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Delaunay_Triangulation
My own implementation of a Delaunay triangulation and Voronoi partition in Python applied to images.Partikel_accelleration_on_GPU
Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.skiplist
A Go library for an efficient implementation of a skip list: https://godoc.org/github.com/MauriceGit/skiplistcompiler
Compiler for a small language into x86-64 AssemblySimple_GLSL_Shader_Example
A very simple example of how shaders in OpenGL can be used, to color Objects or map a texture on some triangles.Voronoi_Image_Manipulation
A system independent tool for interactive image manipulation with Voronoi and Delaunay data structures.Water_Simulation
Water-Simulation with real time specular reflection on the waters surface. The reflection is implemented in GLSL and runs on the GPU and in screen space. The water itself is implemented using a pressure based approach for the surface calculation.XBox_Controller_Linux_Interface
An interface that interacts with an XBox One controller via the usb stream. With simple methods for object or camera control (i.e. for OpenGL contexts).Cloth_Simulation
Cloth-Visualization via particle-simulation.Advanced_Algorithms
Quick implementations of some advanced algorithms for searching, sorting and treesScreen_Space_Ambient_Occlusion
Giving a scene a depth-dependent shading, completely irregarding the scene complexity, in screen-space.Quaternion_Library
A small library that capsulates most commonly used operations on Quaternions. Also a small sample implementation, that rotates an object around an axis, using Quaternions.Energy-Dome_Terrain
A visually appealing terrain visualization from real-world data with some extras, such as an animated energy dome, LOD tessellation and multisamplingadvsearch
A Go library for advanced searching in sorted data structuresRepeat_History
A small but useful command for a linux shell. It makes the bash history more easily accessible than cmd+r.Marching_Cubes_on_GPU
A marching cube algorithm, that is executed in parallel on the GPU, using compute shaders. This will later enable a highly parallel creation of advanced landscape/terrain structures in potentially real-time (next project).tree23
An implementation of a balanced 2,3-tree that allows accessing next/previous elements in O(1) at all times.Vector_Library
Small vector library in C, containing all basic vector operations.2D_Bin_Packing
several parallel solutions for a 2D bin packing problem for a programming contest.Variance_Shadow_Maps
Small example of a project, that uses variance shadow maps with hardware Multisampling.Voronoi_DivideAndConquer
A Go implementation of a voronoi tessellation with the divide and conquer algorithm. It is still work in progress and not yet working properly!mtVector
A short vector library with all necessary operations for a Delaunay triangulation, including optimized matrix multiplicationAgar_Clone_Joystick_Client
A C++ client for our programming challenge (2016) supporting an X-BOX-Controller.FastDelaunayImages
AdventOfCode
My solutions for the advent of code puzzles (AOC)Artificial_Neural_Network_Character_Classification
Implementation of an artificial neural network with backpropagation for classification of characters.Bachelor_Thesis_Arimaa
Implementation of the practical part of my bachelor thesis for the FH-Wedel. The thesis has been awarded with the "Wedeler Hochschulpreis" for innovation. The code implements an artificial intelligence which plays the game of Arimaa.Love Open Source and this site? Check out how you can help us