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Jelly-Meshdeformation
Learn to turn every mesh into jelly using Unity's Jobsystem.Jobified-Meshdeformation
In this Project we are going to procedurally generate a plane and then use our mouse click input to spawn a Sphere, which will then make a nice indentation in our plane. This could be a base for some footsteps for example. (However you’d need to do that in batches as you’d quickly run out of vertices with increasing terrain size – so maybe keep that in the back of your head!).Behavior-Tree-Library-for-Unity
I worked out a little library for you to easily implement Behaviour Trees into your Unity Projects. You’ll find a Link to the GitHub Repository at the very end of this page. The Library is fully commented but I decided to post the documentation and explanation of Behaviour Trees here as it might be helpful for some people (You can thank me later!).Procedural-Terrain-Generation
If you are interested in finding out how to procedurally generate a terrain in Unity, you've come to the right place.ÂProgramming-Intelligence
Procedural-Sky-with-Time-of-Day
This is a simple tech demo for creating a day and night cycle with adjusting sky, light, atmosphere and fog.ECS_Solar_System
GAAssignment
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