state-switch
Dynamically replace lovelace cards depending on occasion.
Note in the animation above that the two browser windows have two different users logged in, which changes the rightmost card.
For installation instructions, see this guide.
Install state-switch.js
as a module
.
resources:
- url: /local/state-switch.js
type: module
Usage
type: custom:state-switch
entity: <entity>
default: <default>
transition: <transition>
transition_time: <transition_time>
states:
<state 1>:
<card 1>
<state 2>:
<card 2>
...
When the state of <entity>
is <state 1>
, <card 1>
will be displayed, when it's <state 2>
, <card 2>
will be displayed.
If the state of <entity>
doesn't match any <state>
, the <card>
for the <default>
state will be displayed.
Options
<entity>
Required An entity id orhash
,user
,group
,deviceID
,mediaquery
<default>
State to use as default fallback<state N>
The state to match<card N>
Lovelace card configuration<transition>
Animated transition to use (slide-left
,slide-right
,swap-left
,swap_right
orflip
). Default:none
<transition_time>
The time for an animated transition in ms. Default: 500
State matching
entity_id
If the entity
parameter is set to an entity id, which card is displayed will depend on the state of that entity.
cards:
- type: entities
entities:
- input_select.home_mode
- type: custom:state-switch
entity: input_select.home_mode
states:
Home:
type: vertical-stack
cards:
- type: entities
title: Lights
entities:
- light.bed_light
- light.ceiling_lights
- light.kitchen_lights
- type: picture-glance
camera_image: camera.demo_camera
entities: []
Away:
type: alarm-panel
entity: alarm_control_panel.alarm
Guests:
type: glance
title: Lights
entities:
- light.bed_light
- light.ceiling_lights
- light.kitchen_lights
Note that the words on
and off
are magic in yaml, so if the entity is e.g. a switch, you need to quote the keys in the states:
mapping:
states:
"on":
type: markdown
content:>
Light is on
"off":
type: markdown
content:>
Light is off
hash
If the entity
parameter is set to hash
, which card is displayed will depend on the "hash" part of the current URL - i.e. whatever comes after an optional #
symbol in the current page URL.
This allows for controlling the view on a browser-window to browser-window basis, and without needing a controlling entity.
- type: horizontal-stack
cards:
- type: entity-button
entity: light.my_dummy
tap_action:
action: navigate
navigation_path: "#p1"
- type: entity-button
entity: light.my_dummy
tap_action:
action: navigate
navigation_path: "#p2"
- type: entity-button
entity: light.my_dummy
tap_action:
action: navigate
navigation_path: "#p2"
- type: custom:state-switch
entity: hash
default: p1
states:
p1:
type: markdown
content: |
# Page 1
p2:
type: markdown
content: |
# Page 2
p3:
type: markdown
content: |
# Page 3
user
If the entity
parameter is set to user
, which card is displayed will depend on the currently logged in users Display Name.
type: custom:state-switch
entity: user
default: default
states:
A:
type: entities
title: User A stuff
entities:
- light.bed_light
- light.ceiling_lights
- light.kitchen_lights
B:
type: glance
title: User B stuff
entities:
- light.bed_light
- light.ceiling_lights
- light.kitchen_lights
default:
type: markdown
content: >
## Unknown user
group
group
can take one of two values - admin
or user
depending on whether the currently logged in user is in the Administrators
group or not.
deviceID
If the entity
parameter is set to deviceID
, which card is displayed will depend on the device-browser combination which is currently displaying the page.
See browser_mod for a description on how deviceIDs work.
type: custom:state-switch
entity: deviceID
states:
"9c2aaf6f-ed26e3c1":
type: markdown
content: >
Desktop
"c8a4981c-d69c5e3c":
type: markdown
content: >
Mobile
mediaquery
If the entity
parameter is set to mediaquery
, the card that is displayed will be the first one that matches a CSS @media rule.
type: custom:state-switch
entity: mediaquery
states:
"(min-width: 1000px)":
type: markdown
content: more than 1000 px
"(min-width: 500px)":
type: markdown
content: 500 to 1000 px
"all":
type: markdown
content: "Really small"
template
If the entity
parameter is set to template
, the card that is displayed will be the one that matches the jinja template's result.
type: custom:state-switch
entity: template
template: "{% if is_state('switch.night_mode', 'on') and now().weekday() < 5 %} day {% else %} night {% endif %}"
states:
day:
type: markdown
content: Where do you want to go today?
night:
type: markdown
content: Sleep tight!
You may also simply define the entity
parameter as a jinja template string.
type: custom:state-switch
entity: "{% if is_state('switch.night_mode', 'on') and now().weekday() < 5 %} day {% else %} night {% endif %}"
states:
day:
type: markdown
content: Where do you want to go today?
night:
type: markdown
content: Sleep tight!
Note: Jinja2 templating is not cheap. Avoid it for simple things that can be solved with just an entity.
Transitions
The switch from one card to another can be animated by setting the <transition>
option.
The speed of the transition is set by <transition_time>
(milliseconds). Note that some animations do two things, and thus take two times <transition_time>
to complete.
Available transitions are:
slide-down
slide-up
slide-left
slide-right
swap-down
swap-up
swap-left
swap-right
flip-x
flip-y
A few tips
- To replace more than one card at a time, use e.g.
vertical-stack
,horizontal-stack
orlayout-card
.