Godot Support for Rider
The "Godot Support" plugin adds specific functionality for the Godot game engine Mono version (C# support) to Rider.
Rider is JetBrains' cross platform .NET IDE, based on ReSharper and the IntelliJ Platform. It can be used on Windows, Mac and Linux providing rich code navigation, inspections and refactorings.
Features
Autogenerates multiple run configurations:
Player
to Run/Debug or Profile game in one click. DemoEditor
to Run/Debug or Profile Godot Editor in one clickAttach
to debug already started playerWATSharp
to start the test-runner. More
Context menu on a scene file allows running game directly to that scene.
Fields marked with [Export] attribute would not be marked as not-initialized. Classes marked with [Tool] attribute would not be marked as unused. Delegates marked with [Signal] attribute would not be marked as unused.
Support running XUnit/NUnit tests inside the game process. More
Recomendations
Add .idea
to .gitignore
Including tscn
in your project as demonstrated here
Contributing
This project welcomes contributions and suggestions. Please have a look at our Guidelines for contributing.