Dragons Dogma Online - Server
Server Emulator for the Game Dragons Dogma Online.
Table of contents
Disclaimer
The project is intended for educational purpose only.
Setup
1) Clone the repository
git clone https://github.com/sebastian-heinz/ddo-server.git
2) Install .Net 6.0 SDK or later
https://dotnet.microsoft.com/download
3) Use your IDE of choice:
3.1) Visual Studio
Notice:
Minimum version of "Visual Studio 2022" or later.
Open Project:
Open the DragonsDogmaOnline.sln
-file
3.2) VS Code
Download IDE: https://code.visualstudio.com/download
C# Plugin: https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp
Open Project:
Open the Project Folder:
\Arrowgene.DragonsDogmaOnline
3.3) IntelliJ Rider
https://www.jetbrains.com/rider/
Notice:
Minimum version of "IntelliJ Rider 2021.3" or later.
Open Project:
Open the DragonsDogmaOnline.sln
-file
4) Debug the Project
Run the Ddon.Cli
-Project
Server
With default configuration the server will listen on following ports:
52099 - http/download
52000 - tcp/gameserver
52100 - tcp/loginserver
ensure that no other local services listen on these ports.
Client
Launch the client with the following args:
"DDO.exe" "addr=localhost port=52100 token=00000000000000000000 DL=http://127.0.0.1:52099/win/ LVer=03.04.003.20181115.0 RVer=3040008"
Progress
Login Server
- Account
- Character Creation
Game Server
Party Management (Party List)
- Party Members
- View Arisen Profile
- Send Tell
- Send Friend Request
- View Status and Equipment
- Promote to Party Leader
- Kick from Party
- Invite to Group Chat
- Disband Party
- Invite to Entryboard
- Follow with Autorun
- Cancel Party Invite
- Decline Party Invite
- View Party List
- Leave
- Invite Directly to Clan
- Main Pawns
- View Pawn Profile
- Invite to Party
- Kick from Party
- View Status and Equipment
- Support Pawns
- Party Search
- Search
- Simple Request
- Player Search
- View Arisen Profile
- Invite to Party
- Send Tell
- Send Friend Request
- Invite to Group Chat
- Invite to Entryboard
- Search
Guidelines
Git
Workflow
The work on this project should happen via feature-branches
Feature branches (or sometimes called topic branches) are used to develop new features for the upcoming or a distant future release. When starting development of a feature, the target release in which this feature will be incorporated may well be unknown at that point. The essence of a feature branch is that it exists as long as the feature is in development, but will eventually be merged back into develop (to definitely add the new feature to the upcoming release) or discarded (in case of a disappointing experiment).
- Create a new
feature/feature-name
orfix/bug-fix-name
branch from master - Push all your changes to that branch
- Create a Pull Request to merge that branch into
master
Best Practise
- Do not use Console.WriteLine etc, use the specially designed logger.
- Own the Code: extract solutions, discard libraries.
- Annotate functions with documentation comments (https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/language-specification/documentation-comments).
C# Coding Standards and Naming Conventions
Object Name | Notation | Char Mask | Underscores |
---|---|---|---|
Class name | PascalCase | [A-z][0-9] | No |
Constructor name | PascalCase | [A-z][0-9] | No |
Method name | PascalCase | [A-z][0-9] | No |
Method arguments | camelCase | [A-z][0-9] | No |
Local variables | camelCase | [A-z][0-9] | No |
Constants name | PascalCase | [A-z][0-9] | No |
Field name | _camelCase | [A-z][0-9] | Yes |
Properties name | PascalCase | [A-z][0-9] | No |
Delegate name | PascalCase | [A-z] | No |
Enum type name | PascalCase | [A-z] | No |
Attribution
Contributors / Making It Happening
Let me preface with that this work could not exist without the excellent work of various individuals
- Ando - Reverse Engineering & Tooling (Session Splitter, Camellia Key Cracker)
- David - Reverse Engineering (unpacking PC Executable, defeating Anti Debug and CRC checks)
- The White Dragon Temple
- Nothilvien @sebastian-heinz - Reverse Engineering & Server Code
(if you have been forgotten please reach out)
3rd Parties and Libraries
- System.Data.SQLite (https://system.data.sqlite.org/)
- KaitaiStruct.Runtime.Csharp (https://kaitai.io/)
- Arrowgene.Networking (https://github.com/sebastian-heinz/Arrowgene.Networking)
- .NET Standard (https://github.com/dotnet/standard)