PyFleX
NVIDIA FleX is an amazing particle-based simulator for simulating interactions between rigid bodies, fluids, clothing, etc. In this repo, we have developed Python bindings for setting up and interacting with a few enviroments that we can used to evaluate different simulation and control algorithms.
Citing
If you find this codebase useful in your research, please consider citing:
@article{li2018learning,
title={Learning particle dynamics for manipulating rigid bodies, deformable objects, and fluids},
author={Li, Yunzhu and Wu, Jiajun and Tedrake, Russ and Tenenbaum, Joshua B and Torralba, Antonio},
journal={arXiv preprint arXiv:1810.01566},
year={2018}
}
@article{macklin2014unified,
title={Unified particle physics for real-time applications},
author={Macklin, Miles and M{\"u}ller, Matthias and Chentanez, Nuttapong and Kim, Tae-Yong},
journal={ACM Transactions on Graphics (TOG)},
volume={33},
number={4},
pages={1--12},
year={2014},
publisher={ACM New York, NY, USA}
}
Using Docker
If you are using Ubuntu 16.04 LTS and CUDA 9.1, you can continue with the steps on this page for compilation. If you are using newer versions of Ubuntu or CUDA, we provide the pre-built Docker image and Dockerfile for compiling PyFleX. Please refer to our Docker page.
Prerequisite
This codebase is tested with Ubuntu 16.04 LTS and CUDA 9.1. Other versions might work but are not guaranteed. Following command will install some necessary dependencies.
sudo apt-get install build-essential libgl1-mesa-dev freeglut3-dev
Compile and play with the original demo provided by NVIDIA FleX
First compile the demo
cd demo/compiler/makelinux64/
make -j
Then go to the target folder and start the demo!
cd ../../../bin/linux64
./NvFlexDemoReleaseCUDA_x64
Compile PyFleX with CMake & Pybind11
Go to the root folder of PyFleX
, and set up paths
export PYFLEXROOT=${PWD}
export PYTHONPATH=${PYFLEXROOT}/bindings/build:$PYTHONPATH
export LD_LIBRARY_PATH=${PYFLEXROOT}/external/SDL2-2.0.4/lib/x64:$LD_LIBRARY_PATH
Compile PyFleX
cd bindings/
mkdir build; cd build; cmake ..; make -j
Try with FluidFall
example. A window will pop up showing the simulation results.
cd ${PYFLEXROOT}/bindings/examples
python test_FluidFall.py
Demo
Following we provided 6 environments for you to play with. Directly run the python scripts to see the simulation results. Screenshots will be stored in ${PYFLEXROOT}/bindings/examples/test_[env]/
.
FluidFall - Two drops of high-viscosity fluids are falling down and merging with each other.
cd ${PYFLEXROOT}/bindings/examples
python test_FluidFall.py
BoxBath - A block of water is flushing a rigid cube.
cd ${PYFLEXROOT}/bindings/examples
python test_BoxBath.py
FluidShake - Shake a box of fluids. The following script will first simulate the scene, and then playback the motion of the particles with the frontal wall removed for visualization.
cd ${PYFLEXROOT}/bindings/examples
python test_FluidShake.py
RiceGrip - Grip an object that can deform both elastically and plastically (e.g., sticky rice).
cd ${PYFLEXROOT}/bindings/examples
python test_RiceGrip.py
RigidFall - A stack of rigid cubes falling down.
cd ${PYFLEXROOT}/bindings/examples
python test_RigidFall.py
FluidIceShake - Shake a box of fluids and a rigid cube. The following script will first simulate the scene, and then playback the motion of the particles with the frontal wall removed for visualization.
cd ${PYFLEXROOT}/bindings/examples
python test_FluidIceShake.py
APIs
Please see the example test scripts and the bottom of bindings/pyflex.cpp
for available APIs.
References
- NVIDIA FleX - 1.2.0 README