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Auto-Vk-Toolkit
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.Auto-Vk
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.TAA-STAR
C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing TechniquesVulkanLaunchpad
Framework for Vulkan beginners, used in university education.ppsurf
Combining Patches and Point Convolutions for Detailed Surface ReconstructionVulkanWorkshop
Vulkan Workshop, created for the CESCG 2020VulkanLaunchpadStarter
Starter template for a project based on Vulkan Launchpaddeep_learning_demo
Deep learning demoFastMVR
Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)e186
e186: A real-time rendering framework for OpenGL 4 and C++17Quantifying-the-Error-of-Light-Transport-Algorithms
Quantifying the Error of Light Transport AlgorithmsFocus
A puzzle game that uses Real-Time Ray Tracing (RTX) for gameplay and rendering. Implemented in Vulkan 1.2 using VK_KHR_ray_tracing, based on Gears-Vk.APBF
Adaptive Position-Based Fluid Simulation, where particles split and merge dynamically.Gaussian-Mixture-Convolution-Networks
AgroEcoSim
CostRefinement
Fast cost volume post-processing for increased depth prediction in light-field imageryFastRenderingOfParametricObjects
Accompanying source code to our paper Fast Rendering of Parametric Objects on Modern GPUsgpu_cluster
Let's collect scripts that we use on the TUW deep learning cluster here.Prioritized-ReRendering
MultipleChoiceExamTool
A tool to conduct multiple choice examsGCGImages
This reporsitory contains images used in our task descriptions for the course "Foundations of Computer Graphics", where we teach basic real-time rendering concepts in OpenGL and VulkanLove Open Source and this site? Check out how you can help us