N64Recomp
Tool to statically recompile N64 games into native executablesf3dex2
Matching and mostly documented disassemblies of the F3DEX2/F3DZEX2 N64 RSP microcode familybanjo-tooie
WIP Banjo Tooie Decompilation w/ SplatN64-Precomp-Example
Example project of using a "Precomp" setup for working with in-progress decompssm64-lighting-engine
WIP lighting engine for sm64 that supports F3DZEX point lightsN64-Cache-Emulation-Tests
Small ROM that runs some tests to determine if cache is being emulated correctlyPaper-Mario-Precomp
qoi_n64
Modification of the qoi image format (https://github.com/phoboslab/qoi) that targets RGBA16 images for N64libmario
Setup for compiling sm64 decomp into a shared object/DLL that can be used in other projectstex_sampling_rom
N64 ROM for testing texture tile sampling parametersF3DEX2Decoder
C#/.NET Core F3DEX2 displaylist decodersm64_portal_rendering
Functional graphical portals in sm64gltf64
glTF to N64 model converter, supports custom glTF extensions to encode N64 rendering propertiesBanjo-Precomp
Example project of using a "Precomp" setup for working with Banjo-Kazooie decompPower-Struggle-Level-Editor
Level editor for the grid-based levels of Power Struggle (https://github.com/TheShaders/PowerStruggle), made in Godotkmc-gcc-wrapper
Wrapper application for running kmc gcc binaries on a modern platformmariotester
Blender plugin for use with libmario to let you test your levels directly in BlenderLove Open Source and this site? Check out how you can help us