tev — The EXR Viewer
Image viewer and comparison tool for graphics people.
- Lightning fast: starts up instantly, loads hundreds of images in seconds.
- Versatile: supports many file formats, tonemapping operators, error metrics, histograms, and pixel peeping.
- HDR: displays true HDR on Apple EDR displays.
A false-color comparison of two multi-layer OpenEXR images of a beach ball. Image courtesy of openexr-images.
Installation
Windows
Download the tev executable (.exe) from the releases page.
macOS
Download the tev application (.dmg) from the releases page or install it via homebrew.
brew install --cask tev
Linux
Download the tev application (.appimage) from the releases page. See how to run AppImages.
On Arch Linux you can also install tev from the Arch User Repository.
Usage
Graphical User Interface
Images can be opened via a file dialog or by dragging them into tev. They can be reloaded, closed, or filtered at any time, so don't worry about opening more images than exactly needed.
Select an image by left-clicking it, and optionally select a reference image to compare the current selection to by right-clicking. For convenience, the current selection can be moved with the Up/Down or the 1-9 keys. For a comprehensive list of keyboard shortcuts click the little "?" icon at the top (or press "h").
If the interface seems overwhelming, you can hover any controls to view an explanatory tooltip.
Command Line
tev takes images as positional command-line arguments:
$ tev foo.exr bar.exr
By default, all layers and channels are loaded, but individual layers or channels can also be specified. In the following example, the depth layer of foo.exr and the r, g, and b channels of foo.exr and bar.exr are loaded.
$ tev :depth foo.exr :r,g,b foo.exr bar.exr
Other command-line arguments exist (e.g. for starting tev with a pre-set exposure value). For a list of all arguments simply invoke
$ tev -h
Over the Network
tev can also be controlled remotely over the network using a simple TCP-based protocol.
The --host
argument specifies the IP and port tev is listening to. By default, tev only accepts connections from localhost (127.0.0.1:14158
), which is useful, for example, as frontend for a supported renderer like pbrt version 4.
The following operations exist:
Operation | Function |
---|---|
OpenImage |
Opens an image from a specified path on the machine tev is running on. |
CreateImage |
Creates a blank image with a specified name, size, and set of channels. If an image with the specified name already exists, it is overwritten. |
UpdateImage |
Updates the pixels in a rectangular region. |
CloseImage |
Closes a specified image. |
ReloadImage |
Reloads an image from a specified path on the machine tev is running on. |
VectorGraphics |
Draws vector graphics over a specified image. |
tev's network protocol is already implemented in the following languages:
If using these implementations is not an option, it's easy to write your own one. Each packet has the simple form
[uint32_t total_length_in_bytes][byte operation_type][byte[] operation_specific_payload]
where integers are encoded in little endian.
There are helper functions in Ipc.cpp (IpcPacket::set*
) that show exactly how each packet has to be assembled. These functions do not rely on external dependencies, so it is recommended to copy and paste them into your project for interfacing with tev.
Building tev
All that is required for building tev is CMake and a C++20-compatible compiler. On Windows, that's Visual Studio 2019 and newer. On Linux and macOS, your system's GCC or Clang compiler is likely sufficient.
Most Linux distributions additionally require xorg, gl, zlib, and zenity. On Ubuntu/Debian simply call
$ apt-get install cmake xorg-dev libglu1-mesa-dev zlib1g-dev zenity
Once all dependencies are installed, begin by cloning this repository and all its submodules using the following command:
$ git clone --recursive https://github.com/Tom94/tev
Then, use CMake as follows:
$ cmake . -B build
$ cmake --build build --config Release -j
Afterwards, tev can be installed via
$ cmake --install build
or you can create a standalone installer (Windows, macOS) / AppImage (Linux) with
$ cpack --config build/CPackConfig.cmake
File Formats
- EXR (via OpenEXR)
- HDR, PNG, JPEG, BMP, GIF, PIC, PNM, PSD, TGA (via stb_image)
- PFM (compatible with Netbpm)
- QOI (via qoi. Shoutout to Tiago Chaves for adding support!)
- DDS (via DirectXTex; Windows only. Shoutout to Craig Kolb for adding support!)
- Supports BC1-BC7 compressed formats.
License
tev is available under the BSD 3-clause license, which you can find in the LICENSE.txt
file. TL;DR.