rarity
Rarity is achieved via an active economy, summoners must level, gain feats, learn spells, to be able to craft gear. This allows for market driven rarity while allowing an ever growing economy. Feats, spells, and summoner gear is ommitted as part of further expansions.
guides
summoning
attributes
gold
skills
feats
addresses
Name | Address |
---|---|
rarity | 0xce761D788DF608BD21bdd59d6f4B54b2e27F25Bb |
attributes | 0xB5F5AF1087A8DA62A23b08C00C6ec9af21F397a1 |
gold | 0x2069B76Afe6b734Fb65D1d099E7ec64ee9CC76B2 |
skills | 0x51C0B29A1d84611373BA301706c6B4b72283C80F |
Craft (I) | 0x2A0F1cB17680161cF255348dDFDeE94ea8Ca196A |
Crafting (I) | 0xf41270836dF4Db1D28F7fd0935270e3A603e78cC |
Feats | 0x4F51ee975c01b0D6B29754657d7b3cC182f20d8a |
codex
Name | Address |
---|---|
random | 0x7426dBE5207C2b5DaC57d8e55F0959fcD99661D4 |
skills | 0x67ae39a2Ee91D7258a86CD901B17527e19E493B3 |
class skills | 0xf677eD67B7717f3a743BE8D9b6662B11b095DB43 |
feats-1 | 0x88db734E9f64cA71a24d8e75986D964FFf7a1E10 |
feats-2 | 0x7A4Ba2B077CD9f4B13D5853411EcAE12FADab89C |
Items (Goods) | 0x0C5C1CC0A7AE65FE372fbb08FF16578De4b980f3 |
Items (Armor) | 0xf5114A952Aca3e9055a52a87938efefc8BB7878C |
Items (Weapons) | 0xeE1a2EA55945223404d73C0BbE57f540BBAAD0D8 |
Gambits | 0x66c3e7ed460f85C4e0B025Ab1B141aAC50dAf490 |
third party
Name | Address |
---|---|
names | 0xc73e1237a5a9ba5b0f790b6580f32d04a727dc19 |
forest | 0xb37d3d79ea86B0334d9322c695339D577A3D57be |
UI's
rarity.game
rarity-adventures
rarity-visualizer
raritymanifested
raritymmo
rarityextended
rarity.nft-tool.cc
rarity.metaland.game
Economy
summoner-market
cryptomarkettoday.com/rarity
raritysea.io
links
guilds banks
provably rare spell ingredients
day care for summoners