There are no reviews yet. Be the first to send feedback to the community and the maintainers!
NativeGrid
Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.RawTextureDataProcessingExamples
Tutorial by example. Processing RawTextureData native array formats was not documented anywhere deep enough.Segments
Line renderer for DOTS tech stack.CacheStrings
Gets rid of garbage allocations for numerical clocks, counters etc. Recommended for mobile VR/AR/XR.UWolframAlpha
WolframAlpha inside UnityECSLineRenderer
line renderer for Unity.Entities tech stackBFN
Structure to help you store, represent and operate on very big numbers in Unity.ElevationDataDownloader
Download elevation data and create heightmap texturesGridT
Replacement for 2D arraysUnityLogFileReader
Windows app to make reading Unity *.log files easier on your eyes and brains.RaycastJobBatch
Schedule RaycastCommand jobs in a batchbasic-science
Structures and syntax to help with scientific calculationsPrefab-System
`com.unity.entities 1.0`-compatible way to find (lookup) prefab entitiesUnity.Physics.Trace
planet-shader
Flow map shaderUnity.Mathematics.Explicit
Intermediary types that implicitly cast ONLY to/from strict equivalents; no more surprise <int> to <float4> implicit castsdraw_conic_sections
how to draw conic sections in UnityAutomatic-Build-Version
Attribute-Require-Reference
Love Open Source and this site? Check out how you can help us