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Fusion
Fusion is a game engine written in C++ that I'm mainly working on as a hobby project, when I'm not working at my day job (where I'm also working on an engine).premake-vscode
VS Code workspace generator for premakeYuki
peter1745.github.io
Fission
Fission is a physics engine I'm developing for use in the Fusion Game Engine. I'm mainly working on Fission to get a better understanding of game physics, and how physics engines work internally.Coral
Coral is a C++/C# wrapper around the .NET CoreCLR library, the purpose of Coral is to provide a native interface similar to Mono, but in a more modern style, and using .NET Core instead of .NET FrameworkPeanutPhysics
Peanut is a custom physics engine that I'm working on during my free time. I'm testing it using the Hazel engine, but it's not specifically designed for Hazel, and it will most likely never replace PhysX in Hazel. This is just a physics engine I'm developing in order to learn more about how physics engines work.SaferCPP
Safer++ is a library containing types and functions to help make writing safe C++ easierCSTM
A C++ library that aims to fix some of my grievances with the C++ STLLove Open Source and this site? Check out how you can help us