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c2z
C++ to Zig bindings and transpilerSprite2DBakedLighting
Unity enlighten does not bake lighting into sprites. This script reaplace (temporarily) every sprite in the open scenes by a mesh so the ligth can be baked and then transfered for the SpriteRenderer.bevy_gizmos
Be welcome to The Gizmo Landvirtual_stack
The stack will never overflow if you have enough physical memorybevy_spine
Spine runtime for bevy, prototypebintext
Decode binary encoded text into aligned binary blobs using SIMDbevy_prefab
profiler.zig
A very simple profiler for zigpackr2
bevy_animagraph
bevy_curve_editor
Basic curve editor for bevypreproc
Simple and configurable SIMD pre-processor, with a throughput of up to 3 GiB/sIsometricTemplate
Isometric game with proxy geometry to make unity create NavMeshfpng-rs
bevy_gltf_testsuite
xml1
sane, non compliant xml parser without allocationstoctoc
Miniserde fork with more features and support for contextual serialization to be used by own game engineLove Open Source and this site? Check out how you can help us