EffekseerForGodot3
Overview
This is the Effekseer's runtime plugin for Godot Engine.
You will be able to show the effects that was created with Effekseer.
Godot Engine向けEffekseerプラグインです。
Effekseerで作成したエフェクトをGodot Engine 3.xで表示することができます。
Documents (How to use it)
How to develop the plugin
Clone the repository
git clone https://github.com/effekseer/EffekseerForGodot3 --recursive
Build binaries
Windows
- python3 and scons
pip install scons
- Visual Studio 2017 or later.
Execute python3 Dev/Cpp/build.py platform=windows
macOS, iOS
- python3 and scons
brew install scons
- Latest Xcode
Execute python3 Dev/Cpp/build.py platform=osx
Execute python3 Dev/Cpp/build.py platform=ios
Android
- macOS or Linux
- python3 and scons
- Android NDK. ANDROID_NDK_ROOT required.
Execute python3 Dev/Cpp/build.py platform=android
Linux
- Ubuntu (64bit)
- python3 and scons
apt install scons
- Multilib
apt install gcc-multilib g++-multilib
Execute python3 Dev/Cpp/build.py platform=linux
Edit native codes
Windows
Create an effekseer build environment.
mkdir Dev/Effekseer/build
cd Dev/Effekseer/build
cmake -DBUILD_VIEWER=ON -DBUILD_EDITOR=ON ..
Uses Visual Studio 2017 or later, to open and build the following solution file.
- Dev/Cpp/EffekseerGodot.sln
Run by Godot Engine
Uses Godot Engine 3.x, to open the following project file.
- Dev/Godot/project.godot