• Stars
    star
    483
  • Rank 91,050 (Top 2 %)
  • Language
    JavaScript
  • License
    MIT License
  • Created over 2 years ago
  • Updated 4 months ago

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Repository Details

HTML5 multiplayer game engine

Moddio is a Multiplayer-First Game Engine. It has a built-in server-authoritative netcode, including snapshot interpolation and client-side reconciliation. It can support 50+ concurrent players or 300+ moving entities hosted on a $5/month VM. Join us on Discord


What's included in the box.

  • Box2D Physics
  • Server-authoritative netcode using Websocket, Snapshot interpolation, Client-side reconciliation, and LZ-string compression
  • Inventory & Item system
  • Built-in Attributes (e.g. HP, Energy, etc) with regeneration rates
  • Built-in Item system (melee & projectile)
  • Dialogues (ideal for visual novel-style games)
  • Shops (for selling items)
  • Unit control (top-down WASD or platformer)
  • Client-side predicted projectile + unit movement (optional)
  • Unit AI including A* pathfinding
  • Mobile controls
  • and more!

Running the game

Make sure you have Node 16 or later. First, setup the repo

git clone https://github.com/moddio/moddio2.git
cd moddio2
npm install
npm run tsc

Then, go to /src directory, and rename game-sample.json to game.json. Go back to the root directory and run the command below:

npm run server

You can now play the game at http://localhost:80

How do I create a new game from scratch?

Moddio games are created & edited using Moddio Game Editor available at https://www.modd.io. To learn how to use the game editor, visit https://learn.modd.io.

Once you create the game, you can export the game.json which you can use in your local installation. Inside the Moddio Game Editor, Go to Menu -> Click Export Game.

How to get game json in game's in-game editor

Next, rename the downloaded Game JSON as `game.json` and move it to the `./src` directory.

How to contribute

Moddio is completely free and open source under the MIT license, and we are always looking for more contributors. To learn about how to become a contributor, please visit how to contribute page

Credits

Isogenic Game Engine

Phaser

PlanckJS

uWebsocket

Box2D

Kenney Assets

Hero Icons