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halflife-adm
Half-Life: Advanced Development Modioq3-burek
Specialised idTech 3 fork for my games. Status: inactivehalflife-smoke
HL1 but with CS2-style interactive smokehalflife-adm-legacy
Advanced Development Mod - technical overhaul for Half-Lifebtx-engine
bodot-poc
Turning Godot into GoldSRC, attempt no.1burektech2
Fork of RBDoom3-BFG for my games, aiming to be a base for immersive retro shooters. Status: inactive for nowhl-sdk-videos-src
Source code for my HL SDK tutorial videosVHLT-ADM
Map compilers for Advanced Development Mod (halflife-ADM). Status: semi-active, evaluating ericw-toolshalflife-vs2019-sohl12
Spirit of Half-Life 1.2 merged with Solokiller's updated HL SDK. Status: inactivehalflife-twhl-tutorials
HL SDK fork for my TWHL tutorialsScriptingMachine4
Researching C# scripting in C++ appsswater
Half-Life software water emulation experimentslearnin-nvrhi
Experiments & notes while learning NVRHIQuakePlayerMoveTest
Small experiment from March 2021, when I was toying around in Unityadm-utils
My utility classes and functions for game, library and engine developmentFoxGLBox
Small renderer project for learning. Foxes sold separatelyidtech4-odljev
Source code for Bosnian FPS game Odljev, based on fhDoombtx-testbed
Testbed for btx-enginebtx-renderer
SoftRenda
A silly stupid experiment with GLM and SDL2's software rendererbtx-docs
BurekTech X documentationelegy-rhi
btx-common
BurekTech X common headers and librariesadm-experiments
My laboratory for visualisations and silly little wireframe ideashalflife-dnf01
Source code for DNF2001, a cancelled HL modioq3-burek-site
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