• This repository has been archived on 27/Mar/2019
  • Stars
    star
    1
  • Language
    C#
  • Created about 7 years ago
  • Updated about 7 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

More Repositories

1

NativeGrid

Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.
C#
47
star
2

RawTextureDataProcessingExamples

Tutorial by example. Processing RawTextureData native array formats was not documented anywhere deep enough.
C#
36
star
3

Segments

Line renderer for DOTS tech stack.
C#
26
star
4

CacheStrings

Gets rid of garbage allocations for numerical clocks, counters etc. Recommended for mobile VR/AR/XR.
C#
13
star
5

UWolframAlpha

WolframAlpha inside Unity
C#
12
star
6

ECSLineRenderer

line renderer for Unity.Entities tech stack
C#
11
star
7

BFN

Structure to help you store, represent and operate on very big numbers in Unity.
C#
7
star
8

ElevationDataDownloader

Download elevation data and create heightmap textures
C#
7
star
9

GridT

Replacement for 2D arrays
C#
6
star
10

UnityLogFileReader

Windows app to make reading Unity *.log files easier on your eyes and brains.
C#
5
star
11

RaycastJobBatch

Schedule RaycastCommand jobs in a batch
C#
4
star
12

basic-science

Structures and syntax to help with scientific calculations
C#
3
star
13

Prefab-System

`com.unity.entities 1.0`-compatible way to find (lookup) prefab entities
C#
3
star
14

Unity.Physics.Trace

C#
2
star
15

planet-shader

Flow map shader
ShaderLab
2
star
16

Unity.Mathematics.Explicit

Intermediary types that implicitly cast ONLY to/from strict equivalents; no more surprise <int> to <float4> implicit casts
C#
2
star
17

draw_conic_sections

how to draw conic sections in Unity
C#
1
star
18

Attribute-Require-Reference

C#
1
star
19

SimpletonStateMachine

State Machine for simpletons
C#
1
star