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  • License
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  • Created over 9 years ago
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Repository Details

A tool to enforce Swift style and conventions.

SwiftLint

A tool to enforce Swift style and conventions, loosely based on the now archived GitHub Swift Style Guide. SwiftLint enforces the style guide rules that are generally accepted by the Swift community. These rules are well described in popular style guides like Kodeco's Swift Style Guide.

SwiftLint hooks into Clang and SourceKit to use the AST representation of your source files for more accurate results.

Build Status codecov.io

This project adheres to the Contributor Covenant Code of Conduct. By participating, you are expected to uphold this code. Please report unacceptable behavior to [email protected].

Language Switch: δΈ­ζ–‡, ν•œκ΅­μ–΄.

Installation

Replace <version> with the desired minimum version.

.package(url: "https://github.com/realm/SwiftLint.git", from: "<version>")

SwiftLint can be used as a command plugin or a build tool plugin.

Using Homebrew:

brew install swiftlint

Using CocoaPods:

Simply add the following line to your Podfile:

pod 'SwiftLint'

This will download the SwiftLint binaries and dependencies in Pods/ during your next pod install execution and will allow you to invoke it via ${PODS_ROOT}/SwiftLint/swiftlint in your Script Build Phases.

This is the recommended way to install a specific version of SwiftLint since it supports installing a pinned version rather than simply the latest (which is the case with Homebrew).

Note that this will add the SwiftLint binaries, its dependencies' binaries, and the Swift binary library distribution to the Pods/ directory, so checking in this directory to SCM such as git is discouraged.

Using Mint:

$ mint install realm/SwiftLint

Using a pre-built package:

You can also install SwiftLint by downloading SwiftLint.pkg from the latest GitHub release and running it.

Installing from source:

You can also build and install from source by cloning this project and running make install (Xcode 15.0 or later).

Using Bazel

Put this in your MODULE.bazel:

bazel_dep(name = "swiftlint", version = "0.52.4", repo_name = "SwiftLint")

Or put this in your WORKSPACE:

WORKSPACE
load("@bazel_tools//tools/build_defs/repo:http.bzl", "http_archive")

http_archive(
    name = "build_bazel_rules_apple",
    sha256 = "390841dd5f8a85fc25776684f4793d56e21b098dfd7243cd145b9831e6ef8be6",
    url = "https://github.com/bazelbuild/rules_apple/releases/download/2.4.1/rules_apple.2.4.1.tar.gz",
)

load(
    "@build_bazel_rules_apple//apple:repositories.bzl",
    "apple_rules_dependencies",
)

apple_rules_dependencies()

load(
    "@build_bazel_rules_swift//swift:repositories.bzl",
    "swift_rules_dependencies",
)

swift_rules_dependencies()

load(
    "@build_bazel_rules_swift//swift:extras.bzl",
    "swift_rules_extra_dependencies",
)

swift_rules_extra_dependencies()

http_archive(
    name = "SwiftLint",
    sha256 = "c6ea58b9c72082cdc1ada4a2d48273ecc355896ed72204cedcc586b6ccb8aca6",
    url = "https://github.com/realm/SwiftLint/releases/download/0.52.4/bazel.tar.gz",
)

load("@SwiftLint//bazel:repos.bzl", "swiftlint_repos")

swiftlint_repos()

load("@SwiftLint//bazel:deps.bzl", "swiftlint_deps")

swiftlint_deps()

Then you can run SwiftLint in the current directory with this command:

bazel run -c opt @SwiftLint//:swiftlint

Usage

Presentation

To get a high-level overview of recommended ways to integrate SwiftLint into your project, we encourage you to watch this presentation or read the transcript:

Presentation

Xcode Run Script Build Phase

Integrate SwiftLint into your Xcode project to get warnings and errors displayed in the issue navigator.

To do this select the project in the file navigator, then select the primary app target, and go to Build Phases. Click the + and select "New Run Script Phase". Insert the following as the script:

Xcode 15 made a significant change by setting the default value of the ENABLE_USER_SCRIPT_SANDBOXING Build Setting from NO to YES. As a result, SwiftLint encounters an error related to missing file permissions, which typically manifests as follows: error: Sandbox: swiftlint(19427) deny(1) file-read-data.

To resolve this issue, it is necessary to manually set the ENABLE_USER_SCRIPT_SANDBOXING setting to NO for the specific target that SwiftLint is being configured for.

If you installed SwiftLint via Homebrew on Apple Silicon, you might experience this warning:

warning: SwiftLint not installed, download from https://github.com/realm/SwiftLint

That is because Homebrew on Apple Silicon installs the binaries into the /opt/homebrew/bin folder by default. To instruct Xcode where to find SwiftLint, you can either add /opt/homebrew/bin to the PATH environment variable in your build phase

if [[ "$(uname -m)" == arm64 ]]; then
    export PATH="/opt/homebrew/bin:$PATH"
fi

if which swiftlint > /dev/null; then
  swiftlint
else
  echo "warning: SwiftLint not installed, download from https://github.com/realm/SwiftLint"
fi

or you can create a symbolic link in /usr/local/bin pointing to the actual binary:

ln -s /opt/homebrew/bin/swiftlint /usr/local/bin/swiftlint

You might want to move your SwiftLint phase directly before the 'Compile Sources' step to detect errors quickly before compiling. However, SwiftLint is designed to run on valid Swift code that cleanly completes the compiler's parsing stage. So running SwiftLint before 'Compile Sources' might yield some incorrect results.

If you wish to fix violations as well, your script could run swiftlint --fix && swiftlint instead of just swiftlint. This will mean that all correctable violations are fixed while ensuring warnings show up in your project for remaining violations.

If you've installed SwiftLint via CocoaPods the script should look like this:

"${PODS_ROOT}/SwiftLint/swiftlint"

Swift Package Command Plugin

The command plugin enables running SwiftLint from the command line as follows:

swift package plugin swiftlint

Swift Package Build Tool Plugins

SwiftLint can be used as a build tool plugin for both Xcode projects and Swift Package projects.

The build tool plugin determines the SwiftLint working directory by locating the topmost config file within the package/project directory. If a config file is not found therein, the package/project directory is used as the working directory.

The plugin throws an error when it is unable to resolve the SwiftLint working directory. For example, this will occur in Xcode projects where the target's Swift files are not located within the project directory.

To maximize compatibility with the plugin, avoid project structures that require the use of the --config option.

Unexpected Project Structures

Project structures where SwiftLint's configuration file is located outside of the package/project directory are not directly supported by the build tool plugin. This is because it isn't possible to pass arguments to build tool plugins (e.g., passing the config file path).

If your project structure doesn't work directly with the build tool plugin, please consider one of the following options:

  • To use a config file located outside the package/project directory, a config file may be added to that directory specifying a parent config path to the other config file, e.g., parent_config: path/to/.swiftlint.yml.
  • You can also consider the use of a Run Script Build Phase in place of the build tool plugin.

Xcode Projects

You can integrate SwiftLint as an Xcode Build Tool Plugin if you're working with a project in Xcode.

Add SwiftLint as a package dependency to your project without linking any of the products.

Select the target you want to add linting to and open the Build Phases inspector. Open Run Build Tool Plugins and select the + button. Select SwiftLintBuildToolPlugin from the list and add it to the project.

For unattended use (e.g. on CI), you can disable the package and macro validation dialog by

  • individually passing -skipPackagePluginValidation and -skipMacroValidation to xcodebuild or
  • globally setting defaults write com.apple.dt.Xcode IDESkipPackagePluginFingerprintValidatation -bool YES and defaults write com.apple.dt.Xcode IDESkipMacroFingerprintValidation -bool YES for that user.

Note: This implicitly trusts all Xcode package plugins and macros in packages and bypasses Xcode's package validation dialogs, which has security implications.

Swift Package Projects

You can integrate SwiftLint as a Swift Package Manager Plugin if you're working with a Swift Package with a Package.swift manifest.

Add SwiftLint as a package dependency to your Package.swift file.
Add SwiftLint to a target using the plugins parameter.

.target(
    ...
    plugins: [.plugin(name: "SwiftLintBuildToolPlugin", package: "SwiftLint")]
),

Visual Studio Code

To integrate SwiftLint with vscode, install the vscode-swiftlint extension from the marketplace.

fastlane

You can use the official swiftlint fastlane action to run SwiftLint as part of your fastlane process.

swiftlint(
    mode: :lint,                            # SwiftLint mode: :lint (default) or :autocorrect
    executable: "Pods/SwiftLint/swiftlint", # The SwiftLint binary path (optional). Important if you've installed it via CocoaPods
    path: "/path/to/lint",                  # Specify path to lint (optional)
    output_file: "swiftlint.result.json",   # The path of the output file (optional)
    reporter: "json",                       # The custom reporter to use (optional)
    config_file: ".swiftlint-ci.yml",       # The path of the configuration file (optional)
    files: [                                # List of files to process (optional)
        "AppDelegate.swift",
        "path/to/project/Model.swift"
    ],
    ignore_exit_status: true,               # Allow fastlane to continue even if SwiftLint returns a non-zero exit status (Default: false)
    quiet: true,                            # Don't print status logs like 'Linting ' & 'Done linting' (Default: false)
    strict: true                            # Fail on warnings? (Default: false)
)

Docker

swiftlint is also available as a Docker image using Ubuntu. So just the first time you need to pull the docker image using the next command:

docker pull ghcr.io/realm/swiftlint:latest

Then following times, you just run swiftlint inside of the docker like:

docker run -it -v `pwd`:`pwd` -w `pwd` ghcr.io/realm/swiftlint:latest

This will execute swiftlint in the folder where you are right now (pwd), showing an output like:

$ docker run -it -v `pwd`:`pwd` -w `pwd` ghcr.io/realm/swiftlint:latest
Linting Swift files in current working directory
Linting 'RuleDocumentation.swift' (1/490)
...
Linting 'YamlSwiftLintTests.swift' (490/490)
Done linting! Found 0 violations, 0 serious in 490 files.

Here you have more documentation about the usage of Docker Images.

Command Line

$ swiftlint help
OVERVIEW: A tool to enforce Swift style and conventions.

USAGE: swiftlint <subcommand>

OPTIONS:
  --version               Show the version.
  -h, --help              Show help information.

SUBCOMMANDS:
  analyze                 Run analysis rules
  docs                    Open SwiftLint documentation website in the default web browser
  generate-docs           Generates markdown documentation for all rules
  lint (default)          Print lint warnings and errors
  reporters               Display the list of reporters and their identifiers
  rules                   Display the list of rules and their identifiers
  version                 Display the current version of SwiftLint

  See 'swiftlint help <subcommand>' for detailed help.

Run swiftlint in the directory containing the Swift files to lint. Directories will be searched recursively.

To specify a list of files when using lint or analyze (like the list of files modified by Xcode specified by the ExtraBuildPhase Xcode plugin, or modified files in the working tree based on git ls-files -m), you can do so by passing the option --use-script-input-files and setting the following instance variables: SCRIPT_INPUT_FILE_COUNT and SCRIPT_INPUT_FILE_0, SCRIPT_INPUT_FILE_1...SCRIPT_INPUT_FILE_{SCRIPT_INPUT_FILE_COUNT - 1}.

These are same environment variables set for input files to custom Xcode script phases.

Working With Multiple Swift Versions

SwiftLint hooks into SourceKit so it continues working even as Swift evolves!

This also keeps SwiftLint lean, as it doesn't need to ship with a full Swift compiler, it just communicates with the official one you already have installed on your machine.

You should always run SwiftLint with the same toolchain you use to compile your code.

You may want to override SwiftLint's default Swift toolchain if you have multiple toolchains or Xcodes installed.

Here's the order in which SwiftLint determines which Swift toolchain to use:

  • $XCODE_DEFAULT_TOOLCHAIN_OVERRIDE
  • $TOOLCHAIN_DIR or $TOOLCHAINS
  • xcrun -find swift
  • /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain
  • /Applications/Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain
  • ~/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain
  • ~/Applications/Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain

sourcekitd.framework is expected to be found in the usr/lib/ subdirectory of the value passed in the paths above.

You may also set the TOOLCHAINS environment variable to the reverse-DNS notation that identifies a Swift toolchain version:

$ TOOLCHAINS=com.apple.dt.toolchain.Swift_2_3 swiftlint --fix

On Linux, SourceKit is expected to be located in /usr/lib/libsourcekitdInProc.so or specified by the LINUX_SOURCEKIT_LIB_PATH environment variable.

pre-commit

SwiftLint can be run as a pre-commit hook. Once installed, add this to the .pre-commit-config.yaml in the root of your repository:

repos:
  - repo: https://github.com/realm/SwiftLint
    rev: 0.50.3
    hooks:
      - id: swiftlint

Adjust rev to the SwiftLint version of your choice. pre-commit autoupdate can be used to update to the current version.

SwiftLint can be configured using entry to apply fixes and fail on errors:

-   repo: https://github.com/realm/SwiftLint
    rev: 0.50.3
    hooks:
    -   id: swiftlint
        entry: swiftlint --fix --strict

Rules

Over 200 rules are included in SwiftLint and the Swift community (that's you!) continues to contribute more over time. Pull requests are encouraged.

You can find an updated list of rules and more information about them here.

You can also check Source/SwiftLintBuiltInRules/Rules directory to see their implementation.

Opt-In Rules

opt_in_rules are disabled by default (i.e., you have to explicitly enable them in your configuration file).

Guidelines on when to mark a rule as opt-in:

  • A rule that can have many false positives (e.g. empty_count)
  • A rule that is too slow
  • A rule that is not general consensus or is only useful in some cases (e.g. force_unwrapping)

Disable rules in code

Rules can be disabled with a comment inside a source file with the following format:

// swiftlint:disable <rule1> [<rule2> <rule3>...]

The rules will be disabled until the end of the file or until the linter sees a matching enable comment:

// swiftlint:enable <rule1> [<rule2> <rule3>...]

For example:

// swiftlint:disable colon
let noWarning :String = "" // No warning about colons immediately after variable names!
// swiftlint:enable colon
let hasWarning :String = "" // Warning generated about colons immediately after variable names

Including the all keyword will disable all rules until the linter sees a matching enable comment:

// swiftlint:disable all // swiftlint:enable all

For example:

// swiftlint:disable all
let noWarning :String = "" // No warning about colons immediately after variable names!
let i = "" // Also no warning about short identifier names
// swiftlint:enable all
let hasWarning :String = "" // Warning generated about colons immediately after variable names
let y = "" // Warning generated about short identifier names

It's also possible to modify a disable or enable command by appending :previous, :this or :next for only applying the command to the previous, this (current) or next line respectively.

For example:

// swiftlint:disable:next force_cast
let noWarning = NSNumber() as! Int
let hasWarning = NSNumber() as! Int
let noWarning2 = NSNumber() as! Int // swiftlint:disable:this force_cast
let noWarning3 = NSNumber() as! Int
// swiftlint:disable:previous force_cast

Run swiftlint rules to print a list of all available rules and their identifiers.

Configuration

Configure SwiftLint by adding a .swiftlint.yml file from the directory you'll run SwiftLint from. The following parameters can be configured:

Rule inclusion:

  • disabled_rules: Disable rules from the default enabled set.
  • opt_in_rules: Enable rules that are not part of the default set. The special all identifier will enable all opt in linter rules, except the ones listed in disabled_rules.
  • only_rules: Only the rules specified in this list will be enabled. Cannot be specified alongside disabled_rules or opt_in_rules.
  • analyzer_rules: This is an entirely separate list of rules that are only run by the analyze command. All analyzer rules are opt-in, so this is the only configurable rule list, there are no equivalents for disabled_rules and only_rules. The special all identifier can also be used here to enable all analyzer rules, except the ones listed in disabled_rules.
# By default, SwiftLint uses a set of sensible default rules you can adjust:
disabled_rules: # rule identifiers turned on by default to exclude from running
  - colon
  - comma
  - control_statement
opt_in_rules: # some rules are turned off by default, so you need to opt-in
  - empty_count # find all the available rules by running: `swiftlint rules`

# Alternatively, specify all rules explicitly by uncommenting this option:
# only_rules: # delete `disabled_rules` & `opt_in_rules` if using this
#   - empty_parameters
#   - vertical_whitespace

analyzer_rules: # rules run by `swiftlint analyze`
  - explicit_self

included: # case-sensitive paths to include during linting. `--path` is ignored if present
  - Sources
excluded: # case-sensitive paths to ignore during linting. Takes precedence over `included`
  - Carthage
  - Pods
  - Sources/ExcludedFolder
  - Sources/ExcludedFile.swift
  - Sources/*/ExcludedFile.swift # exclude files with a wildcard

# If true, SwiftLint will not fail if no lintable files are found.
allow_zero_lintable_files: false

# If true, SwiftLint will treat all warnings as errors.
strict: false

# configurable rules can be customized from this configuration file
# binary rules can set their severity level
force_cast: warning # implicitly
force_try:
  severity: warning # explicitly
# rules that have both warning and error levels, can set just the warning level
# implicitly
line_length: 110
# they can set both implicitly with an array
type_body_length:
  - 300 # warning
  - 400 # error
# or they can set both explicitly
file_length:
  warning: 500
  error: 1200
# naming rules can set warnings/errors for min_length and max_length
# additionally they can set excluded names
type_name:
  min_length: 4 # only warning
  max_length: # warning and error
    warning: 40
    error: 50
  excluded: iPhone # excluded via string
  allowed_symbols: ["_"] # these are allowed in type names
identifier_name:
  min_length: # only min_length
    error: 4 # only error
  excluded: # excluded via string array
    - id
    - URL
    - GlobalAPIKey
reporter: "xcode" # reporter type (xcode, json, csv, checkstyle, codeclimate, junit, html, emoji, sonarqube, markdown, github-actions-logging, summary)

You can also use environment variables in your configuration file, by using ${SOME_VARIABLE} in a string.

Defining Custom Rules

In addition to the rules that the main SwiftLint project ships with, SwiftLint can also run two types of custom rules that you can define yourself in your own projects:

1. Swift Custom Rules

These rules are written the same way as the Swift-based rules that ship with SwiftLint so they're fast, accurate, can leverage SwiftSyntax, can be unit tested, and more.

Using these requires building SwiftLint with Bazel as described in this video or its associated code in github.com/jpsim/swiftlint-bazel-example.

2. Regex Custom Rules

You can define custom regex-based rules in your configuration file using the following syntax:

custom_rules:
  pirates_beat_ninjas: # rule identifier
    included: 
      - ".*\\.swift" # regex that defines paths to include during linting. optional.
    excluded: 
      - ".*Test\\.swift" # regex that defines paths to exclude during linting. optional
    name: "Pirates Beat Ninjas" # rule name. optional.
    regex: "([nN]inja)" # matching pattern
    capture_group: 0 # number of regex capture group to highlight the rule violation at. optional.
    match_kinds: # SyntaxKinds to match. optional.
      - comment
      - identifier
    message: "Pirates are better than ninjas." # violation message. optional.
    severity: error # violation severity. optional.
  no_hiding_in_strings:
    regex: "([nN]inja)"
    match_kinds: string

This is what the output would look like:

It is important to note that the regular expression pattern is used with the flags s and m enabled, that is . matches newlines and ^/$ match the start and end of lines, respectively. If you do not want to have . match newlines, for example, the regex can be prepended by (?-s).

You can filter the matches by providing one or more match_kinds, which will reject matches that include syntax kinds that are not present in this list. Here are all the possible syntax kinds:

  • argument
  • attribute.builtin
  • attribute.id
  • buildconfig.id
  • buildconfig.keyword
  • comment
  • comment.mark
  • comment.url
  • doccomment
  • doccomment.field
  • identifier
  • keyword
  • number
  • objectliteral
  • parameter
  • placeholder
  • string
  • string_interpolation_anchor
  • typeidentifier

All syntax kinds used in a snippet of Swift code can be extracted asking SourceKitten. For example, sourcekitten syntax --text "struct S {}" delivers

  • source.lang.swift.syntaxtype.keyword for the struct keyword and
  • source.lang.swift.syntaxtype.identifier for its name S

which match to keyword and identifier in the above list.

If using custom rules in combination with only_rules, make sure to add custom_rules as an item under only_rules.

Unlike Swift custom rules, you can use official SwiftLint builds (e.g. from Homebrew) to run regex custom rules.

Auto-correct

SwiftLint can automatically correct certain violations. Files on disk are overwritten with a corrected version.

Please make sure to have backups of these files before running swiftlint --fix, otherwise important data may be lost.

Standard linting is disabled while correcting because of the high likelihood of violations (or their offsets) being incorrect after modifying a file while applying corrections.

Analyze

The swiftlint analyze command can lint Swift files using the full type-checked AST. The compiler log path containing the clean swiftc build command invocation (incremental builds will fail) must be passed to analyze via the --compiler-log-path flag. e.g. --compiler-log-path /path/to/xcodebuild.log

This can be obtained by

  1. Cleaning DerivedData (incremental builds won't work with analyze)
  2. Running xcodebuild -workspace {WORKSPACE}.xcworkspace -scheme {SCHEME} > xcodebuild.log
  3. Running swiftlint analyze --compiler-log-path xcodebuild.log

Analyzer rules tend to be considerably slower than lint rules.

Using Multiple Configuration Files

SwiftLint offers a variety of ways to include multiple configuration files. Multiple configuration files get merged into one single configuration that is then applied just as a single configuration file would get applied.

There are quite a lot of use cases where using multiple configuration files could be helpful:

For instance, one could use a team-wide shared SwiftLint configuration while allowing overrides in each project via a child configuration file.

Team-Wide Configuration:

disabled_rules:
- force_cast

Project-Specific Configuration:

opt_in_rules:
- force_cast

Child / Parent Configs (Locally)

You can specify a child_config and / or a parent_config reference within a configuration file. These references should be local paths relative to the folder of the configuration file they are specified in. This even works recursively, as long as there are no cycles and no ambiguities.

A child config is treated as a refinement and therefore has a higher priority, while a parent config is considered a base with lower priority in case of conflicts.

Here's an example, assuming you have the following file structure:

ProjectRoot
    |_ .swiftlint.yml
    |_ .swiftlint_refinement.yml
    |_ Base
        |_ .swiftlint_base.yml

To include both the refinement and the base file, your .swiftlint.yml should look like this:

child_config: .swiftlint_refinement.yml
parent_config: Base/.swiftlint_base.yml

When merging parent and child configs, included and excluded configurations are processed carefully to account for differences in the directory location of the containing configuration files.

Child / Parent Configs (Remote)

Just as you can provide local child_config / parent_config references, instead of referencing local paths, you can just put urls that lead to configuration files. In order for SwiftLint to detect these remote references, they must start with http:// or https://.

The referenced remote configuration files may even recursively reference other remote configuration files, but aren't allowed to include local references.

Using a remote reference, your .swiftlint.yml could look like this:

parent_config: https://myteamserver.com/our-base-swiftlint-config.yml

Every time you run SwiftLint and have an Internet connection, SwiftLint tries to get a new version of every remote configuration that is referenced. If this request times out, a cached version is used if available. If there is no cached version available, SwiftLint fails – but no worries, a cached version should be there once SwiftLint has run successfully at least once.

If needed, the timeouts for the remote configuration fetching can be specified manually via the configuration file(s) using the remote_timeout / remote_timeout_if_cached specifiers. These values default to 2 / 1 second(s).

Command Line

Instead of just providing one configuration file when running SwiftLint via the command line, you can also pass a hierarchy, where the first configuration is treated as a parent, while the last one is treated as the highest-priority child.

A simple example including just two configuration files looks like this:

swiftlint --config .swiftlint.yml --config .swiftlint_child.yml

Nested Configurations

In addition to a main configuration (the .swiftlint.yml file in the root folder), you can put other configuration files named .swiftlint.yml into the directory structure that then get merged as a child config, but only with an effect for those files that are within the same directory as the config or in a deeper directory where there isn't another configuration file. In other words: Nested configurations don't work recursively – there's a maximum number of one nested configuration per file that may be applied in addition to the main configuration.

.swiftlint.yml files are only considered as a nested configuration if they have not been used to build the main configuration already (e. g. by having been referenced via something like child_config: Folder/.swiftlint.yml). Also, parent_config / child_config specifications of nested configurations are getting ignored because there's no sense to that.

If one (or more) SwiftLint file(s) are explicitly specified via the --config parameter, that configuration will be treated as an override, no matter whether there exist other .swiftlint.yml files somewhere within the directory. So if you want to use nested configurations, you can't use the --config parameter.

License

MIT licensed.

About

SwiftLint is maintained and funded by Realm Inc. The names and logos for Realm are trademarks of Realm Inc.

We ❀️ open source software! See our other open source projects, read our blog, or say hi on twitter (@realm).

Our thanks to MacStadium for providing a Mac Mini to run our performance tests.

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16

RealmContent

Light Realm-powered content management system
Swift
238
star
17

realm-cocoa-converter

A library that provides the ability to import/export Realm files from a variety of data container formats.
Swift
219
star
18

realm-draw

The official Realm Draw app used in promotional videos
C#
163
star
19

github-gantt

Generate Gantt Charts From Github Issues!
JavaScript
156
star
20

realm-object-store

Cross-platform abstractions used within Realm products
C++
119
star
21

realm-kotlin-samples

Samples demonstrating the usage of Realm-Kotlin SDK
Kotlin
91
star
22

RChat

Swift
88
star
23

realm-graphql

GraphQL client for Realm Object Server
TypeScript
80
star
24

realm-loginkit

A generic interface for logging in to Realm Mobile Platform apps
Swift
74
star
25

realm-cpp

Realm C++
C++
73
star
26

realm-dart-samples

Samples for Realm Flutter and Realm Dart SDKs
C++
68
star
27

EventKit

A template conference app, featuring real-time schedule and data changes & running on Realm πŸš€
Swift
63
star
28

realm-scanner

A scanning app that can analyze and report on any photos it is given
Java
54
star
29

react-realm-context

Components that simplifies using Realm with React
TypeScript
50
star
30

realm-graphql-service

GraphQL service for Realm Object Server
TypeScript
43
star
31

RealmPop

Java
39
star
32

my-first-realm-app

ToDo demo app using Realm and Realm Object Server to synchronize tasks.
Java
38
star
33

task-tracker-swiftui

Simple task manager using Realm and SwiftUI
Swift
36
star
34

realm-dvdrental

Demo inventory application which synchronizes data originating in Postgres via the Realm Postgres data connector.
Swift
36
star
35

realm-android-user-store

Java
35
star
36

realm-inventory

An sample inventory app demonstrating safe counters via Lists and Realm Counters
Swift
32
star
37

unity-examples

C#
30
star
38

realm-teamwork-MR

A Realm demo app showing an idealized version of a field-service type application using multiple Realms, permissions, etc
Swift
26
star
39

FindOurDevices

A React Native + MongoDB Realm application for allowing users to see location and movement of their own devices or those of people in the same private group.
JavaScript
25
star
40

node-template-project

A template for your Node and TypeScript Project with Visual Studio Code Debugging!
TypeScript
23
star
41

realm-flipper-plugin

A Flipper plugin to debug React Native applications using a Realm database.
TypeScript
20
star
42

realm-java-benchmarks

Kotlin
18
star
43

realm-drawkit

A modular drawing library that uses RMP for collaboration
Swift
17
star
44

aws-devicefarm

Github action for triggering runs on AWS devicefarm
JavaScript
17
star
45

Scrumdinger

Showing how the app from Apple's SwiftUI tutorial can be enhanced by adding Realm
Swift
16
star
46

awesome-realm

A curated list of awesome Realm resources, libraries, tools and applications
15
star
47

roc-ios

Swift
14
star
48

realm-search

An example implementation of synchronizing specific objects from a massive global Realm.
Swift
13
star
49

roc-ios-controller

A Chat Controller powered by Realm and Chatto
Swift
13
star
50

realm-puzzle

A small collaborative game where players work to complete a jigsaw puzzle.
Objective-C
12
star
51

realm-sync-demos

Demo apps for MongoDB Realm Sync
Kotlin
11
star
52

RCurrency

Swift
10
star
53

jazzy-integration-specs

Integration specs for https://github.com/realm/jazzy
HTML
10
star
54

realm-MultiUserTasksTutorial

Walk-though of constructing a multi-user example using Realm Tasks
Swift
9
star
55

charts

A Collection of Helm Charts
Smarty
9
star
56

realm-surveys

A reactive survey application powered by Realm
Swift
9
star
57

realm-connectors

Realm Object Server Data Connectors
8
star
58

realm-cloud-functions-demo

Realm & IBM Cloud Functions demo
JavaScript
8
star
59

realm-dotnet-groupedcollection

C#
8
star
60

realm-dotnet-lfs

C#
8
star
61

electron-react-samples

TypeScript
7
star
62

Realm-Sweeper

Swift
7
star
63

FindOurDevices-backend

A backend MongoDB Realm application for allowing users to see location and movement of their own devices or those of people in the same private group.
JavaScript
7
star
64

Realm-Drawing

Swift
6
star
65

feedback-manager

A simple Realm-powered feedback app that employs the Azure Text Analytics API to extract sentiment and key phrases from tickets
C#
5
star
66

BarCodes-Demo

A small demo app to show how to scan barcode and place into into a Realm
Swift
5
star
67

realm-qna

question and answer app
Swift
4
star
68

realm-dotnet-samples

C#
4
star
69

realm-swift-samples

Sample applications for realm-swift database
Swift
4
star
70

realm-tools

Various tools for testing Realm
TypeScript
3
star
71

ci-actions

A repository for commonly used GitHub Actions inside the various realm repositories
TypeScript
3
star
72

xamarin-examples-architecture

Test
C#
3
star
73

realm-flexible-sync-test-api

Sample App for A/B testing two version of the Flexible Sync API
Swift
3
star
74

realm-SharedTasks

Swift
2
star
75

unity-examples-3d-chess

Examples and tutorials for the Realm Unity SDK.
2
star
76

global-notifier-design-patterns

C++
2
star
77

realm.github.io

HTML
2
star
78

realm-object-server-cognito-auth

Cognito authentication provider for Realm Object Server
TypeScript
2
star
79

aws-devicefarm-sample-data

Sample data to use with the AWS devicefarm action
Java
1
star
80

realm-lua-bootcamp

Teaching the basics of building a Realm SDK
C++
1
star
81

realm-crowdcircle

A collaborative experimental game, played between 6 teams
Swift
1
star
82

realm-js-playground

JavaScript
1
star