Configurable Unity Shaders
Access otherwise hidden shader features to understand them
Don't repeat yourself by writing the same shaders over and over again with little variation. You can expose a lot of different shader settings through attributes! Configurable Shaders does three main things:
- Provide unlit and lit shaders for Opaque, Cutout and Transparent RenderTypes with a lot of configuration.
- Provide new useful Material Property Drawers and Debug Shaders
- Document the hidden features of shaders, that are not that apparent from the Unity Docs.
Installation
Simple Download
Unity Package Manager (UPM)
You will need to have git installed and set in your system PATH.
Find Packages/manifest.json
in your project and add the following:
{
"dependencies": {
"com.supyrb.configurableshaders": "https://github.com/supyrb/ConfigurableShaders.git#0.7.1",
"...": "..."
}
}
OpenUPM
Install the package with OpenUPM through the commandline
# Install openupm-cli
$ npm install -g openupm-cli
# Enter your unity project folder
$ cd YOUR_UNITY_PROJECT_FOLDER
# Add package to your project
$ openupm add com.supyrb.configurableshaders
Home)
Wiki (Additional Support Notes
- This project is for Unity's Built-In Render Pipeline, and not meant for usage in the Universal Render Pipeline (URP) or the High Definition Render Pipeline (HDRP)
- Alpha 2 Coverage is supported in the Unlit Cutout Shader (More Information)
- Easily Recreate Diablo BlendAdd by setting Blend to
One OneMinusSrcAlpha
(More Information) - Custom Material PropertyDrawers
- Single Pass Stereo Rendering for VR
- Shadows are also configured with the settings of the shader (which is great!)
Examples
Name | Example |
---|---|
Overview Scene | |
World Normal Shader | |
Depth01 Shader | |
Standard Material Properties | |
Custom Property Drawers |
Contribute
Let's make something great together!
- If you find a problem, either create a PR or file an issue
- Post your thoughts in the Unity Forum Thread
- To get in touch send us a tweet
- Support Supyrb by playing our games
Helping Hands & Contributors
- @Supyrb (Owner)
- @DemlJohannes
- @bgolus
License
- MIT - see LICENSE
- Stanford Bunny from https://graphics.stanford.edu/data/3Dscanrep/