micro-racing
multiplayer 3D isometric racing game written in WebGL 2.x. Steering(both): WSAD / Arrows.
Live demo: https://micro-racing.herokuapp.com/ (it uses free server so it can be really slow)
Gameplay
Todo
- Improve client side prediction
- Improve overall performance of server
- Improve controls
Installation
Development mode (running at http://lvh.me:3000):
yarn install
yarn run develop
Production:
yarn install
yarn run build:production
Features
- Client side prediction
- High performance isometric engine using WebGL 2.x
- Neural networks trained using evolution algorithms
- Function precompilation in stuct-pack deserializers
- Physics engine
- Optimistic forms
Goals
- Use monorepo, separated logic
- Create tiny matrix math library
- Create 3D isometric WebGL 2.0 functional wrapper(it should handle depth sorting and other stuff)
- Car steering logic (using Marco Monster approach)
- Procedural generated racetrack
- Bots using Neural Network for AI(see neural-cars)
- Multiplayer
Parts
Neural Network Implementation
forward propagation: https://github.com/Mati365/micro-racing/blob/master/src/packages/neural-network/src/unsafe/forwardPropagate.js
backward propagation: https://github.com/Mati365/micro-racing/blob/master/src/packages/neural-network/src/unsafe/backwardPropagate.js
evolution population train generation: https://github.com/Mati365/micro-racing/blob/master/src/packages/neural-network/src/genetic/forkPopulation.js#L70
ai car driver: https://github.com/Mati365/micro-racing/blob/master/src/network/shared/logic/drivers/neural/CarNeuralAI.js
ai cars trainer: https://github.com/Mati365/micro-racing/blob/master/src/network/shared/logic/drivers/neural/CarNeuralTrainer.js
cars intersection rays: https://github.com/Mati365/micro-racing/blob/master/src/network/shared/logic/drivers/neural/CarIntersectRays.js
Quad Tree
implementation: https://github.com/Mati365/micro-racing/blob/master/src/packages/quad-tree/src/index.js
Quad Tree handles multiple moving objects as list, stores only static objects
CSS in JS implementation
https://github.com/Mati365/micro-racing/tree/master/src/packages/fast-stylesheet
Bezier lines and de Castelja algorithm implementation
https://github.com/Mati365/micro-racing/blob/master/src/packages/beizer-lines/src/index.js
Car steering logic based on Marco Monster docs
Server update loop
https://github.com/Mati365/micro-racing/blob/master/src/network/server/RoomRacing.js#L148
See also
https://webcache.googleusercontent.com/search?q=cache%3A5cH3UfBvb2YJ%3Avodacek.zvb.cz%2Farchiv%2F681.html&hl=en&gl=us&strip=1&vwsrc=0&fbclid=IwAR2jxD6EayJZqvcOSNOBHgww35indUbC6pAeVA_3XtTCckCVeabjnbEuJvI
http://buildnewgames.com/real-time-multiplayer/
https://codea.io/talk/discussion/6648/port-of-marco-monsters-2d-car-physics-now-with-video
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
http://www.asawicki.info/Mirror/Car%20Physics%20for%20Games/Car%20Physics%20for%20Games.html
https://github.com/nadako/cars/blob/gh-pages/Car.hx
https://github.com/spacejack/carphysics2d/blob/master/marco/Cardemo.c
https://www.sevenson.com.au/actionscript/sat
http://www.dyn4j.org/2010/01/sat
HTML UI in AAA games:
https://www.gdcvault.com/play/1022055/How-to-Implement-AAA-Game
License
Resources
Icons: https://png.is/f/chatbot-robot-internet-bot-artificial-intelligence-icon-vector-robot/6051723894325248-201812161840.html https://icons8.com/icon/38824/meat https://www.kisscc0.com/clipart/u-turn-traffic-sign-turnaround-computer-icons-caut-y4h8ur/ https://dryicons.com/icon/zombie-brains-icon-11516 https://fontawesome.com/icons/car
Cars: https://opengameart.org/content/low-poly-cars https://free3d.com/3d-model/cartoon-low-poly-city-cars-pack-32084.html
Elements: https://free3d.com/3d-model/road-elements-40062.html
Map Elements: https://sketchfab.com/3d-models/muro-hormigon-981c60ea68ce4fcfa168d56ff8ee59ca by talekliaran
https://sketchfab.com/3d-models/cactus-low-poly-8027a1cceedb4d8189592f316b0c4704 by kaltyiontrish