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Stable Diffusion Playground | Welcome to stable diffusion playground! Use this repo to generate cool images!
Also - you get reproducibility for free! You'll know exactly how you created all of your images.
The metadata and latent information is stored inside of the image and into a npy file respectively.
Here are some images I generated using the prompt: a painting of an ai robot having an epiphany moment
:
If you generate something cool, tag me on Twitter
Setup
Follow the next steps to run this code:
git clone https://github.com/gordicaleksa/stable_diffusion_playground
- Open Anaconda console and navigate into project directory
cd path_to_repo
- Run
conda env create
from project directory (this will create a brand new conda environment). - Run
activate sd_playground
(for running scripts from your console or setup the interpreter in your IDE) - Run
huggingface-cli login
before the first time you try to use it to access model weights.
That's it! It should work out-of-the-box executing environment.yml file which deals with dependencies.
Important note: you have to locally patch the pipeline_stable_diffusion.py
file from the diffusers 0.2.4
lib
using the code from the main branch. The changes I rely (having latents
as an argument) on still haven't propagated to the pip package.
How to use this code
The script can be run using an IDE
(such as vscode, PyCharm, etc.) but it can also be run via command line
thanks to fire
package. fire
makes things much more concise than using argparse
! E.g. if there is an argument in the generate_images
function with name <arg_name>
then you can call python generate_images.py --<arg_name> <arg_value>
.
Next up - a brief explanation of certain script arguments.
output_dir_name
is the name of the output directory.
- Your images will be stored at
output/<output_dir_name>/imgs
. - Your latents will be stored at
output/<output_dir_name>/latents
. - Your metadata will be stored inside of the
user_comment
exif tag ifsave_metadata_to_img
==True
otherwise it'll be saved tooutput/<output_dir_name>/metadata
.
All of this relative to from where you're running the code.
prompt
, guidance_scale
, seed
, num_inference_steps
are the main knobs you have at your disposal to control image generation.
Check out the code comments for more info.
Finally, the script has 3 modes of execution - let me explain each of them below.
GENERATE_DIVERSE mode
Set execution_mode=ExecutionMode.GENERATE_DIVERSE
.
It will generate num_imgs
images (of width
xheight
resolution) and store them (as well as other info as described above) into the output file structure.
Use the main knobs as described above to control the content and quality of the image.
Here are some images I generated using this mode:
INTERPOLATE mode
Set execution_mode=INTERPOLATE
.
There are 2 ways to run this mode:
- Run
GENERATE_DIVERSE
and pick the 2 images you like. Grab paths to their latents (you'll find them underoutput/<output_dir_name>/latents
) and specify them inside ofsrc_latent_path
andtrg_latent_path
. After this the code will spherically interpolatenum_imgs
between them and by doing that generate a (mostly) smooth transition from source image into the target one. - Don't specify the latents - they will be generated on the fly so you won't know how your source and target image look like upfront. Everything else remains the same.
As an example I'll take the 2 images from above and interpolate between them here is the resulting grid:
Note: I generated 200 images but had to subsample to only 32 for this grid image. But in general there are always sudden jumps in the decoded image space unless you move with very fine steps through the latent space.
REPRODUCE mode
Set execution_mode=REPRODUCE
.
This one is more for debugging purposes.
Specify src_latent_path
and metadata_path
. For metadata_path
specify either the actual metadata .json
file path or simply the image path if it contains the metadata (this depends on save_metadata_to_img
flag).
After this the script will reconstruct the original image - showcasing the reproducibility.
Hardware requirements
You need a GPU that has at least 8 GBs
of VRAM to run this at 512x512
in fp16
precision.
If you wish to run it in fp32
precision you will need ~16 GBs
of VRAM (unless you're willing to sacrifice resolution).
fp16
flag controls whether you load the fp16
or fp32
weights.
Learning material
Here is a video walk-through of this repo:
(the commit I used in the video is this one)
And here is a deep dive video going through the stable diffusion codebase:
Connect With Me
Acknowledgements
Took inspiration from Karpathy's gist.