Bitrise Workflow Editor
Note: project is going through angularjs -> React transition. Please read more about this in the wiki section.
How to install & use the Workflow Editor on your Mac/Linux
- Install Go
brew install go
(on macOS) - Install the latest Bitrise CLI - it's a single binary command line tool
- Run
bitrise setup
just to be sure everything's prepared cd
into a directory where you have yourbitrise.yml
, and run:bitrise :workflow-editor
That's all. The Workflow Editor is now part of the Bitrise CLI core plugins, so you don't have to install it manually.
To upgrade to the latest version of the Workflow Editor run:
bitrise plugin update workflow-editor
Join the Workflow Editor's discussion at: https://discuss.bitrise.io/t/workflow-editor-v2-offline-workflow-editor/39
Install requirements
Workflow editor uses webpack for static asset compilation and asset bundling. For transformation we need to use some rails related transformation hence it also uses bundler to install ruby dependencies. In addition it uses karma and jasmine for frontend tests execution so it needs node
and npm
installed to get the dependencies for testing and also production.
Finally the local executable is written in GO. so you need to have go set up as well and dependencies.
bitrise run setup-client
Development
Build a stand-alone binary, with embedded resources
go install
Run in development mode
npm start # start both local plugin api and webpack dev server
- In your browser, you can reach the Workflow Editor on
localhost:4000/{version}
. Be aware that you usually have to wait a while until dev server starts up (then refresh) - By default, the Workflow Editor will open the
test_bitrise.yml
from integration folder (used for integration testing). Please do not commit this file if you have any changes with it (e2e tests would fail).
If you would like to run the Workflow Editor in website
mode, you have to run the dedicated npm command:
npm run start:website # starts WFE in website mode
You also have to make sure that the Monolith is already running before you try to execute the command above (otherwise every request to http://localhost:3000
will be handled by the WFE).
Also make sure that you change the path in the monolith to point to this version of the WFE (instead of the production version):
- in the monolith open
workflow_controller.rb
- change
base_url
in methodget_workflow_editor_html_content
to the current version:- if you run the monolith directly (using the umbrella repo) use
localhost:4000/{version}
(e.gbase_url = 'http://localhost:4000/1.3.135
) - if you run the monolith in docker (e.g with the
web-dev-env
repo) usehost.docker.internal:4000/{version}
(e.gbase_url = 'http://host.docker.internal:4000/1.3.135
)
- if you run the monolith directly (using the umbrella repo) use
Run client tests
npm test # for single run unit test with code compilation
npm run karma # for single run unit test without code compilation (using already compiled code)
npm run e2e:api # run only the local binary api for e2e tests
npm run e2e:dev # run e2e test dashboard (cypress dashboard)
npm run e2e:run # run e2e tests itself (cypress)
npm run e2e # for self contained e2e tests (local binary api + testing logic) e2e:api + e2e:run
NOTE: for e2e testing you could start a service normally with npm start
(to develop and run tests on it parallel) or have a binary ready by bitrise run setup-plugin-api
if you only want to verify the correctness of an already built feature. And then run the test dashboard with npm run e2e:dev
Use npm test
for a single test run.
If you only iterate on tests, you can also use npm run karma
as it skips transpilation and the transpilation and run the tests on an already transpiled JS. (faster)
Releasing
Every master commit is gonna released to S3 and Bitrise will integrate it with the website manually (CD is planned when test coverage and confidence is increasing with the editor). If you wanna do a plugin release as well you need to tag the PRs with #plugin
wherever in the PR title (like: "new feature #plugin".
Contributing
This project is using squash & merge model, feel free to have as many commits as you like but at the end the work will end up on master as a single commit.
Tech standards
- Every new feature has to be created in typescript and React (see wiki for integration guides).
- If you touch legacy code, consider porting it to new standards or if that's not possible use ES5 syntax! There are no transpilation for legacy codes (only minification).
- For tests you are safe to use whatever standards jsdom executes (ES6 supported).
- Use SCSS for styling (try to use local components style if possible)
Testing standards
- Unit tests are required for every new feature
- Consider write E2E tests as well (with cucumber and cypress)
New version release
Every master commit is released to an S3 bucket and Bitrise will integrate it with the website manually (CD is planned when test coverage and confidence is increasing with the editor). If you wanna do a plugin release as well you need to tag the PRs with #plugin
wherever in the PR title (like: "new feature #plugin".
If new release requires Bitrise CLI to be updated, in bitrise-plugin.yml
change min_version
requirement of the bitrise
tool to the required CLI version
Testing if version release works, without actually releasing
- In bitrise.yml, create a workflow e. g.
test-release
- From the
create-release
workflow, copy-paste the GitHub release and Create Discuss topic steps. - In the GitHub release step, remove the
files_to_upload
input, set the$NEW_RELEASE_VERSION
everywhere to something arbitrary, same for thebody
, and most importantly setdraft: 'yes'
- In the Create Discuss topic step, change the
DISCUSS_CHANGELOG_CATEGORY_ID
to the ID of one our discuss.bitrise.io's internal channels' ID (you can find an ID using the Discourse API with a cURL request) so that it is only visible to us; also change thetitle
and theraw
parameter to something arbitrary. - After the test release process, don't forget to delete the draft release and the internal changelog topic.