• This repository has been archived on 11/Mar/2019
  • Stars
    star
    939
  • Rank 48,667 (Top 1.0 %)
  • Language
    Clojure
  • License
    The Unlicense
  • Created almost 11 years ago
  • Updated almost 6 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

A Clojure game library

Note: I am focusing my efforts on play-cljc, a library for games that run on both the desktop and the web.

Introduction

A Clojure library that provides a wrapper for libGDX, allowing you to write 2D and 3D games that run on desktop OSes (Windows, OS X, and Linux) and Android with the same Clojure codebase.

Getting Started

There are a few ways to create a project:

Justification

The best thing about making a game in Clojure is that you can modify it in a REPL while it's running. By simply reloading a namespace, your code will be injected into the game, uninhibited by the restrictions posed by tools like HotSwap. Additionally, a REPL lets you read and modify the state of your game at runtime, so you can quickly experiment and diagnose problems.

Clojure also brings the benefits of functional programming. This is becoming a big topic of discussion in gamedev circles, including by John Carmack. Part of this is due to the prevalence of multi-core hardware, making concurrency more important. Additionally, there is a general difficulty of maintaining object-oriented game codebases as they grow, due to complicated class hierarchies and state mutations.

Documentation

(ns game-test.core
  (:require [play-clj.core :refer :all]
            [play-clj.g2d :refer :all]))

; define a screen, where all the action takes place
(defscreen main-screen
  ; all the screen functions get a map called "screen" containing various
  ; important values, and a vector called "entities" for storing game objects
  
  ; the entities vector is immutable, so in order to update it you must simply
  ; return a new vector at the end of each screen function
  
  ; this function runs only once, when the screen is first shown
  :on-show
  (fn [screen entities]
    ; update the screen map to hold a tiled map renderer and a camera
    (update! screen
             :renderer (orthogonal-tiled-map "level1.tmx" (/ 1 8))
             :camera (orthographic))
    (let [; load a sprite sheet from your resources dir
          sheet (texture "tiles.png")
          ; split the sheet into 16x16 tiles
          ; (the texture! macro lets you call TextureRegion methods directly)
          tiles (texture! sheet :split 16 16)
          ; get the tile at row 6, col 0
          player-image (texture (aget tiles 6 0))
          ; add position and size to the player-image map so it can be drawn
          player-image (assoc player-image :x 0 :y 0 :width 2 :height 2)]
      ; return a new entities vector with player-image inside of it
      [player-image]))
  
  ; this function runs every time a frame must be drawn (about 60 times per sec)
  :on-render
  (fn [screen entities]
    ; make the screen completely black
    (clear!)
    ; render the tiled map, draw the entities and return them
    (render! screen entities))
  
  ; this function runs when the screen dimensions change
  :on-resize
  (fn [screen entities]
    ; make the camera 20 tiles high, while maintaining the aspect ratio
    (height! screen 20)
    ; you can return nil if you didn't change any entities
    nil))

; define the game itself, and immediately hand off to the screen
(defgame game-test
  :on-create
  (fn [this]
    (set-screen! this main-screen)))

Licensing

All files that originate from this project are dedicated to the public domain. I would love pull requests, and will assume that they are also dedicated to the public domain.

More Repositories

1

vim_cubed

Vim rendered on a cube for no reason
Nim
2,709
star
2

Nightcode

An IDE for Clojure
Clojure
1,403
star
3

SolidOak

An IDE for Rust
Rust
893
star
4

Nightlight

An embedded editor for Clojure
Clojure
789
star
5

play-cljc

A Clojure and ClojureScript game library
Clojure
537
star
6

odoyle-rules

A rules engine for Clojure(Script)
Clojure
535
star
7

Nightweb

An anonymous P2P social network in Clojure
Clojure
497
star
8

PixelJihad

A JavaScript steganography tool
JavaScript
306
star
9

play-cljs

A ClojureScript game library
Clojure
290
star
10

Lightmod

An all-in-one tool for full stack Clojure
Clojure
275
star
11

Dynadoc

Dynamic documentation for Clojure(Script)
Clojure
217
star
12

Nightmod

A tool for making live-moddable games in Clojure
Clojure
192
star
13

edna

A Clojure data -> music library
Clojure
187
star
14

Paravim

A Vim-based editor for Clojure
Clojure
181
star
15

paren-soup

A browser-based editor for ClojureScript
Clojure
153
star
16

full-stack-clj-example

A sample Clojure CLI project containing Clojure and ClojureScript
Clojure
115
star
17

play-clj-examples

Example projects using play-clj
Clojure
113
star
18

Nightcoders

A cloud IDE for ClojureScript
Clojure
75
star
19

odoyle-rum

Clojure
71
star
20

play-cljc-examples

Clojure
58
star
21

full-stack-boot-example

A sample Boot project containing Clojure and ClojureScript
Clojure
51
star
22

neovim-rs

A Neovim wrapper for Rust
Rust
47
star
23

iglu

A Clojure data -> GLSL library
Clojure
40
star
24

clarax

A new coat of paint for clara rules
Clojure
37
star
25

libgdx-examples

Java
29
star
26

tile-soup

A Clojure(Script) library to parse tiled maps
Clojure
27
star
27

libvim-clj

Vim as a Clojure library
Clojure
25
star
28

clojure-conj-2014

Making Games at Runtime with Clojure
Clojure
24
star
29

play-cljs-examples

Example projects using play-cljs
Clojure
20
star
30

parinferish

A library for parsing Clojure and optionally applying parinfer(ish)
Clojure
18
star
31

learn-clojure

Clojure
16
star
32

eval-soup

A library that makes it easy to eval Clojure(Script) code
Clojure
14
star
33

cross-parinfer

A library that wraps Parinfer for Clojure and ClojureScript
Clojure
11
star
34

Russian101

An Android app for learning Russian
Java
11
star
35

zachlisp.nim

Nim
11
star
36

zachlisp.cpp

C++
10
star
37

mistakes-were-made

An undo/redo system for Clojure and ClojureScript
Clojure
10
star
38

defexample

A macro for defining code examples
Clojure
9
star
39

dynadoc-examples

Example projects using Dynadoc
Clojure
9
star
40

odoyle-rum-todo

Clojure
7
star
41

play-clj.net

A networking library for play-clj games
Clojure
6
star
42

SeeJay

A console program in C demonstrating key generation and encrypted connections
C
5
star
43

html-soup

A library that adds HTML tags to Clojure(Script) code
Clojure
5
star
44

play-cljc.text

Render text with play-cljc
Clojure
5
star
45

nimconf-2021

4
star
46

clojure-assignments

Clojure
4
star
47

tag-soup

A library to parse code into descriptive maps
Clojure
4
star
48

functional-game-dev

Clojure
4
star
49

clojured-lightning-talk

Clojure
3
star
50

bay-area-odoyle

Clojure
3
star
51

java-assignments

Java
3
star
52

FireSteg

A stego tool I made in college
Java
2
star
53

HighSchoolFinal

A mock operating system UI I made in high school
Java
1
star
54

Jumpman

Simple JavaScript game for teaching coding
JavaScript
1
star
55

imgui_nim

Nim
1
star
56

BabaRam

A dashcam app for Android in Java
Java
1
star
57

vulkan_triangle_nim

Nim
1
star