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  • Language
    C#
  • License
    GNU Affero Genera...
  • Created almost 5 years ago
  • Updated about 1 month ago

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Repository Details

Server for Dragons Dogma Online

Dragons Dogma Online - Server

Server Emulator for the Game Dragons Dogma Online.

Table of contents

Disclaimer

The project is intended for educational purpose only.

Setup

1) Clone the repository

git clone https://github.com/sebastian-heinz/ddo-server.git

2) Install .Net 6.0 SDK or later

https://dotnet.microsoft.com/download

3) Use your IDE of choice:

3.1) Visual Studio

Notice:

Minimum version of "Visual Studio 2022" or later.

Open Project:

Open the DragonsDogmaOnline.sln-file

3.2) VS Code

Download IDE: https://code.visualstudio.com/download
C# Plugin: https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp

Open Project:

Open the Project Folder:
\Arrowgene.DragonsDogmaOnline

3.3) IntelliJ Rider

https://www.jetbrains.com/rider/

Notice:

Minimum version of "IntelliJ Rider 2021.3" or later.

Open Project:

Open the DragonsDogmaOnline.sln-file

4) Debug the Project

Run the Ddon.Cli-Project

Server

With default configuration the server will listen on following ports:

52099 - http/download
52000 - tcp/gameserver
52100 - tcp/loginserver

ensure that no other local services listen on these ports.

Client

Launch the client with the following args: "DDO.exe" "addr=localhost port=52100 token=00000000000000000000 DL=http://127.0.0.1:52099/win/ LVer=03.04.003.20181115.0 RVer=3040008"

Progress

Login Server

  • Account
  • Character Creation

Game Server

Party Management (Party List)

  • Party Members
    • View Arisen Profile
    • Send Tell
    • Send Friend Request
    • View Status and Equipment
    • Promote to Party Leader
    • Kick from Party
    • Invite to Group Chat
    • Disband Party
    • Invite to Entryboard
    • Follow with Autorun
    • Cancel Party Invite
    • Decline Party Invite
    • View Party List
    • Leave
    • Invite Directly to Clan
  • Main Pawns
    • View Pawn Profile
    • Invite to Party
    • Kick from Party
    • View Status and Equipment
  • Support Pawns
  • Party Search
    • Search
    • Simple Request
  • Player Search
    • View Arisen Profile
    • Invite to Party
    • Send Tell
    • Send Friend Request
    • Invite to Group Chat
    • Invite to Entryboard
    • Search

Guidelines

Git

Workflow

The work on this project should happen via feature-branches

Feature branches (or sometimes called topic branches) are used to develop new features for the upcoming or a distant future release. When starting development of a feature, the target release in which this feature will be incorporated may well be unknown at that point. The essence of a feature branch is that it exists as long as the feature is in development, but will eventually be merged back into develop (to definitely add the new feature to the upcoming release) or discarded (in case of a disappointing experiment).

  1. Create a new feature/feature-name or fix/bug-fix-name branch from master
  2. Push all your changes to that branch
  3. Create a Pull Request to merge that branch into master

Best Practise

C# Coding Standards and Naming Conventions

Object Name Notation Char Mask Underscores
Class name PascalCase [A-z][0-9] No
Constructor name PascalCase [A-z][0-9] No
Method name PascalCase [A-z][0-9] No
Method arguments camelCase [A-z][0-9] No
Local variables camelCase [A-z][0-9] No
Constants name PascalCase [A-z][0-9] No
Field name _camelCase [A-z][0-9] Yes
Properties name PascalCase [A-z][0-9] No
Delegate name PascalCase [A-z] No
Enum type name PascalCase [A-z] No

Attribution

Contributors / Making It Happening

Let me preface with that this work could not exist without the excellent work of various individuals

  • Ando - Reverse Engineering & Tooling (Session Splitter, Camellia Key Cracker)
  • David - Reverse Engineering (unpacking PC Executable, defeating Anti Debug and CRC checks)
  • The White Dragon Temple
  • Nothilvien @sebastian-heinz - Reverse Engineering & Server Code

(if you have been forgotten please reach out)

3rd Parties and Libraries