need to call register again or add some native code to obtain the token from FCM

Parameter Type Description
callback Function Called with no arguments.
pushPlugin.onTokenRefresh(function() {
        alert("new token obtained");
});

iOS only

registerUserNotificationSettings(successCallback, errorCallback) - used to register for interactive push on iOS

Parameter Type Description
successCallback Function Called when app is successfully unsubscribed. Has one object parameter with the result.
errorCallback Function Called when app is NOT successfully unsubscribed. Has one parameter containing the error.

Troubleshooting

In case the application doesn't work as expected. Here are some things you can verify

Troubleshooting issues in Android

  • When the application is started using tns run android (i.e. in debug mode with livesync) some background notifications might not be received correctly. This happens because the app is not started in a normal way for debugging and the resume from background happens differently. To receive all notifications correctly, stop the app (swipe it away it from the recent apps list) and start it again by tapping the app icon on the device.

  • ThΠ΅ google-services plugin is added automatically. If this fails, you can try adding it manually:

    • Navigate to the project platforms/android/ folder and locate the application-level build.gradle file
    • Add the google-services plugin to the list of other dependencies in your app's build.gradle file
      dependencies {
      	// ...
      	classpath "com.google.gms:google-services:3.0.0"
      	// ...
      }
    • Add the following line be at the bottom of your build.gradle file to enable the Gradle plugin
      apply plugin: 'com.google.gms.google-services'
  • Ensure that the AndroidManifest.xml located at platforms/android/build/... (do not add it in your "App_Resources/Android/AndroidManifest.xml" file) contains the following snippets for registering the GCM listener:

    <activity android:name="com.telerik.pushplugin.PushHandlerActivity"/>
    <receiver
        android:name="com.google.android.gms.gcm.GcmReceiver"
        android:exported="true"
        android:permission="com.google.android.c2dm.permission.SEND" >
        <intent-filter>
            <action android:name="com.google.android.c2dm.intent.RECEIVE" />
            <category android:name="com.pushApp.gcm" />
        </intent-filter>
    </receiver>
    <service
        android:name="com.telerik.pushplugin.PushPlugin"
        android:exported="false" >
        <intent-filter>
            <action android:name="com.google.android.c2dm.intent.RECEIVE" />
        </intent-filter>
    </service>
  • Ensure that the AndroidManifest.xml located at platforms/android/build/... contains the following permissions for push notifications:

    <uses-permission android:name="android.permission.WAKE_LOCK" />
    <uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />

Troubleshooting issues in iOS

  • Error "Error registering: no valid 'aps-environment' entitlement string found for application" - this means that the certificates are not correctly set in the xcodeproject. Open the xcodeproject, fix them and you can even run the application from xcode to verify it's setup correctly. The bundle identifier in xcode should be the same as the "id" in the package.json file in the root of the project. Also make sure that "Push Notifications" is switched ON in the "Capabilities" page of the project settings.

Android Configuration for using Firebase Cloud Messaging

The nativescript-push-notifications module for Android relies on the Firebase Cloud Messaging (FCM) SDK. In the steps below you will be guided to complete a few additional steps to prepare your Android app to receive push notifications from FCM.

  1. Add the google-services.json file

    To use FCM, you need this file. It contains configurations and credentials for your Firebase project. To obtain this follow the instructions for adding Firebase to your project from the official documentation. Scroll down to the Manually add Firebase section.

    Place the file in your app's App_Resources/Android folder

  2. Obtain the FCM Server Key (optional)

    This key is required to be able to send programmatically push notifications to your app. You can obtain this key from your Firebase project.

Receive and Handle Messages from FCM on Android

The plugin allows for handling data, notification, and messages that contain both payload keys which for the purposes of this article are reffered to as mixed. More specifics on these messages are explained here.

The plugin extends the FirebaseMessagingService and overrides its onMessageReceived callback. In your app you need to use the notificationCallbackAndroid setting when calling the register method of the plugin.

The behavior of the callback in the module follows the behavior of the FCM service.

Handling Data Messages

The notificationCallbackAndroid method of the plugin is called each time a data notification is received.

If the app is stopped or suspended, NO notification is constructed and placed in the tray. Tapping the app icon launches the app and invokes the notificationCallbackAndroid callback where you will receive the notification data.

If the app is active and in foreground, the notificationCallbackAndroid callback is invoked immediately with the notification data (fcmNotification).

Handling Notification Messages

If the app is active and in foreground, it invokes the notificationCallbackAndroid callback with two arguments (stringifiedData, fcmNotification).

If the app is in background, a notification is put in the tray. When tapped, it launches the app, but does not invoke the notificationCallbackAndroid callback.

Handling Mixed Messages

Mixed messages are messages that contain in their load both data and notification keys. When such message is received:

  • The app is in foreground, the notificationCallbackAndroid callback is invoked with parameters (stringifiedData, fcmNotification)
  • The app is in background, the notificationCallbackAndroid callback is not invoked. A notification is placed in the system tray. If the notification in the tray is tapped, the data part of the mixed message is available in the extras of the intent of the activity and are available in the respective application event of NativeScript.

Example of handling the data part in the application resume event (e.g. the app was brought to the foreground from the notification):

application.on(application.resumeEvent, function(args) {
    if (args.android) {
        var act = args.android;
        var intent = act.getIntent();
        var extras = intent.getExtras();
        if (extras) {
            // for (var key in extras) {
            //     console.log(key + ' -> ' + extras[key]);
            // }
            var msg = extras.get('someKey');
        }
    }
});

Parameters of the notificationCallbackAndroid Callback

Depending on the notification event and payload, the notificationCallbackAndroid callback is invoked with two arguments.

  • stringifiedData - String. A stringified JSON representation of the data value in the notification payload.
  • fcmNotification - RemoteMessage.Notification. A representation of the RemoteMessage.Notification class which can be accessed according to its public methods. This parameter is available in case the callback was called from a message with a notification key in the payload.

Setting Notification Icon and Color

The plugin automatically handles some keys in the data object like message, title, color, smallIcon, largeIcon and uses them to construct a notification entry in the tray.

Custom default color and icon for notification messages can be set in the AndroidManifest.xml inside the application directive:

<meta-data
    android:name="com.google.firebase.messaging.default_notification_icon"
    android:resource="@drawable/ic_stat_ic_notification" />
<meta-data
    android:name="com.google.firebase.messaging.default_notification_color"
    android:resource="@color/colorAccent" />

For more info visit the Edit the app manifest article.

Contribute

We love PRs! Check out the contributing guidelines. If you want to contribute, but you are not sure where to start - look for issues labeled help wanted.

Get Help

Please, use github issues strictly for reporting bugs or requesting features. For general questions and support, check out Stack Overflow or ask our experts in NativeScript community Slack channel.

More Repositories

1

NativeScript

⚑ Empowering JavaScript with native platform APIs. ✨ Best of all worlds (TypeScript, Swift, Objective C, Kotlin, Java). Use what you love ❀️ Angular, Capacitor, Ionic, React, Solid, Svelte, Vue with: SwiftUI, Jetpack Compose, Flutter and you name it compatible.
TypeScript
23,002
star
2

nativescript-angular

Integrating NativeScript with Angular
TypeScript
1,213
star
3

nativescript-cli

Command-line interface for building NativeScript apps
JavaScript
1,037
star
4

android

NativeScript for Android using v8
C++
521
star
5

sample-Groceries

🍏 🍍 πŸ“ A NativeScript-built iOS and Android app for managing grocery lists
TypeScript
484
star
6

docs-v7

Documentation, API reference, and code snippets for NativeScript
CSS
446
star
7

nativescript-marketplace-demo

NativeScript kitchen sink demo. All of NativeScript’s functionality in one app.
TypeScript
325
star
8

ios-jsc

NativeScript for iOS using JavaScriptCore
JavaScript
295
star
9

nativescript-sdk-examples-ng

NativeScript and Angular code samples.
TypeScript
292
star
10

nativescript-app-templates

Monorepo for NativeScript app templates
TypeScript
222
star
11

plugins

@nativescript plugins to help with your developments.
TypeScript
190
star
12

nativescript-schematics

nativescript, mobile, schematics, angular
TypeScript
186
star
13

tailwind

Makes using TailwindCSS in NativeScript a whole lot easier!
JavaScript
150
star
14

ios

NativeScript for iOS and visionOS using V8
JavaScript
130
star
15

theme

@nativescript/theme
SCSS
127
star
16

nativescript-app-sync

♻️ Update your app without going through the app store!
C
125
star
17

sample-ng-todomvc

Angular2 + NativeScript TodoMVC example
115
star
18

nativescript-imagepicker

Imagepicker plugin supporting both single and multiple selection.
TypeScript
104
star
19

nativescript-background-http

Background Upload plugin for the NativeScript framework
TypeScript
101
star
20

nativescript-dev-webpack

A package to help with webpacking NativeScript apps.
JavaScript
97
star
21

nativescript-camera

NativeScript plugin to empower using device camera.
TypeScript
91
star
22

android-dts-generator

A tool that generates TypeScript declaration files (.d.ts) from Jars
Java
90
star
23

canvas

C++
88
star
24

nativescript-facebook

NativeScript plugin, wrapper of native Facebook SDK for Android and iOS
TypeScript
78
star
25

nativescript-dev-appium

A package to help with writing and executing e2e Appium tests in NativeScript apps
TypeScript
69
star
26

windows-runtime

NativeScript Runtime for the Universal Windows Platform
C
64
star
27

sample-android-background-services

Using Android Background Services in NativeScript
JavaScript
63
star
28

nx

NativeScript for Nx.
TypeScript
61
star
29

firebase

Modular Firebase πŸ”₯ implementation for NativeScript. Supports both iOS & Android platforms for all Firebase services.
TypeScript
54
star
30

android-v8

Contains the Google's V8 build used in android runtime.
Shell
54
star
31

nativescript-fresco

This repository holds the NativeScript plugin that exposes the functionality of the Fresco image library to NativeScript developers.
TypeScript
52
star
32

nativescript-sdk-examples-js

JavaScript
51
star
33

sample-Angular2

49
star
34

nativescript-canvas

HTML5-like 2D and WebGL canvas implementation for NativeScript
C++
48
star
35

plugin-seed

Build NativeScript Plugins Fast ⚑
TypeScript
44
star
36

nativescript-dev-sass

SASS CSS pre-processor for NativeScript projects
JavaScript
44
star
37

angular

NativeScript for Angular
TypeScript
40
star
38

capacitor

NativeScript for Capacitor
TypeScript
37
star
39

sample-ios-background-execution

Running Custom Background Tasks with NativeScript
JavaScript
36
star
40

worker-loader

JavaScript
36
star
41

functional-tests-core

Appium based framework for testing Android and iOS native mobile apps.
Java
36
star
42

nativescript-app-encryption

This plugin encrypts all your app/**.js files during a release build. In experimental state.
JavaScript
35
star
43

tutorials

Project source to tutorials presented here: https://docs.nativescript.org/tutorial/
TypeScript
34
star
44

rfcs

RFCs for NativeScript and related tooling
33
star
45

payments

In-App Purchase, Subscriptions, Google Pay, Apple Pay for NativeScript
TypeScript
33
star
46

capacitor-docs

JavaScript
31
star
47

sample-iOS-Profiling

Performance comparison of popular cross-platform frameworks
JavaScript
29
star
48

docs-v8

HTML
29
star
49

sample-Android-Widgets

JavaScript
29
star
50

animation-demo

A sample app demonstrating different kinds of animations achieved with CSS, keyframes and NativeScript.
TypeScript
29
star
51

nativescript-datetimepicker

Plugin with date and time picking fields
TypeScript
26
star
52

nativescript-ui-charts

NativeScript wrapper around HiCharts library
TypeScript
26
star
53

nativescript-remote-builds

A NativeScript plugin for remote builds when running and publishing NativeScript apps without env setup.
JavaScript
26
star
54

login-tab-navigation-ng

{N} Angular with login and tabs page navigation
JavaScript
26
star
55

mlkit

TypeScript
24
star
56

workshop

NativeScript! And workshops! πŸŽ‰
TypeScript
23
star
57

nativescript-picker

Plugin that provides a custom TextField which lets you pick a value from a list opened in a modal popup.
TypeScript
22
star
58

nativescript-app-sync-server

JavaScript
22
star
59

sample-ImageUpload

An integration of nativescript-image-picker and nativescript-background-http
JavaScript
22
star
60

nativescript-cordova-support

A NativeScript plugin which enables you to use cordova plugins inside your NativeScript-based project.
Java
21
star
61

nativescript-dev-typescript

TypeScript support for NativeScript projects
JavaScript
20
star
62

sample-ios-embedded

Embedding the NativeScript for iOS runtime in an existing app
Objective-C
19
star
63

nativescript-angular-guide

A guide to building apps with NativeScript and Angular 2
HTML
17
star
64

summer-of-nativescript

Resources for the summer of NativeScript
JavaScript
17
star
65

visionos-hello-world

Vision Pro πŸ₯½ Hello World tutorial with NativeScript using various flavors - Angular, React, Solid, Svelte, TypeScript and Vue.
Swift
17
star
66

sample-tvOS

A proof of concept app with the NativeScript runtime running on Apple TV
JavaScript
17
star
67

vue-x-platforms

Vue running on Web, iOS, Android and Vision Pro.
Vue
16
star
68

runtime-node-api

An embeddable, engine-agnostic NativeScript runtime based on Node-API
C
16
star
69

artwork

NativeScript artwork
JavaScript
15
star
70

playground-feedback

Feedback for NativeScript Playground
15
star
71

ios-device-lib

Allows interaction with iOS devices.
C++
15
star
72

nativescript-hook

Helper module for installing hooks into NativeScript projects
JavaScript
14
star
73

android-compose-example

@nativescript/jetpack-compose Example πŸš€πŸ““β™₯️
Kotlin
14
star
74

nativescript-ios-imessages

Simple app extension that interact with the Messages app
C
14
star
75

NativeScript-NEXT-Workshop

Workshop material for teaching NativeScript
13
star
76

playground-tutorials

NativeScript Playground tutorials content
13
star
77

nativescript-unit-test-runner

TypeScript
13
star
78

docs

The NativeScript Docs!
TypeScript
12
star
79

tns-core-modules-widgets

Repo for widgets used in NativeScript modules
Java
12
star
80

demo-workers

JavaScript
12
star
81

examples-best-practices

TypeScript
11
star
82

sample-iOS-HealthKit

This sample shows a simple use of the iOS HealthKit APIs.
JavaScript
11
star
83

sample-native-module

Sample native module for NativeScript
C++
11
star
84

functional-tests-demo

XSLT
10
star
85

ns-ng-animation-examples

TypeScript
10
star
86

pbxproj-dom

pbxproj object model
TypeScript
10
star
87

ios-metadata-generator

Visit the iOS Runtime repo for instructions and related issues
C++
10
star
88

nativescript-app-sync-web

Web client for the codepush server
JavaScript
9
star
89

ios-sim-portable

A Node.js command-line utility to launch an iOS application bundle (.app) in the Xcode iOS Simulator
TypeScript
9
star
90

nativescript-dev-coffeescript

JavaScript
9
star
91

nativescript-doctor

Library that helps identifying if the environment can be used for development of {N} apps.
TypeScript
8
star
92

storybook

πŸ“š Storybook for NativeScript πŸ“²
TypeScript
8
star
93

nativescript-dev-jade

JavaScript
8
star
94

eslint-plugin

ESLint plugin for NativeScript projects.
TypeScript
8
star
95

nativescript-cli-tests

NativeScript CLI Integration Tests
Python
8
star
96

androidx-migration-tool

JavaScript
8
star
97

nativescript-dev-debugging

This package allows the developer of a NativeScript plugin to use a workflow that allows to debug both the native iOS (objective-c, swift) and Android (Java) code and the wrapper TypeScript/JavaScript code of the plugin used inside an NativeScript application. This is a powerful "tool" which will rebuild both the native framework (iOS) and arr files (Android) and the TypeScript/JavaScript code of your NativeScript plugin.
JavaScript
8
star
98

widget-example

iOS Home Screen Widget Example
TypeScript
8
star
99

sample-iOS-CameraApp

In this sample we are demonstrating how you can write platform specific code with NativeScript. We are building iOS only app which uses the latest iOS8 camera APIs.
JavaScript
7
star
100

flutter-example

Using Flutter with NativeScript including Bluetooth integration via @nativescript-community/ble
Dart
7
star