uFBT - micro Flipper Build Tool
uFBT is a cross-platform tool for building applications for Flipper Zero. It is a simplified version of Flipper Build Tool (FBT).
uFBT has an official GitHub Action. With it, you can automate building and publishing your application using GitHub workflows.
uFBT enables basic development tasks for Flipper Zero, such as building and debugging applications, flashing firmware, creating VSCode development configurations. It uses prebuilt binaries and libraries, so you don't need to build the whole firmware to compile and debug your application for Flipper.
Installation
- Linux & macOS:
python3 -m pip install --upgrade ufbt
- Windows:
py -m pip install --upgrade ufbt
uFBT uses your system's Python for running bootstrap code. Minimal supported version is Python 3.8. For executing actual build tasks, uFBT will download and use its own Python binaries and a toolchain built for your platform.
On first run, uFBT will download and install required SDK components from release
update channel of official firmware. For more information on how to switch to a different version of the SDK, see Managing the SDK section.
Usage
Building & running your application
Run ufbt
in the root directory of your application (the one with application.fam
file in it). It will build your application and place the resulting binary in dist
subdirectory.
You can upload and start your application on Flipper attached over USB using ufbt launch
.
To see other available commands and options, run ufbt -h
.
Debugging
In order to debug your application, you need to be running the firmware distributed alongside with current SDK version. You can flash it to your Flipper using ufbt flash
(over ST-Link), ufbt flash_usb
(over USB) or ufbt flash_blackmagic
(using Wi-Fi dev board running Blackmagic firmware).
You can attach to running firmware using ufbt debug
(for ST-Link) or ufbt blackmagic
(for Wi-Fi dev board).
VSCode integration
uFBT provides a configuration for VSCode that allows you to build and debug your application directly from the IDE. To deploy it, run ufbt vscode_dist
in the root directory of your application. Then you can open the project in VSCode (File
-Open Folder...
) and use the provided launch (ctrl+shift+b
) & debugging (ctrl+shift+d
) configurations.
Application template
uFBT can create a template for your application. To do this, run ufbt create APPID=<app_id>
in the directory where you want to create your application. It will create an application manifest and its main source file. You can then build and debug your application using the instructions above.
Application manifests are explained in the FBT documentation.
Other
ufbt cli
starts a CLI session with the device;ufbt lint
,ufbt format
run clang-format on application's sources.
Managing the SDK
To update the SDK, run ufbt update
. This will download and install all required SDK components from previously used source.
- To switch to SDK for a different release channel, run
ufbt update --channel=[dev|rc|release]
.- uFBT also supports 3rd-party update indexers, following the same schema as official firmware. To use them, run
ufbt update --index-url=<url>
, where<url>
is a URL to the index file, e.g.https://update.flipperzero.one/firmware/directory.json
.
- uFBT also supports 3rd-party update indexers, following the same schema as official firmware. To use them, run
- To use SDK for a certain release or a not-yet-merged branch from official repo, run
ufbt update --branch=0.81.1
orufbt update --branch=owner/my-awesome-feature
.- You can also use branches from other repos, where build artifacts are available from an indexed directory, by specifying
--index-url=<url>
.
- You can also use branches from other repos, where build artifacts are available from an indexed directory, by specifying
- uFBT can also download and update the SDK from any fixed URL. To do this, run
ufbt update --url=<url>
. - To use a local copy of the SDK, run
ufbt update --local=<path>
. This will use the SDK located in<path>
instead of downloading it. Useful for testing local builds of the SDK.
uFBT stores its state in .ufbt
subfolder in your home directory. You can override this location by setting UFBT_HOME
environment variable.
ufbt-bootstrap
Updating the SDK is handled by uFBT component called bootstrap. It has a dedicated entry point, ufbt-bootstrap
, with additional options that might be useful in certain scenarios. Run ufbt-bootstrap --help
to see them.
Troubleshooting
If something goes wrong and uFBT state becomes corrupted, you can reset it by running ufbt clean
. If that doesn't work, you can try removing .ufbt
subfolder manually from your home folder.
ufbt-bootstrap
and SDK-related ufbt
subcommands accept --verbose
option that will print additional debug information.