MethodTimer.Fody
Injects some very basic method timing code.
See Milestones for release notes.
This is an add-in for Fody
It is expected that all developers using Fody become a Patron on OpenCollective. See Licensing/Patron FAQ for more information.
Usage
See also Fody usage.
NuGet installation
Install the MethodTimer.Fody NuGet package and update the Fody NuGet package:
PM> Install-Package Fody
PM> Install-Package MethodTimer.Fody
The Install-Package Fody
is required since NuGet always defaults to the oldest, and most buggy, version of any dependency.
Add to FodyWeavers.xml
Add <MethodTimer/>
to FodyWeavers.xml
<Weavers>
<MethodTimer/>
</Weavers>
Your Code
public class MyClass
{
[Time]
public void MyMethod()
{
//Some code u are curious how long it takes
Console.WriteLine("Hello");
}
}
What gets compiled without an Interceptor
public class MyClass
{
public void MyMethod()
{
var stopwatch = Stopwatch.StartNew();
try
{
//Some code u are curious how long it takes
Console.WriteLine("Hello");
}
finally
{
stopwatch.Stop();
Trace.WriteLine("MyClass.MyMethod " + stopwatch.ElapsedMilliseconds + "ms");
}
}
}
What gets compiled with an Interceptor
If you want to handle the logging you can define a static class to intercept the logging.
The interceptor takes one of the two following forms.
Note: when both methods are available, the intercepter will prefer the TimeSpan
overload.
Interceptor with elapsed duration as long (milliseconds)
public static class MethodTimeLogger
{
public static void Log(MethodBase methodBase, long milliseconds, string message)
{
//Do some logging here
}
}
Then this will be compiled
public class MyClass
{
public void MyMethod()
{
var stopwatch = Stopwatch.StartNew();
try
{
//Some code u are curious how long it takes
Console.WriteLine("Hello");
}
finally
{
stopwatch.Stop();
MethodTimeLogger.Log(methodof(MyClass.MyMethod), stopwatch.ElapsedMilliseconds);
}
}
}
Interceptor with elapsed duration as TimeSpan
public static class MethodTimeLogger
{
public static void Log(MethodBase methodBase, TimeSpan elapsed, string message)
{
//Do some logging here
}
}
Then this will be compiled
public class MyClass
{
public void MyMethod()
{
var stopwatch = Stopwatch.StartNew();
try
{
//Some code u are curious how long it takes
Console.WriteLine("Hello");
}
finally
{
stopwatch.Stop();
MethodTimeLogger.Log(methodof(MyClass.MyMethod), stopwatch.Elapsed);
}
}
}
Using parameters inside the logging
If you want to get the parameter values inside the logging, you can use a string format in the attribute definition.
public class MyClass
{
[Time("File name: '{fileName}'")]
public void MyMethod(string fileName)
{
//Some code u are curious how long it takes
Console.WriteLine("Hello");
}
}
Then this will be compiled
public class MyClass
{
public void MyMethod(string fileName)
{
var stopwatch = Stopwatch.StartNew();
try
{
//Some code u are curious how long it takes
Console.WriteLine("Hello");
}
finally
{
stopwatch.Stop();
var message = string.Format("File name: '{0}'", fileName);
MethodTimeLogger.Log(methodof(MyClass.MyMethod), stopwatch.ElapsedMilliseconds, message);
}
}
}
The following values are allowed:
- Any parameter name (e.g.
{fileName}
) {this}
(callsToString()
on the instance itself) - Note that this is not available on static methods, the weaver will throw an error if being used in a static method
Note 1: sub-properties are not (yet?) supported. Support Fody on OpenCollective and this might be implemented!
Note 2: this feature requires an updated Log method call with the definition below. If this method (with the message parameter) is not found, the weaver will raise an error.
public static void Log(MethodBase methodBase, long milliseconds, string message)
Whats in the NuGet
In addition to the actual weaving assembly the NuGet package will also add a file TimeAttribute.cs
to the target project.
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Method | AttributeTargets.Constructor,AllowMultiple = false)]
class TimeAttribute : Attribute
{
}
At compile time this attribute and all usages to it will be removed from the target assembly. If you want to re-use the class in a common assembly change the class from internal
to public
. This will result in the class not being removed at compile time.
Icon
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