• Stars
    star
    253
  • Rank 160,424 (Top 4 %)
  • Language
    C
  • License
    ISC License
  • Created over 9 years ago
  • Updated over 8 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.

Particle-Simulation using the GPU via the OpenGL Compute-Shader

This particle simulation is more like a proof of concept for myself or others, to show and understand how compute shaders in OpenGL work. Using the knowledge I gathered from this project, more complex, fascinating and fast projects are possible, which use the power of the graphics hardware for computations.

The final result looks like that:

Particle-Simulation

Animation

Each particle has a life span in which it fades from red (new born) to blue (about dying). When a particle dies, it respawnes in its negated (x,y,z) position.

The movement itself is computed using an Euler integration method for each particle.

There are several global randomly moving attraction points. Particles are attracted and accelerated by these points.

Example screenshots:

Particle-Simulation Particle-Simulation Particle-Simulation

Install && Run

I tested an ran this simulation on a debian-based Linux OS (Ubuntu, Mint, ...). It should run on other machines as well but is not tested.

System Requirements

The following system attributes are required for running this simulation:

  • A graphics card supporting OpenGL version 4.3 (For the compute-shader!).

  • Unix-Libraries: xorg-dev and mesa-common-dev

Both GLEW (The OpenGL Extension Wrangler Library) and GLFW (Window-Manager) are now included locally, so no system wide installation is necessary!

For a system wide installation, further information is available under the following links:

Running

Compiling and running should work under windows. OSX is not supported as the available OpenGL version does not reach 4.3. In the root directory, execute:

  • cmake .

  • make

  • cd bin/

  • ./particleSim

While the simulation runs, you can move around (always looking to the center!) with your mouse (left-klick and move) and zoom in/out with your mouse (right click and move up/down).

More Screenshots

So, here are some more screenshots, because screenshots are awesome :)

Particle-Simulation Particle-Simulation Particle-Simulation Particle-Simulation Particle-Simulation Particle-Simulation Particle-Simulation Particle-Simulation Particle-Simulation

You can find some more screenshots in the screenshot-folder: More Screenshots :).

More Repositories

1

Delaunay_Triangulation

My own implementation of a Delaunay triangulation and Voronoi partition in Python applied to images.
Python
255
star
2

skiplist

A Go library for an efficient implementation of a skip list: https://godoc.org/github.com/MauriceGit/skiplist
Go
252
star
3

compiler

Compiler for a small language into x86-64 Assembly
Go
243
star
4

Simple_GLSL_Shader_Example

A very simple example of how shaders in OpenGL can be used, to color Objects or map a texture on some triangles.
C
239
star
5

Voronoi_Image_Manipulation

A system independent tool for interactive image manipulation with Voronoi and Delaunay data structures.
Go
227
star
6

Water_Simulation

Water-Simulation with real time specular reflection on the waters surface. The reflection is implemented in GLSL and runs on the GPU and in screen space. The water itself is implemented using a pressure based approach for the surface calculation.
C
149
star
7

XBox_Controller_Linux_Interface

An interface that interacts with an XBox One controller via the usb stream. With simple methods for object or camera control (i.e. for OpenGL contexts).
C
132
star
8

Cloth_Simulation

Cloth-Visualization via particle-simulation.
C
83
star
9

Advanced_Algorithms

Quick implementations of some advanced algorithms for searching, sorting and trees
Python
77
star
10

Screen_Space_Ambient_Occlusion

Giving a scene a depth-dependent shading, completely irregarding the scene complexity, in screen-space.
C
47
star
11

Quaternion_Library

A small library that capsulates most commonly used operations on Quaternions. Also a small sample implementation, that rotates an object around an axis, using Quaternions.
C
40
star
12

Energy-Dome_Terrain

A visually appealing terrain visualization from real-world data with some extras, such as an animated energy dome, LOD tessellation and multisampling
Go
29
star
13

advsearch

A Go library for advanced searching in sorted data structures
Go
22
star
14

Repeat_History

A small but useful command for a linux shell. It makes the bash history more easily accessible than cmd+r.
Shell
19
star
15

Marching_Cubes_on_GPU

A marching cube algorithm, that is executed in parallel on the GPU, using compute shaders. This will later enable a highly parallel creation of advanced landscape/terrain structures in potentially real-time (next project).
Go
9
star
16

tree23

An implementation of a balanced 2,3-tree that allows accessing next/previous elements in O(1) at all times.
Go
8
star
17

Vector_Library

Small vector library in C, containing all basic vector operations.
C
4
star
18

2D_Bin_Packing

several parallel solutions for a 2D bin packing problem for a programming contest.
Python
2
star
19

Variance_Shadow_Maps

Small example of a project, that uses variance shadow maps with hardware Multisampling.
Go
2
star
20

Voronoi_DivideAndConquer

A Go implementation of a voronoi tessellation with the divide and conquer algorithm. It is still work in progress and not yet working properly!
Go
2
star
21

mtVector

A short vector library with all necessary operations for a Delaunay triangulation, including optimized matrix multiplication
Go
1
star
22

game

JavaScript
1
star
23

Agar_Clone_Joystick_Client

A C++ client for our programming challenge (2016) supporting an X-BOX-Controller.
C++
1
star
24

FastDelaunayImages

Go
1
star
25

AdventOfCode

My solutions for the advent of code puzzles (AOC)
Python
1
star
26

Artificial_Neural_Network_Character_Classification

Implementation of an artificial neural network with backpropagation for classification of characters.
Python
1
star
27

Bachelor_Thesis_Arimaa

Implementation of the practical part of my bachelor thesis for the FH-Wedel. The thesis has been awarded with the "Wedeler Hochschulpreis" for innovation. The code implements an artificial intelligence which plays the game of Arimaa.
Java
1
star