Shaders Library
Collection of GLSL Shaders for OpenGL 3.2+ working with openFrameworks.
Examples
- Phong Shading
- Normal Mapping
- Cube Mapping
- Displacement Mapping
- BRDF
- Geometry Shaders
- Tessellation shaders
- Shadow Mapping
Sources and references
This library gathers different related examples, projects, tutorials, documentation, etc. All of them are referenced the readme file of each example.
Compilation
- Xcode projects were developed with OF 0.9.3 and Xcode 8.0
- Clone this repository into OF_ROOT/apps/