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  • Language
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  • Created over 7 years ago
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Repository Details

Repository for codes of 'Deep Reinforcement Learning'

DRL

Introduction

This repository is the codes for Deep Reinforcement Learning
I verified my codes with games. The games are made with pygame. I made the games or I modified them to apply for DRL.

Also, environments, which are made by Unity ML-agents, are in Unity_ML_Agent Repository


Performance of each algorithm that I implemented are as follows (verified with Breakout).

Performance

Result

Youtube Link of Playing Breakout with NoisyNet DQN

I set up the DRL code as follows.

  1. Human-level Control Through Deep Reinforcement Learning (DQN)
  2. Deep Reinforcement Learning with Double Q-Learning (DDQN)
  3. Prioritized Experience Replay (PER)
  4. Dueling Network Architecture for Deep Reinforcement Learning (Dueling DQN)
  5. Noisy Networks for Exploration (NoisyNet DQN)
  6. A Distributional Perspective on Reinforcement Learning (C51)
  7. Learning to Predict by the Methods of Temporal Differences (N-step DQN)
  8. Deep Recurrent Q-Learning for Partially Observable MDPs (DRQN)
  9. Distributional Reinforcement Learning with Quantile Regression(QR-DQN)
  10. Implicit Quantile Networks for Distributional Reinforcement Learning(IQN)
  11. Curiosity-driven Exploration by Self-supervised Prediction (ICM)
  12. Exploration by Random Network Distillation(RND)

This is the PPT file for the description of DQN codes that I implemented.

The description of DRL algorithms

Description of algorithms link



Environment

Software

  • Windows7 (64bit)
  • Python 3.6.5
  • Anaconda 4.2.0
  • Tensorflow-gpu 1.12.0
  • pygame 1.9.3
  • opencv3 3.1.0

Hardware

  • CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHZ

  • GPU: GeForce GTX 1080TI

  • Memory: 16GB



Implementation

The sample code for my environment is Environment_sample.py

# This is sample code for Deep Reinforcement Learning testing environment 

# Import modules
import sys 
import numpy as np
import random

# Import games
sys.path.append("DQN_GAMES/")

# add as game the one that you want to play!! 
import pong as game
import dot  
import dot_test  
import tetris  
import wormy
import breakout

# Get Number of action and name of game from the game code
Num_action = game.Return_Num_Action()
game_name = game.ReturnName()

# Get game state class from game code
game_state = game.GameState()

while True:
    # Choose random action
    action = np.zeros([Num_action])
    action[random.randint(0, Num_action - 1)] = 1.0

    # You can get next observation, reward and terminal after action
    observation_next, reward, terminal = game_state.frame_step(action)

You can run the game with random action using this code!!

Please check that you made the folder for saved variables

checkpoint = tf.train.get_checkpoint_state("saved_networks_DQN")

Then you are ready to implement the code! πŸ˜†



Games

Most of the games are made with python and pygame!

The codes are easy to understand and variables are easy to understand.

So fix the code as you want!! πŸ˜†

Description of the games

Specific description of games